Simcountry
Forum General W3C - Tuning the War Game

W3C - Tuning the War Game

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Andy

All worlds
29 Jul 2017 13:07Link
Starting with the next upgrade (mid August), cruise missiles will become more effective and their price will be reduced a bit. Their range is increased by 1000.

The same will apply to conventional missiles.

Also in the same upgrade, Offensive anti aircraft missiles will be able to operate from base and not only as part of military units.

Medium range missiles can also operate from a military base. This is made possible some time ago.

Nuclear weapons become effective against more types of targets and their base price is being reduced a bit. The real price will depend on the market on FB and on space stations.
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Aries

All worlds
29 Jul 2017 17:09Link
Please don't let aggressors with nukes, or any kind, use gold coin purchased game protections to hide from retaliation. This is broken. This type of protection must be disabled for current participants in a PvP war.
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Andy

All worlds
29 Jul 2017 17:53Link
We need to limit nuclear weapons ownership.
Any idea on how to limit?

This could be done by a requirement of a population level, or a minimum war level (when war levels mean more than being able to beat C3 countries).
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Madoff

All worlds
29 Jul 2017 19:53Link
These updates are good improvements. To use nuclear weapons, countries already need a minimum population of 20 million (see item #292). But there are good reasons to eliminate that population limit:

1. Countries already can prevent nuclear attacks by using nuclear defense batteries.

2. PvP was much more popular when there was no population limit. Using small countries to attack big countries was a popular simulation of guerrilla war.
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Sheepman RGB

All worlds
29 Jul 2017 20:25Link
*Blows kisses towards andy*

hehe :) funny stuff here, i like it
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Aries

All worlds
29 Jul 2017 20:59Link
I agree with Madoff to remove the population limit but, again, the real issue is that the attacking empire can put up gold coin purchased protections on its important properties. For the ##th time I mention it, players already in a declaration of war of their choosing should not be protected by gold coins protections. We need a war game that is more simple and intuitive, or players will continue to avoid it. In the case of aggressive countries with nuclear weapons, it makes sense to the players that the cost of this is that you could be nuked back. Doesn't it?

Also Andy, before expanding strategic weapons targets, have you considered that some countries have, literally, hundreds of cities, all targets of nuclear weapons? Have you considered the burden and challenge of protecting these in the actual state of the game? It is important I hear your thoughts in this and whether the utility of nuclear protection is working as intended under these ci
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SuperSoldierRCP

All worlds
29 Jul 2017 21:27Link
I've been here a long time and honestly the 20M population requirement is one of the more important war updates and I fully support it.

It requires the person with the country to have population needed (limiting C3 nuke warring), it forces that there some form of economy, and a military presence.

On the positive side it provides the player in question some forms of "winnings". Also if a player counter nukes and drops the country below 20M it prevents them from nuking back.
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Aries

All worlds
29 Jul 2017 21:53Link
I would rather have the option to declare war on their 100-300 million pop country if they declare war on mine and intend to nuke it. Again, I am fine with secured mode, but disable their gold coin protections.
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SuperSoldierRCP

All worlds
29 Jul 2017 22:29Link
I think the simpler option would be that WP should be an all or non booster. It should be applied to the entire empire on a planet or non of them at all.
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Putin

All worlds
29 Jul 2017 22:37Link
So far, this just means that specific missiles will be much more beneficial.

What other changes can we expect?

Lets be serious, a nuclear missile, should have different payloads and different variations of destruction. Surely a high payload nuke could easily demolish 4 cities within close proximity and devastate many others. Some forms of defence would be more sophisticated than others, preventing certain missiles with higher payloads from hitting. Of course we could change these forms of defence to targeting specific payloads, rather than a generic setup that prevents all nukes.

I think the nuclear threat should be available, and should be a worrying thing for ANY player. E.g. If Aries went to war with someone who only has say, 100 nukes, but of the highest payload, that could destroy 50% of each city before said player dies, you'd expect Aries, or Super or whoever (old school vets) to have a vast amount of defenc
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SuperSoldierRCP

All worlds
30 Jul 2017 01:30Link
Ya
No offense brother, but that would be a very bad update. Arguably one of the worst updates the GM could make.

Considering nuclear weapons don't effect just the country in question but neighboring nations. I could kill you without even declaring war on you.

Lets say I take over a nation and let my ally nuke it with me strategically setting cities on the border knowing it will effect you. Then what, How do you protect yourself? You cant stop the nukes because your not at war, and even if you declared war, it would take 24 hours before you could do anything. I could do a lot of damage in that time frame.

So, what then?
You cluster all your cities in the middle to defend yourself. Anyone with enough stealth bombers and SF could punch a hole into one city and BAM, huge amounts if not all your population killed in a single move.

I'm not trying to bash you or devalue your ideas, but this is why I keep telling
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Putin

All worlds
30 Jul 2017 01:36Link
What if you could only nuke your slave countries, and mains could not, unless out of WP?

Ie you could damage the slaves, but even if you nuked the edge of the declared slave, it wouldn't harm neighboring WP countries?

I hear where you're coming from, i'm just trying to put forward ideas to make the game interesting for new players, and old.
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Aries

All worlds
30 Jul 2017 02:40Link
"I think the simpler option would be that WP should be an all or non booster. It should be applied to the entire empire on a planet or non of them at all."

I am good with this. Obviously, you can't add it after being at war or declare war with it up. It's Genius!
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WildStallion

All worlds
30 Jul 2017 14:34Link
Would a country that has nukes not fire back just because they've lost some population. If the USA were attacked in reality, I'm pretty sure that there would be a vast response of force of some kind.....

How about that if a country that has nukes attacks another country then every single country that has nukes that is in the same region as the country being attacked automatically responds with their nukes and attacks the country that is the aggressor. This way we can see how good the aggressor's defences are in staving off retaliation if they want to be an aggressor and warmonger....
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Heisenberg

All worlds
31 Jul 2017 08:57Link
You should really think about adjusting the way ammo is upgraded. Dormant ammo should be able to be upgraded. It makes no sense that it shouldn't, as in RL, military personnel repair and upgrade their weapons and ammo on a daily basis. you should add a section reserved for dormant ammo.

Ammo upgrade corporations aren't competitive on any world. This would solve two problems at once.
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Andy

All worlds
04 Aug 2017 16:58Link
Aris
I am afraid that if war protection, purchased for gold coins, is made more difficult, players will not start a war.
We need to give them an incentive (this was said many times before) and increase their risk but in a limited way.

Any ideas?
We could make war protection very expensive in time of war.
We could in general, reduce the price of the defense.
What about sneak attacks. we could expand the feature and in time of war, many such attacks could take place regardless of war protection.
We could greatly improve the automatic counter attacks and require the needed weapons and units+ammo as part of the conditions for war levels.
I am looking for a first, small step, not a revolution.

Nuclear defense is now less expensive than before and having a large number of these weapons will reduce the chance of damage.
Reducing the number of cities and town is a good idea for more reasons. it will red
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Andy

All worlds
04 Aug 2017 17:53Link
I think Putin wants more risk. Nuclear or not.
Also more risk to large and rich players.
not an existential risk but wars that cause devastation.

Small players should be able to deter and respond forcefully.

Supersoldier: As far as I remember, damage to neighbors after a nuke attack does not depend on the location of the attacked target. and of course, it could be tuned up or down.

what about the suggestion of a nuke response.
Federation members or even auto response units, respond with nukes if the country is attacked with nukes.
(provided it has the weapons).

What is dormant ammo?

WP all or none
It makes sense but will anyone turn it off to be able to declare?
Maybe allow a player to stop the war half way and pay a bonus to the winning party?
Or even when the war is lost, have the option to keep the country by paying a bonus to the winner.

will it make people less
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Heisenberg

All worlds
04 Aug 2017 18:14Link
Dormant ammo is the ammo that is stored, not used in units.
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Andy

All worlds
04 Aug 2017 18:21Link
I think you can upgrade it.
I will find out.
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Heisenberg

All worlds
04 Aug 2017 18:23Link
ok, ty
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Andy

All worlds
04 Aug 2017 18:48Link
Many want the war protection.
You may say they are hiding behind it. May be but they want to keep their assets and their will not just drop it. You may but you want a huge number of gold coins to do so.

I want to increase the risk but dropping it? who will do that and will they fight each other? I doubt it.

Natural resources can add an incentive for war.
We need more incentives.

If losing a war costs money (10T?) fake wars may not be a problem. The warring parties are full members, don't want to lose their money. we can try to enforce some war experience before they get involved in PvP wars.

We must do it in small steps.
We should tune some of the parameters to make it easier to fight PvP and harder to hide.
We can add auto response units that really fight back hard and give players more confidence in their ability to defend.
I mentioned nuclear auto defense if attacked by nukes.
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Aries

All worlds
04 Aug 2017 19:16Link
Why would anyone raise their war level, to PvP levels, if there is nothing to deter an attacker for initiating a war on them for little risk?

It is important to look at this from both sides. I don't understand why we are only looking at it from the aggressor side, when we have not solved the problem for the majority of the player base who never raise their war level and effectively opt out of the war game. Allowing attacking nations a free hand to do damage for no risk is a fundamental problem in the war game. Choose not to solve this, and the war game remains broken.

The better alternative is create an environment where federation provide the protection and provide the necessary deterrent to player action. If an attacker can choose what to risk and the defender cannot, it is terrible and un-intuitive to the game experience, creating a real problem for anyone to enter the world of federations and PvP (especially new players).
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Putin

All worlds
04 Aug 2017 19:34Link
'I think Putin wants more risk. Nuclear or not.
Also more risk to large and rich players.
not an existential risk but wars that cause devastation.

Small players should be able to deter and respond forcefully. '

This. One hundred percent this.
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Aries

All worlds
04 Aug 2017 19:43Link
^^^^

See? Small and large players should be in federations. Balance should be found there. This type of thinking encouraging game design is dangerous. Honestly, this game is not a good single player game. I have played single player strategy games, and still do, that are much better. If Simcountry attempts to compete with these games, it will lose. It must be the Massively Multiplayer experience that we came here for.
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Andy

All worlds
08 Aug 2017 23:47Link
Federation wars are even better but then too, you must be able to forcefully defend.

and what about a large federation attacking a single player of a small federation of new players?

do we need to push everyone into two or three huge federations?

will they fight? Devastation could be immense and just pulverize them.