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Andy
All worlds
30 Aug 2017 15:43Link
1. War Protection
The temporary war protection feature is now limited to a maximum number of countries.
For now, the number on FB is 10 and it is very high on the other worlds.
However, we intend to gradually reduce the max number on FB in the coming weeks. When all the war updates are done, the max number of countries on FB that can be protected by temporary war protection will be reduced to one country.
2. Weapon Deliveries and deactivation
Weapons entering a country from space stations or weapons that are delivered by direct contracts and sales (example: from your own enterprise) are now placed in the reserves.
3. Automatic Reactivation of weapons
If war is declared on your country, automatic reactivation will start and continue until all weapons are activated (provided the country have enough workers and medium level managers to join the army as soldiers and officers).
The reactivation
The temporary war protection feature is now limited to a maximum number of countries.
For now, the number on FB is 10 and it is very high on the other worlds.
However, we intend to gradually reduce the max number on FB in the coming weeks. When all the war updates are done, the max number of countries on FB that can be protected by temporary war protection will be reduced to one country.
2. Weapon Deliveries and deactivation
Weapons entering a country from space stations or weapons that are delivered by direct contracts and sales (example: from your own enterprise) are now placed in the reserves.
3. Automatic Reactivation of weapons
If war is declared on your country, automatic reactivation will start and continue until all weapons are activated (provided the country have enough workers and medium level managers to join the army as soldiers and officers).
The reactivation
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Letsie
All worlds
30 Aug 2017 15:48Link
Did you also adjust the game levels? Having 2 countries was not a requirement for level 5 before and it seems to be 1 now.
It seems rather creul to change it just 36 hours before the end of the month. There is to little time to change. Had you done it a few days sooner people could have changed their strategies. Had you done it 2 days later it would have been the start of a new month.
It seems rather creul to change it just 36 hours before the end of the month. There is to little time to change. Had you done it a few days sooner people could have changed their strategies. Had you done it 2 days later it would have been the start of a new month.
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Porter
All worlds
30 Aug 2017 16:51Link
I was under the impression that all reactivation of weapons would be set to automatic now that moving weapons from space centers deactivates them. You have to be crazy to think im going to participate offensively in the war game if I have to manually reactive my weapons month after month for days on end. Might as well go grind in some pointless MMO.
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SuperSoldierRCP
All worlds
30 Aug 2017 17:50Link
Andy,
I like most the changes, but I do want to address 2 issues I think you guys might have over looked. Letsie is right, It seems you guys did in
fact change the level requirements and that seems VERY ill timed. With the new month starting tomorrow it seems very unfair to change the requirements needed.
This change hasn't effected me personally, but I do think its ill timed for those smaller players who have spent a month trying to place in the top rankings only to now be thrown aside. Maybe in the future look at coordinating level changes after the new month?
I 100% understand what your trying to accomplish with the reactivation of weapons via space/sales, but because it will take MONTHS of reactivation, the price of having a military will dramatically increase (please check my LU nations). Right now for nothing but 150 forts and 1 base and airbase I pay over 10B a month for just my defensive forces alone.
The
I like most the changes, but I do want to address 2 issues I think you guys might have over looked. Letsie is right, It seems you guys did in
fact change the level requirements and that seems VERY ill timed. With the new month starting tomorrow it seems very unfair to change the requirements needed.
This change hasn't effected me personally, but I do think its ill timed for those smaller players who have spent a month trying to place in the top rankings only to now be thrown aside. Maybe in the future look at coordinating level changes after the new month?
I 100% understand what your trying to accomplish with the reactivation of weapons via space/sales, but because it will take MONTHS of reactivation, the price of having a military will dramatically increase (please check my LU nations). Right now for nothing but 150 forts and 1 base and airbase I pay over 10B a month for just my defensive forces alone.
The
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Andy
All worlds
30 Aug 2017 19:05Link
We will add automatic reactivation. You can turn it on once and it will keep going.
The worries about it in this forum were about the beginners countries not being able to reactivate on time. It was presented as a problem for the attacked country, not for the attacker.
People advised us not to do so as these attacked countries will not be able to reactivate.
I promised to solve the problem for these countries and we did.
Now it seems that these attacked countries are forgotten and the issue is the cost.
I agree on the cost.
It will cost more to have a huge army if you want to use it in war.
Also if you do not have enough soldiers and officers, the reactivation may be disrupted. In the past, you could probably attack many times before the shortage was noticed.
You might decide to reactivate only a smaller part and reduce the cost.
Our view is that war level based limitation on which countries you can start
The worries about it in this forum were about the beginners countries not being able to reactivate on time. It was presented as a problem for the attacked country, not for the attacker.
People advised us not to do so as these attacked countries will not be able to reactivate.
I promised to solve the problem for these countries and we did.
Now it seems that these attacked countries are forgotten and the issue is the cost.
I agree on the cost.
It will cost more to have a huge army if you want to use it in war.
Also if you do not have enough soldiers and officers, the reactivation may be disrupted. In the past, you could probably attack many times before the shortage was noticed.
You might decide to reactivate only a smaller part and reduce the cost.
Our view is that war level based limitation on which countries you can start
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Aries
All worlds
30 Aug 2017 19:53Link
Andy, I never told you what my intentions were. I only said that the system should be simple because you can't predict what players will do. A good example is War Levels where it was assumed war players would climb war levels. Well, the aggressive war players didn't. They stayed at low war levels and, in many cases, attacked new war players at low war level. This happened to me.
We still have not heard who is getting assistance. What defines who is a "new" or "smaller" player? War levels proved to be a poor determiner on who is new and who isn't. Again, I think this is a poor policy for several reasons I mentioned on the other thread. That change I suggested about federation air defense, again, well likely help more than whatever you intend to add to "new" players.
We still have not heard who is getting assistance. What defines who is a "new" or "smaller" player? War levels proved to be a poor determiner on who is new and who isn't. Again, I think this is a poor policy for several reasons I mentioned on the other thread. That change I suggested about federation air defense, again, well likely help more than whatever you intend to add to "new" players.
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Letsie
All worlds
30 Aug 2017 20:49Link
Andy.
At LU it's going to make the difference between who will be number 1 and number 2. Those 200points matter a lot for me since zevenland (the current number 2) and I have been 'fighting' for the number 1 spot for several weeks. Those 200pts are going to give him just enough of and edgde to pas me in the last 24 hours.
At LU it's going to make the difference between who will be number 1 and number 2. Those 200points matter a lot for me since zevenland (the current number 2) and I have been 'fighting' for the number 1 spot for several weeks. Those 200pts are going to give him just enough of and edgde to pas me in the last 24 hours.
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Andy
All worlds
30 Aug 2017 21:05Link
Aries,
You have said this, previously on this discussion:
"In short, what are you going to do about it if I become the bad guy? Say, I make a fed on FB, and I declare only my fed shall get cash rewards. We scour the FB war page, and annihilate other players who attempt to lay claim to awards. If you leave the powerful unhappy, this is not a remote possibility. Players can find ways within any system to make their own fairness."
This is a threat and if players try to do so they should be seriously wounded and suffer major losses. Also, a federation will not be able to attack a single country like this.
We will think hard on what we need to do. We can do anything that may help. A player who becomes a full member and drops the war protection could be helped tremendously if needed.
I agree that these new players, mostly inexperienced full members, should/must join federations and we will, as I said before, give t
You have said this, previously on this discussion:
"In short, what are you going to do about it if I become the bad guy? Say, I make a fed on FB, and I declare only my fed shall get cash rewards. We scour the FB war page, and annihilate other players who attempt to lay claim to awards. If you leave the powerful unhappy, this is not a remote possibility. Players can find ways within any system to make their own fairness."
This is a threat and if players try to do so they should be seriously wounded and suffer major losses. Also, a federation will not be able to attack a single country like this.
We will think hard on what we need to do. We can do anything that may help. A player who becomes a full member and drops the war protection could be helped tremendously if needed.
I agree that these new players, mostly inexperienced full members, should/must join federations and we will, as I said before, give t
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Aries
All worlds
30 Aug 2017 21:43Link
I did say that to make a point that you can't predict what players will do. After the changes, the players will determine whether they think the changes are fair and adjust accordingly. Maybe I am offering honesty that you are not used to.
Before War Levels were implemented, did aggressive players tell you that they planned to stay at low war level and prey upon war level 3-4 players? What if this time, these boosts are interpreted as a challenge to other war players? What if rather than deterring conflict, instead these boosts bring these "new" players more wars? How likely do you see it that these boosts will have the effect you intended?
Before War Levels were implemented, did aggressive players tell you that they planned to stay at low war level and prey upon war level 3-4 players? What if this time, these boosts are interpreted as a challenge to other war players? What if rather than deterring conflict, instead these boosts bring these "new" players more wars? How likely do you see it that these boosts will have the effect you intended?
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Putin
All worlds
30 Aug 2017 23:23Link
Andy,
Loving the current changes.
Thank you.
Loving the current changes.
Thank you.
M
Madoff
All worlds
30 Aug 2017 23:44Link
Regarding share repurchases, I don't know whether to be happy that it's finally fixed, or to be sad that it took 5 years. Thanks for this fix and for the other improvements.
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Khome
All worlds
30 Aug 2017 23:59Link
How does deactivating weapons if they so much as make a move improve anything? What is the point? And if 100% of them truly reactivate right in time before a war starts, why do this at all? It still does not solve the problem of the imbalance in favor of the attacker. A defending country can sit, and languish in constant weapons maint and ammo costs, waiting for the attacker's "moment". Meanwhile, mister attacker, like a "new guy" who drops trillions within a few months amasses a huge army, and demolishes a defending country that cannot reactivate their weapons in time because they were in the shuttle bay. Oh, can't do that...
And reading through all those changes, it occurred to me; these are just more layers and layers of overly complex stipulations, rules and conditions added to an already bloated system of rules. It's like a trip wire system where even laying out a strategy, some little stipulation holds ever
And reading through all those changes, it occurred to me; these are just more layers and layers of overly complex stipulations, rules and conditions added to an already bloated system of rules. It's like a trip wire system where even laying out a strategy, some little stipulation holds ever
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Andy
All worlds
31 Aug 2017 00:14Link
Letsie,
I will see what can be done tomorrow.
I will see what can be done tomorrow.
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Andy
All worlds
31 Aug 2017 00:15Link
Aries,
We cannot predict but trying to prevent this serious imbalance seems like a good direction.
We cannot predict but trying to prevent this serious imbalance seems like a good direction.
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SuperSoldierRCP
All worlds
31 Aug 2017 01:14Link
Andy,
I have an honest suggestion that might make the game a bit more balanced. I very much see where the GM is coming from in regards to the massive armies veteran players have and how they can be a big threat. My question is has the GM ever thought of limiting the amount of units attached to bases?
For example, I can make 50 interceptors wings per creation to 1 base and do this over and over. If in war the base is destroyed the air wings stay in place.
Maybe a future addition is limiting the number of wings per base (Host/Home base). If defensive air bases where allowed lets say 10 wings per base and offensive bases allow 5. This wouldn't limit the war game but in fact would reduce the overall numbers dramatically well still leaving the game dynamic, this can also be done with land bases as well. This could force players who have large armies to have huge base counts as well. This means more military forces and crea
I have an honest suggestion that might make the game a bit more balanced. I very much see where the GM is coming from in regards to the massive armies veteran players have and how they can be a big threat. My question is has the GM ever thought of limiting the amount of units attached to bases?
For example, I can make 50 interceptors wings per creation to 1 base and do this over and over. If in war the base is destroyed the air wings stay in place.
Maybe a future addition is limiting the number of wings per base (Host/Home base). If defensive air bases where allowed lets say 10 wings per base and offensive bases allow 5. This wouldn't limit the war game but in fact would reduce the overall numbers dramatically well still leaving the game dynamic, this can also be done with land bases as well. This could force players who have large armies to have huge base counts as well. This means more military forces and crea
J
JWUrton
All worlds
31 Aug 2017 02:32Link
I have to say that I am glad to see the GM making the balance thing an issue and I can see where they are coming from. I was thinking the same thing more or less as SuperSoldier just said. Having more bases would help the GM's with their problem due to the cost I would think. A base should be heavily defended too ,as in real life, if an airbase is destroyed the air wings attached to the base are destroyed or at least can not be utilized. In war infrastructure and military bases would be the first targets among others in order to limit the enemy's response.
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AeroCommander
All worlds
31 Aug 2017 02:43Link
I dont understand why bananas, watermelons and other fruits not have a peeler incorporated. Just imagine, you want to eat mango and the fruit undressed itself so you can enjoy the pulp.
Hello Andy: Is it possible to search corporations in different way as actual "View share market"? Because when you look for a corporation "Show position on the share market" its different when you search in "View share market". Thank you!
Hello Andy: Is it possible to search corporations in different way as actual "View share market"? Because when you look for a corporation "Show position on the share market" its different when you search in "View share market". Thank you!
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Andy
All worlds
31 Aug 2017 15:05Link
Letsie,
The game level reduction takes some time to materialize.
you seem to be OK.
If this will go wrong, please mail the gamemaster.
The game level reduction takes some time to materialize.
you seem to be OK.
If this will go wrong, please mail the gamemaster.
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Andy
All worlds
31 Aug 2017 15:18Link
Supersoldier, JWUrton
Good ideas.
We do have a limitation of the number of weapons per base but the limitation of the number of units is sitting on our wish list.
It could help.
Once we have that, we could look further into consequences of war destruction.
AeroCommander,
We are analyzing the the fruit message.
I am not sure I understand the corporations issue:
is the problem about searching the share market for a corporation?
Show position ... is meant for you to find a specific corporation on the list. It is close to the top of the page.
The View function, is sorted by the PE ratio.
You mean that we need a search function on the share market page?
Type the name and find it?
as easy as peeling Bananas?
Good ideas.
We do have a limitation of the number of weapons per base but the limitation of the number of units is sitting on our wish list.
It could help.
Once we have that, we could look further into consequences of war destruction.
AeroCommander,
We are analyzing the the fruit message.
I am not sure I understand the corporations issue:
is the problem about searching the share market for a corporation?
Show position ... is meant for you to find a specific corporation on the list. It is close to the top of the page.
The View function, is sorted by the PE ratio.
You mean that we need a search function on the share market page?
Type the name and find it?
as easy as peeling Bananas?
K
Khome
All worlds
31 Aug 2017 16:15Link
Can someone direct me to the automatic weapons reactivation "button"? Unfortunately, I cannot log on every game month to manually reactivate a very small percentage of weapons at a time.
Thank you.
Thank you.
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Andy
All worlds
31 Aug 2017 16:34Link
Khome,
Please read the text above:
"We will add automatic reactivation. You can turn it on once and it will keep going."
hopefully next week.
Please read the text above:
"We will add automatic reactivation. You can turn it on once and it will keep going."
hopefully next week.
A
AeroCommander
All worlds
01 Sep 2017 04:53Link
Hi Andy: Yes, we need a search function on the share market page, typing the name and find the corporation, something similar to search a country.
I was thinking and not only fruits should have peeler incorporated, coffee can be harvested as a delicious cappuccino coffee...direct from the coffee plant, in contac with nature! :D
I was thinking and not only fruits should have peeler incorporated, coffee can be harvested as a delicious cappuccino coffee...direct from the coffee plant, in contac with nature! :D
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Yankee
All worlds
01 Sep 2017 17:52Link
10. Corporations buying their own shares
Corporations used to be able to offer to repurchase their own shares on the share market. The feature was disabled, probably due to an error.
We have now restored the function.
Not yet, corporations still cannot repurchase shares. They still simply transfer back to the controlling entity and do not lower the number of available shares on the market or take any money from the actual corporation.
If I have a corporation with 200B in cash and 810,000,000 available shares, I should be able to lower that number of available shares to 800,000,000 or whatever as long as the corp has the cash to buy them.
Corporations used to be able to offer to repurchase their own shares on the share market. The feature was disabled, probably due to an error.
We have now restored the function.
Not yet, corporations still cannot repurchase shares. They still simply transfer back to the controlling entity and do not lower the number of available shares on the market or take any money from the actual corporation.
If I have a corporation with 200B in cash and 810,000,000 available shares, I should be able to lower that number of available shares to 800,000,000 or whatever as long as the corp has the cash to buy them.
Y
Yankee
All worlds
02 Sep 2017 04:44Link
Sheepman you aren't the only one pissed off at what they are doing. Blasting the forum won't do anymore good than any of the other posts that "supposedly" sparked these changes.
I doubt I'll ever really completely give up the game but I intend to do some real hard consideration on whether or not I'll ever pay for it again when my premium on my mains run out.
You never know .. they might surprise us, doubtful but possible. Most of this reeks of the initial changes that brought all of this about. Create features, change the rules once everyone heavily invests in them.
The original sell point on having a space program was the ability to move armies between worlds. It's still in the documentation until they get around to removing it.
Just let them do what they want, they will anyway. Either it works or it won't.
Hey I've given away and deleted accounts before so it might be worthwh
I doubt I'll ever really completely give up the game but I intend to do some real hard consideration on whether or not I'll ever pay for it again when my premium on my mains run out.
You never know .. they might surprise us, doubtful but possible. Most of this reeks of the initial changes that brought all of this about. Create features, change the rules once everyone heavily invests in them.
The original sell point on having a space program was the ability to move armies between worlds. It's still in the documentation until they get around to removing it.
Just let them do what they want, they will anyway. Either it works or it won't.
Hey I've given away and deleted accounts before so it might be worthwh
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Andy
All worlds
02 Sep 2017 11:38Link
I will check the share trading again.
I am sorry if the problem is not fixed yet.
We will look into it coming Monday.
I am sorry if the problem is not fixed yet.
We will look into it coming Monday.