Thanks Aries,
It seems your data is confirming what I am more or less becoming to believe, which is basically:
Unless you are intending aggressive expansion against another player or, you are at a point where it's likely to become enticing to another player, higher quality is probably not worth it at least, in the short run.
I've not fought a war where "quality" or "fighting ability" of the unit came into play. Those changes occurred after my "heydays" on GR.
The Soviets use to say "quantity has a quality of it's own" however, I don't know if that actually rings true.
Obviously it's important to not run out of ammo (or weapons) in a war however, does the "fighting ability" make a real difference these days?
Seems you've built an empire with both quality and quantity which I assume has measurable benefits. I'm still at the point
Hi Aries. I'm United Liberty on Kebir Blue. I think I'm running a pretty tight ship in my country. There's one thing that's kind of irking me. The population growth rate is steadily declining. Used to be almost a lot, but is going down now.
My question is, how do I reverse this and get my population growth rate positive?
Hi Aries. What can I do to get my country making more money. The country's England on LU. Thanks
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Psycho_Honey
All worlds
Yankee, I can tell you with absolute certainty that high quality offensive units demolish low quality or even medium quality defensive units.
In my war with Aries I had an ungodly amount of Air defense, all at 300 quality. The 450Q air wings he used ripped right through the 3 wings at 300 at an alarming rate. I can only imagine what 600 quality mobile units would would do to 450 quality.
My conclusion after that exchange is that it is entirely wasteful trying to defend a country. Aries didn't even have any allies he was the only attacker. My air defense may have held if I had 450 quality units too, but I didn't have the time to upgrade all my wares that fast. Maybe things have been tweaked again and testing would shed some light but for all the reductions in the costs of war in general, that statement isn't exactly true if you have to foot defense costs like that. Not to mention to the costs of upgrading a few hundred thousan
It always has been a wasted effort to defend a country. If you don't start the war with the ability to attack and gain air superiority you will eventually lose. Unless of course you're being attacked by someone that simply has no business doing so but, I doubt the war engine would let that happen anyway (would it?).
I've only looked at a couple of Aries's countries but from what I've seen, I can't imagine the number of years it would take to be anything more than a slight annoyance.
I really have no idea what he's got ready to go in the space stations or to transfer from other worlds. I'm not into the space part of this game and really have no interest in that anyway (yet).
Aries is not someone I'd care to upset. Unless of course I was completely sick of playing or, wanted for some silly reason to start over.
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Psycho_Honey
All worlds
Yeah the point of bringing up Aries is that is the only war i can give an example from that occurred after quality came into play. I'm not suggesting one attack him, although I am certain at some point I will suffer from boredom so....
Defense is difficult but possible with the right preparation and necessary if you have built an empire worth defending. My Defense Readiness Guide on the Beginner's forum is a good place to start theorizing where to begin for a good defense. Many advantages lay with the attacker, as they mostly control the time and location of any war. The game gives the attacker tools to shield anything they don't want to commit to battle. A successful defense is one where you are prepared to setup bad trades for the attacker, where their losses in materials are more crippling than your own. Psycho Honey is right in that quality is very important in defense and offense. It is very difficult to overcome a quality advantage backed by a sound strategy.
I didn't have a lot of time today. Will try to pick up some other questions here soon.
cya tomorrow!
Hey Aries, I am having some trouble bring some slave countries I have acquired back to a healthy economy, any tips on that? They are in debt and I cannot build any new corps; would pulling a loan be worth the extra debt? I plan on using these countries as extra cash flow, and them not making any cash is putting a stop into my plans.
SeizeForce: The cause of your gradual population growth decline is an increase in your population's average age. This can be found if you click "population" from your country's home page. Your population growth is basically only determined by two things. Your health index (how high it is) and your average age (how low it is). Most countries who achieve economic success and good population growth do it in concert with a good health index. However, a higher health index gradually raises average age. If you were to attempt to correct this with an even higher health index, it becomes a losing battle. Your average age will rise to even higher levels and bring an inevitable decline in your population.
Several solutions have been attempted by different players. First, I recommend maintaining a moderate health index. One enough for a good economy but not too high. I like around 120. Beyond that, there are strategies to use
Aries, thank you. One thing I have noticed though is with the contracts with my state corps it gives me a huge boost to my finance or welfare score for my country. Btw just want say thank you for starting this topic and helping us beginners.
My country is Brookston on Gr.
Hey Aries,
In the documents concerning upgrading the quality of your weapons and ammo it says this "For some weapons, very high quality levels do not make sense because the destruction capacity at quality 200 may already reach 100%. In cases where upgrading is just costly and does not help, max levels will be implemented per weapon and ammunition type, to prevent players from spending their money for zero effect.". Do you know any effective "max" fighting levels for certain kinds of weapons and ammunitions you might want to share?
Hi Aries,
I've been reading along on your thread and couldn't be more appreciative of this kind of initiatives to provide in-depth help to others!
<3
Porter: The quality of weapons and ammo improve the hit chance of targets they attack and reduce the hit chance of weapons that shoot at them. In many cases, you are going to want to upgrade the key weapons you plan to use to conduct wars to the highest levels you can afford. However, there are several instances where upgrades don't make sense, and one way to tell is to determine the role of the weapon. For example, special forces unit are useful to airdrop on an enemy map and capture/"paint" territory. However, its effectiveness in its job makes no difference if it is 120 qua or 450 qua.
Another instance to consider is the role your weapon will be used for in attacks. The closest examples to the text you cited are very accurate weapons like laser guided bombs and cruise missiles. These weapons have very high to hit chances on many targets and upgrades will do little to improve this. However, the stealth bombers and cruise batteries th
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silentiger073
All worlds
Many thanks Aries you have been most helpful.
Jonni: No problem. Hey, I sent an email to the gamemaster email some time back identifying a problem with alerts not being sent to player email addresses. Have you guys had a chance to look at it? thanks!
silentiger073: Glad you have found useful information here. Feel free to ask questions of your own if you wish.