Simcountry
Forum General High level worker consequences

High level worker consequences

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Sheepman Rain

All worlds
31 Dec 2017 03:37Link
NOTE: HIGH TECH WORKER! ALL like high tech engineer and high tech seniors



Josias ofcourse has seem to some pulled me offtopic on a recent update issue (W3C-December 28th) update list and such that he had a (long story short) template or put country set up that is "non-standard". While unsure myself what he means possibly how somethings are done with his country different then motto standard, like having lower salaries, in which has actually proved to be a better standpoint, according to a recent study done on my country, in which i had high salaries (recently lowered to 120) and many HTE,HTS and vs LLW and MLW.

To note[the past], that i had a template to profit based off citzens taxes, education and health contribuations was all i needed for profit, vs the other motto (enterprise, corporation tax, state payment) in which is a very different approach, but in past years had seen pro
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Sheepman Rain

All worlds
31 Dec 2017 04:01Link
to note:

The Commonwealth of Benninio(white giant):

transportation 101.29

Transportation System 3,589.87M SC$

Anthropomorphism:

Transportation 100.02

Transportation System 2,007.28M SC$

Reason for: likely maintenance costs, as maintence on fearless via market is cheaper then White giant. Though the other performances are much different.
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Josias

All worlds
31 Dec 2017 04:12Link
right, because trans is mostly material cost,

this made me check, i'm buying my material at 300ish Q,

but did you adjust for military cost? or are they the same?
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Josias

All worlds
31 Dec 2017 04:37Link
ok, going back over your post,

<!-Quote-!>Quote:

Ill get more up soon but note the different in worker levels, mainly that of the type in the country, and the sharp increase in values of goverment/ resource costs. -Sheep<!-/Quote-!>



thats interesting, i must say, but i'm not sure you can separate country cost, in reference to professional type from salary levels. because you are paying ours more

like some aside questions, how long have you had this country? how long have you ran 60% HI, and why? shrug, i run 80 HI in a new country, to wash out any pop bubbles.
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Sheepman Rain

All worlds
31 Dec 2017 11:07Link
I just never level it up since i was checking how its cost would go up, in which they went up quite drastically, to note the changes and costs were strange and addmitting let the coutry stalemate some since it was apparent at some point there career has an effect on cost of health and education, likely goverment costs to. I will note yes my goverment costs are higher, i will lower then to see what happens, as before this was not changing, and i have left i alone for awhile. To note:

Anthropomorphism:

Total Defense Cost 3,289.20M SC$


Total Defense Cost 569.39M SC

In which i have a few weapons lying around, with military bases and a few forts and my costs is about 3B, i need to destroy my bases but to note also my goverment costs is still higher, even though countrys that have more military spend less on government costs, ill have to do a little updating to the country to be honest get more up to date, bu
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Sheepman Rain

All worlds
31 Dec 2017 20:44Link
It will take some time but i will try to buff out a few things get a better read out, and level some of the workers out and such, i like the concept of profiting off citizens tax + contributing costs, but has always been just a novelty factor, not really ever profitable by real such measure that i see more as traditional, utilizing the large baseline profit factors; tax, state crop payment, enterprise payments.
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Josias

All worlds
01 Jan 2018 00:41Link
players used to do it allot. in fact some players used to set their salaries to like 2000, i never gave that method a try. its seemed like they would just let corps raise in salaries until they failed and do it again, but i never really tried.

whats interesting about this. back in those days, the GM used to say salaries in the 500+ range where extreme, and that players were taking advantage of the feature. some where they seemed to change what they said, and started saying that corps are intended to run at 500

one of the other things that has changed between then and now, i guess the main thing. the gm put in something about keeping the gov salaries with in 75% of corp salaries. that is, if you run 100 corps salaries, then the minimum gov salary should be 76. so the 500 corps salaries should run 376 gov, unless I didn't notice a game change. this has a tremendous effect on military running cost.

i run my gov/cor
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Josias

All worlds
01 Jan 2018 00:51Link
i think supersoldier use to push the GM for changes that made higher corp salaries possible, perhaps he's given your concept a try.