Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

W3C - Explaining Liberation movements

Topics: General: W3C - Explaining Liberation movements

Andy

Friday, January 5, 2018 - 10:13 pm Click here to edit this post
This is a very old feature that does not manifest itself frequently.
We did however receive some questions about it recently.

In an empire with at least 11 countries, the population might revolt.
It can take place if the occupation is longer than 30 real days.

The chance that a revolt will take place and an attack against a corporation will occur, depends on:

15 times the number of countries in the empire divided by the welfare.

If the are 12 countries in the empire the and the welfare index is 120 the chances are:

(15 x 12 ) / 120 = 1.5%

The result of such a rebellion is severe damage to the corporation and thousands of casualties (dead and wounded).

Ivan Voinic

Saturday, January 6, 2018 - 01:35 am Click here to edit this post
How about Conservative movements? :B

Josias

Saturday, January 6, 2018 - 02:17 am Click here to edit this post
Conservatives protest peacefully, until the liberals show up throwing bottles and firecrackers into the crowd.

Khome

Saturday, January 6, 2018 - 01:46 pm Click here to edit this post
Or develop a feature such as an increased security apparatus, allowing us to reduce the frequency of rebellions. An additional govt cost, but more predictable than random rebellions. An option for a president to consider.

Lord Mndz

Saturday, January 6, 2018 - 06:04 pm Click here to edit this post
Rebels could form military units and move in the country damaging everything from target to target until being stopped and destroyed.


Add a Message