Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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W3C - Salaries in Corporations

Topics: General: W3C - Salaries in Corporations


Wednesday, July 19, 2017 - 05:05 pm Click here to edit this post
We have seen several cases where players have increased salaries in corporations to a level 15 times or more higher than the default level.

In all these cases, corporations are making large losses.

Although production can reach 160% of standard levels, salary cost is 15 times higher and ends up at several billions a month, and the amount is higher than the entire income from sale of product.

We advise you to reduce the salaries and watch the profitability curve, find an optimal level and keep it there.

The optimal level depends on other factors and is not the same for all products.

a salary level above the factor of 10 is for sure too high, it is most probably lower than 8.

Sheepman Barren

Wednesday, July 19, 2017 - 05:29 pm Click here to edit this post
Why, y dis, why.


Wednesday, July 19, 2017 - 06:42 pm Click here to edit this post
And default level is?........


Wednesday, July 19, 2017 - 06:47 pm Click here to edit this post
1100 salaries = 151% production -----> EPIC WINZ!

Would it be possible to make a suggestion on salaries to the GM?

If you compare fully upgraded State corporations VS a fully upgraded CEO corporations with the same salaries, production lines, in the same country, you will notice the the only advantage CEO's have is the +30 quality increases. Wouldn't it be prudent to also give CEO's a slight boost in production as well exp since they pay higher salaries?
In some cases the +30 boost in quality is anything from 1-5 billion in total profits(keep in mind the 5 Billion is in corporations that require extreme upkeep).

I'm not asking for something crazy maybe 1% per 200 salaries. As welfare has become more important to production, common markets are playing bigger roles,and countries change hands frequently maybe its time to give the CEO corps some love.

Just something to consider :)

Sheepman Barren

Wednesday, July 19, 2017 - 09:12 pm Click here to edit this post
Super :) i agree, i had a country a while back that made alot of money from salaries actually, the population paid good for goods, and i had country that made alot in tax money from high salaries, even from contributes to health/edu costs from many good workers such as tech engineer/seniors. It should be a considered aspect, that workers that have good salarie can pay higher taxs, while the corperations dont do well thats up to the return on what the country has and what the corperation needs(ofcourse based on the type i had used there was always money being put into them, still was profits).

I just think its a ironic to be honest, out of all the things in the game and on the forum, one thing is said is to turn the salaries down, like i dont get it.


Saturday, July 22, 2017 - 09:39 am Click here to edit this post
We just bumped into the salaries issue because of some alerts we receive when strange things occur. In this case, the productivity index went very high, and when we checked, we saw that salaries went so high, corporations could never be profitable.

increasing salaries is in general good for the country and for corporations but at certain levels, the advantage becomes smaller, and the cost keeps increasing.

this is why we made this comment.

default level is 100.

We think that CEO corporations have an advantage and also contribute a lot to the country.
I will look into the possibility to tune it, but we need very good reasons to tweak.

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