So far, this just means that specific missiles will be much more beneficial.
What other changes can we expect?
Lets be serious, a nuclear missile, should have different payloads and different variations of destruction. Surely a high payload nuke could easily demolish 4 cities within close proximity and devastate many others. Some forms of defence would be more sophisticated than others, preventing certain missiles with higher payloads from hitting. Of course we could change these forms of defence to targeting specific payloads, rather than a generic setup that prevents all nukes.
I think the nuclear threat should be available, and should be a worrying thing for ANY player. E.g. If Aries went to war with someone who only has say, 100 nukes, but of the highest payload, that could destroy 50% of each city before said player dies, you'd expect Aries, or Super or whoever (old school vets) to have a vast amount of defenc
S
SuperSoldierRCP
All worlds
Ya
No offense brother, but that would be a very bad update. Arguably one of the worst updates the GM could make.
Considering nuclear weapons don't effect just the country in question but neighboring nations. I could kill you without even declaring war on you.
Lets say I take over a nation and let my ally nuke it with me strategically setting cities on the border knowing it will effect you. Then what, How do you protect yourself? You cant stop the nukes because your not at war, and even if you declared war, it would take 24 hours before you could do anything. I could do a lot of damage in that time frame.
So, what then?
You cluster all your cities in the middle to defend yourself. Anyone with enough stealth bombers and SF could punch a hole into one city and BAM, huge amounts if not all your population killed in a single move.
I'm not trying to bash you or devalue your ideas, but this is why I keep telling
What if you could only nuke your slave countries, and mains could not, unless out of WP?
Ie you could damage the slaves, but even if you nuked the edge of the declared slave, it wouldn't harm neighboring WP countries?
I hear where you're coming from, i'm just trying to put forward ideas to make the game interesting for new players, and old.
"I think the simpler option would be that WP should be an all or non booster. It should be applied to the entire empire on a planet or non of them at all."
I am good with this. Obviously, you can't add it after being at war or declare war with it up. It's Genius!
W
WildStallion
All worlds
Would a country that has nukes not fire back just because they've lost some population. If the USA were attacked in reality, I'm pretty sure that there would be a vast response of force of some kind.....
How about that if a country that has nukes attacks another country then every single country that has nukes that is in the same region as the country being attacked automatically responds with their nukes and attacks the country that is the aggressor. This way we can see how good the aggressor's defences are in staving off retaliation if they want to be an aggressor and warmonger....
You should really think about adjusting the way ammo is upgraded. Dormant ammo should be able to be upgraded. It makes no sense that it shouldn't, as in RL, military personnel repair and upgrade their weapons and ammo on a daily basis. you should add a section reserved for dormant ammo.
Ammo upgrade corporations aren't competitive on any world. This would solve two problems at once.
Aris
I am afraid that if war protection, purchased for gold coins, is made more difficult, players will not start a war.
We need to give them an incentive (this was said many times before) and increase their risk but in a limited way.
Any ideas?
We could make war protection very expensive in time of war.
We could in general, reduce the price of the defense.
What about sneak attacks. we could expand the feature and in time of war, many such attacks could take place regardless of war protection.
We could greatly improve the automatic counter attacks and require the needed weapons and units+ammo as part of the conditions for war levels.
I am looking for a first, small step, not a revolution.
Nuclear defense is now less expensive than before and having a large number of these weapons will reduce the chance of damage.
Reducing the number of cities and town is a good idea for more reasons. it will red
I think Putin wants more risk. Nuclear or not.
Also more risk to large and rich players.
not an existential risk but wars that cause devastation.
Small players should be able to deter and respond forcefully.
Supersoldier: As far as I remember, damage to neighbors after a nuke attack does not depend on the location of the attacked target. and of course, it could be tuned up or down.
what about the suggestion of a nuke response.
Federation members or even auto response units, respond with nukes if the country is attacked with nukes.
(provided it has the weapons).
What is dormant ammo?
WP all or none
It makes sense but will anyone turn it off to be able to declare?
Maybe allow a player to stop the war half way and pay a bonus to the winning party?
Or even when the war is lost, have the option to keep the country by paying a bonus to the winner.
will it make people less
Dormant ammo is the ammo that is stored, not used in units.
I think you can upgrade it.
I will find out.
Many want the war protection.
You may say they are hiding behind it. May be but they want to keep their assets and their will not just drop it. You may but you want a huge number of gold coins to do so.
I want to increase the risk but dropping it? who will do that and will they fight each other? I doubt it.
Natural resources can add an incentive for war.
We need more incentives.
If losing a war costs money (10T?) fake wars may not be a problem. The warring parties are full members, don't want to lose their money. we can try to enforce some war experience before they get involved in PvP wars.
We must do it in small steps.
We should tune some of the parameters to make it easier to fight PvP and harder to hide.
We can add auto response units that really fight back hard and give players more confidence in their ability to defend.
I mentioned nuclear auto defense if attacked by nukes.
Why would anyone raise their war level, to PvP levels, if there is nothing to deter an attacker for initiating a war on them for little risk?
It is important to look at this from both sides. I don't understand why we are only looking at it from the aggressor side, when we have not solved the problem for the majority of the player base who never raise their war level and effectively opt out of the war game. Allowing attacking nations a free hand to do damage for no risk is a fundamental problem in the war game. Choose not to solve this, and the war game remains broken.
The better alternative is create an environment where federation provide the protection and provide the necessary deterrent to player action. If an attacker can choose what to risk and the defender cannot, it is terrible and un-intuitive to the game experience, creating a real problem for anyone to enter the world of federations and PvP (especially new players).
'I think Putin wants more risk. Nuclear or not.
Also more risk to large and rich players.
not an existential risk but wars that cause devastation.
Small players should be able to deter and respond forcefully. '
This. One hundred percent this.
^^^^
See? Small and large players should be in federations. Balance should be found there. This type of thinking encouraging game design is dangerous. Honestly, this game is not a good single player game. I have played single player strategy games, and still do, that are much better. If Simcountry attempts to compete with these games, it will lose. It must be the Massively Multiplayer experience that we came here for.
Federation wars are even better but then too, you must be able to forcefully defend.
and what about a large federation attacking a single player of a small federation of new players?
do we need to push everyone into two or three huge federations?
will they fight? Devastation could be immense and just pulverize them.