A
Andy
All worlds
26 Sep 2017 22:38Link
- Reduction in the cost of Education and Health
Both costs are reduced a bit, due to reduction in the products used and the number of people working in schools, hospitals etc.
This is part of an effort to reduce numbers and improve the profitability of countries.
- More reduction in government costs
The reduction will start in the coming game months and will be gradual. It can take some days to reach its full effect.
- Reduction in pricing of defensive weapons
This is a next step in a longer process to reduce the cost of defense.
Both weapons and ammunition cost have been slightly reduced.
There are also reductions in the price of large items in Simcountry, including Cargo shuttles, some military bases, fortifications and navy carriers.
The reductions are in the base price. The real price will depend on the markets.
- Garrisons
Garrisons are now more like regular
Both costs are reduced a bit, due to reduction in the products used and the number of people working in schools, hospitals etc.
This is part of an effort to reduce numbers and improve the profitability of countries.
- More reduction in government costs
The reduction will start in the coming game months and will be gradual. It can take some days to reach its full effect.
- Reduction in pricing of defensive weapons
This is a next step in a longer process to reduce the cost of defense.
Both weapons and ammunition cost have been slightly reduced.
There are also reductions in the price of large items in Simcountry, including Cargo shuttles, some military bases, fortifications and navy carriers.
The reductions are in the base price. The real price will depend on the markets.
- Garrisons
Garrisons are now more like regular
A
Aries
All worlds
26 Sep 2017 23:24Link
Reading these changes, they look pretty good. I am pretty alarmed by a casual look into them though. I mentioned on another thread about what happens when cities with a garrison disappear. What happens to the weapons and ammo? I think it got lost in other discussion on the thread, and I received no answer. So, with these notes, I went to look right at the effect of a country reduction in cities. This is what I found:
-My countries out of war protection used to have around 240-290 cities. This appears to have been reduced by 2/3rds and my observation is that the new cap of cities in a single country is now 100, rather than 300.
-As an example, CC2 on LU, now has 89 cities. I expect some 180 or so have been wiped from the map. Alarmingly, I don't see where my garrison weapons and ammo have gone. They are certainly not present in the country stock or the reserves.
This is very scary Andy. I am not talking about a few weapons. CC
-My countries out of war protection used to have around 240-290 cities. This appears to have been reduced by 2/3rds and my observation is that the new cap of cities in a single country is now 100, rather than 300.
-As an example, CC2 on LU, now has 89 cities. I expect some 180 or so have been wiped from the map. Alarmingly, I don't see where my garrison weapons and ammo have gone. They are certainly not present in the country stock or the reserves.
This is very scary Andy. I am not talking about a few weapons. CC
J
JWUrton
All worlds
27 Sep 2017 02:40Link
With the weapon changes have there been or will there be updates to the weapon documentation on the site?
A
Andy
All worlds
27 Sep 2017 09:06Link
The weapon documentations is generated automatically, based on the actual data.
The changes already show in the document.
The changes already show in the document.
J
Josias
All worlds
27 Sep 2017 11:27Link
Odd ball question.
Why does the game stop tracking house wives at 65? Is it because this is the retirement age, and their is not longer a reason to differentiate between house wives and the working class?
And do house wives draw pensions and IF funds as if they'd spent their life working? If their is not longer a difference?
Also, while I'm thinking about it. Is their any plan to remove the Pensions stationary number. Considering the player that broke the feature hasn't shown his face in years.
Why does the game stop tracking house wives at 65? Is it because this is the retirement age, and their is not longer a reason to differentiate between house wives and the working class?
And do house wives draw pensions and IF funds as if they'd spent their life working? If their is not longer a difference?
Also, while I'm thinking about it. Is their any plan to remove the Pensions stationary number. Considering the player that broke the feature hasn't shown his face in years.
A
Andy
All worlds
27 Sep 2017 14:05Link
After 65, everyone is considered retired and gets the same treatment.
This is how this was done from the start.
Pensions were not done correctly at the start and brought to a soft landing some time ago.
I will have a look into it. There is much more that can be done.
This is how this was done from the start.
Pensions were not done correctly at the start and brought to a soft landing some time ago.
I will have a look into it. There is much more that can be done.
A
Aries
All worlds
27 Sep 2017 14:12Link
Any comment on what happens to garrisons when their station disappears?
J
Josias
All worlds
27 Sep 2017 16:23Link
Thank you
S
SuperSoldierRCP
All worlds
27 Sep 2017 16:49Link
Andy,
With the end of the month coming up I have a question regarding scoring. How are the war scores calculated? I was looking at some of the scores and they made little or no sense when I was trying to read them. In fact I think I might have found an error in the "War Protection and War Level Contribution" scoring system that needs to be addressed before the end of next month.
One player with an empire of 7 countries at war level 4 has a score increase of 350 points, but then myself a player of 6 nations of war level 11 receives a reduction of 164 points. It almost seems as the higher war levels are penalized.
In fact one nation in the top ten is a single nation with war level 1 and gains an extra 34 points to their score.
I also noticed a semi-pointless trend. As I went though the number anyone who ranked their empire to be judge as peaceful for game level grading (ALWAYS) saw a reduction in there points. <
With the end of the month coming up I have a question regarding scoring. How are the war scores calculated? I was looking at some of the scores and they made little or no sense when I was trying to read them. In fact I think I might have found an error in the "War Protection and War Level Contribution" scoring system that needs to be addressed before the end of next month.
One player with an empire of 7 countries at war level 4 has a score increase of 350 points, but then myself a player of 6 nations of war level 11 receives a reduction of 164 points. It almost seems as the higher war levels are penalized.
In fact one nation in the top ten is a single nation with war level 1 and gains an extra 34 points to their score.
I also noticed a semi-pointless trend. As I went though the number anyone who ranked their empire to be judge as peaceful for game level grading (ALWAYS) saw a reduction in there points. <
S
SuperSoldierRCP
All worlds
27 Sep 2017 16:51Link
I second Aries comment. I would also like to know what happens to units in "removed" cities.
J
JWUrton
All worlds
29 Sep 2017 16:06Link
Someone made the comment about allowing player enterprises to be able to build more than 6 corps in a country. Is this something that may be changing in a future update as well?