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W3C - Game News - February 27

Topics: General: W3C - Game News - February 27

Jonni

Wednesday, February 28, 2018 - 12:55 pm Click here to edit this post
The Simcountry App

War can now be declared from within the Simcountry App. We plan to update the way war damage points are assigned and reduce the dependency on invading of the enemy country with military units (painting territory). This will be part of a next upgrade.

Free players Wars

It is now easier for a New/Free player to wage more wars.

After conquering a country, a next war was not possible because a free account can have a maximum of two countries. Removing one country did not always reduce the count to 1 and war remained impossible. As of this upgrade, when you remove a country from your empire, the empire number of countries is updated immediately and you can start another war.

Wars against a C3 country

When premium members attack a War level 3 Computer controlled country, their war level will increase.

Weapons and Ammunitions

The price of weapons and ammunitions is reduce (again). This time, the reduction is by 10 to 20%. The aim is to further reduce the cost of war, also increase the production of such products and make it attractive to produce them.

We expect the number of corporations producing such each type of a weapon or ammo, to increase a bit. This is essential if such products must be available when you need them.

Weapons and ammunitions are profitable to produce. The corporations turn good profits while the number of workers is about 25% of the number of workers in other types of corporations. The weapon maintenance corporations use such products more than before and numbers of corporations producing war materials is expected to grow.

RGB

Wednesday, February 28, 2018 - 06:03 pm Click here to edit this post
"Wars against a C3 country

When premium members attack a War level 3 Computer controlled country, their war level will increase."

Well thats just great... i guess im never fighting another C3 war again!!!! Fact is no one wants to have to fight and:

1. Be forced to level their war level, its just a shamble a really gross like the forcing of the corperations being built. It helped people so much apparently, well not as much as it did when it was removed. Seriously consider this thought; A feature that was utterly destroying the game you thought was good, removed and made things 10x smoother around here.

2. Anytime people wanted to grow without having to spend/use exessive resources they could take a level 3 C3, now its just another thing that makes players think before they have to waste time and effort to permanently raise there war level and ability to grow and achieve assets - mind that this over time has diminished and diminishes eventually.


Again,everything here but that is good. Thats just another major setback in the game, i know another player who used that concept very well and it is effect. Now you literally just killed a part of the game. RIP anymore wars for a while. Now i wonder when the nuclear defense batteries will be removed from the forts from the C3s??? Raiding was how people could earn things before, now its just a 1 time level up. A big part of the war game problem. Who wants to buy weapons, and keep fighting, if you can only fight some much before you hit points were it takes to much time, and send your war level to a point where you can no longer compete with other players. Seriously need to reconsider adding the expand empire option back; as it was already before that players who dident utilize it simply just made more accounts and would take them.

RGB

Wednesday, February 28, 2018 - 06:06 pm Click here to edit this post
IE:

FORCING PEOPLE AND TAKING STUFF FROM THEM IS NOT NOT NOT NOT NOT GOING TO MAKE PLAYERS FIGHT WARS!!!!!! you need more reasons for players to fight wars and have armys, and you did the exact opposite; removed the level 3 war option, instead of adding a small amount of cash. Really just another big set back for the war game, no one wants to waste there time to never fight again.

To simply leave war level protection; to enter war level protection once your level is too high. Just as much of a problem as people not leveling it up.

I mean; just to top it off; check out wars on most worlds. You will notice its usually just people who are level 1 winning them, other then that the wars just end. Simply because things need to be done else where, and a feature that could have been used to benefit growing players and something from others to use as an active growth mechanism that isent phasing away every way.

Really if people want to level there war level they will do so, but making no benefits except for what can be gotten from past levels; dead end. Even game levels can help win an award every year or so, what does war levels do???Use me up and put me in a place i can never escape? ok.

RGB

Wednesday, February 28, 2018 - 06:20 pm Click here to edit this post
I will note a plus here is producing weapons and ammo, something that should be more encouraged long ago as its how things are usually really done. Plus you make the right production its not so bad. Same with the app so players (i have had the problem before) couldent war on a phone so its better, but all at once, if theres no one who even wants to use the war engine; what does both those things even matter?

Ill note also: i have an idea for something that could compensate for that idea, but really again the amount of time taken and implementation not easy. But to start just have a daily C3 players can take at a lower level with cash in it, thats something that would be helpful as it would never disappear and could be a stable asset population/cash wise. End of war levels you pretty much are at the end of a rope. This at least you can get an assets daily at a steady rate.

As if you cant tell i am unhappy about that lol, atleast consider the idea/concept^, i believe that would be very good for all players on here.

Andy

Wednesday, February 28, 2018 - 07:44 pm Click here to edit this post
Wars against C3 countries are not real wars.
These are chicken wars to make some money.

The real war, is fought against another player.

We have said before that Simcountry will go back to PvP wars.

We will also increase the number of gold coins and amount of cash you can win in C3 fighting.

and

we will introduce awards to players who fight and win PvP wars.

Those who do not want to get there, do not need to fight any wars at all.

Corporations are now much more profitable than before.
Countries are making much more money than before.

For those who do want to fight real wars, lower cost of weapons and ammo and war awards will help.

RGB

Wednesday, February 28, 2018 - 07:47 pm Click here to edit this post
alright i can c iv toned it down some, but old andy boi still at it, huh :)? give me a moment to think about this

RGB

Wednesday, February 28, 2018 - 08:01 pm Click here to edit this post
Well me get a quickie out there, nothing harmful just a little funny thats all, something to think on just a bit since people got alot of other stuff to ponder but ill note:

If C3 wars are chicken wars, and do not cotent with player wars, how can a war level truly determine a players ability(as past stated by players) so we are poking a big chicken, shows who is tougher? Again my point is that you can have a weak army and nothing to show yet be able to be a level 13 war level based on developing to take down those countrys, you dont have to have worth value. That doesent prove or maintain anything, and again ill note sure a quick asset doesent either but atleast prospects to maintain a force after all is said and done, you arent done and safed again if you hit a high war level.

If you want people to battle and maintain an army again, making something players can have multiple accounts you will never find out about attacking eachother is not going to fix the problem. Its always been assets and worth of the country's, and time to be able to get them. Wars are long, drawn out, and if done right; can be very costly for a offending side. If theres too much spent in taking out defense on offense that cant be replaced fast enough, well then theres a problem. Theres a reason no one fights wars these days, to much time effort and cost for to little gain (especially if done right). Plus like alot of players note these days and why they dont even partake; who wants to lose your countrys???? I mean to note; big thing about PvP was players were never exactly ready either, "go back to PvP" with war levels again, those who put them selves out there? who will be limited if one is made bad example of. Good concept though. Few players who will partake in it, and then the multis might enjoy it.

Again andy, easy for you to write with those big bad fingers of yours that PvP is needed and C3 wars are a joke, yet war level implementations to such bloated chickens exist and you yourself dont partake in any war and your country will always be in a form of secured mode(as you dont really play the game). So again, tell us, the players, about your automatic corporation building feature that has saved millions.

RGB

Wednesday, February 28, 2018 - 08:09 pm Click here to edit this post
Im not noting PvP needs to be were it is, thats what made the game alot its just theres a point that when the war game revolves around another part and is more then just a PvP engine, its also a gameplay time asset as players who put time and effort into war and the engine will recieve benefits to those of having a powerful developed economy over time. Yeah, Econamy is strong in this game, so why battle? When can just get tones of trillions by having a country in war level 0. Trying to force people is just going to make them leave the game.

I mean, its to the point were some players might just go.. "eh... just remove wars, make another method to get countrys and we can build economy" you telling me C3s are chicken wars when they are what determine level of the player is kind of a statement that proves war levels are completely irrelevant. So whats Economy? A way to sit on your bottem and cash floats in like mary poppins?

I believe theres more to the war engine then it just being a PvP engine, as it can be used to grow but now just more minimal and misguided. The one time rewards arent bad and i guess the new level incentive well help some (hopefully)

SuperSoldierRCP

Wednesday, February 28, 2018 - 08:47 pm Click here to edit this post
RGB,
I know your upset, but lets keep the discussion quick and logical. Berating Andy will accomplish nothing

-----------------------------------------------------------------

Dear Jonni and Andy,
What RGB and myself included are upset about is that we've revered back to a stance we where at over a year ago. If you remember Aries, Myself, and a few others argued that the higher levels where being mistreated.

With the new update you cannot war a lower level to expand out your empire. At least bring this back on Fearless Blue. Right now I can only declare at my war level. As your expanding the war levels it makes players more vulnerable.
If I get declared on by a lower war level and have to expand my empire why should I be forced to pay vastly more in a costly C3 war in order to be able to retaliate to the aggressor? This only weakens my position for the real PVP war.
I fully understand your quick cash argument, but all players should be allowed to war a C3 at war level 3 in order to expand their empire. If your worried about cash I would suggest you remove all income from the nation.

I have in the past while supported you and defended the GM's actions as I think you have made great progress in the games updates. Even these updates do have some benefits which I support. However, I humbly ask you reevaluate this C3 war update and look upon past forum conversations and see the issues its caused.
I love that the GM's moving forward, please don't go backwards with an update that has failed in the past

RGB

Wednesday, February 28, 2018 - 09:01 pm Click here to edit this post
^ Super has the right idea :)

I just get upset with these things and andy particularly, removing things sometimes does not see like its easy to get back, plus andy hardballing me doesent make me feel better about it, but i guess if its really worth having back which i believe so, it will be returned, as there is a method to atleast getting players to start using the war engine more.

To note;

App update for War: Good

Weapons and ammo reduced: Not for value paid for a current supple before update; however future purchases will be cheaper so overall good.

Weapons/ammo production value increase: Good as that way its actually managable to produce weapons, also to get them to maximum quality.

Free players war waging: Not too bad for people who want to try the game out, be wary of some people though. Overall Good. Likely a buff.

Removing "Extend Empire" War level 3 C3: Horrible.

Andy

Wednesday, February 28, 2018 - 10:53 pm Click here to edit this post
Supersoldier,
Thanks for the kind words.

I said many times before that we do like criticism and no one should hold back on criticizing me/us.
The only thing we always refused to accept is bad language. It is fine as long as it is constructive.

Obviously we want more players in higher war levels and we will, in the next upgrade, increase the rewards for going up the war levels.

for someone in WL0 it is possible to add 5 countries to the empire and end up in WL 5, and in the process win many many gold coins and a lot of cash. 6 countries is a lot and you can continue if you must.

C3 wars become harder as you go up the war levels, but you must show some knowledge and some capabilities to win them.

This is more so today than before.

I called these wars chicken wars because you can not be defeated.
You either win or just stop fighting and the war will be over.

I would like to wait for the new awards to be added in the next update.

We also think that we should have 3 groups of countries when it comes to fighting wars.

Those in WL0 to WL 2 don't fight, of just a bit to get to WL2.
Those in WL3 to WL 6 or 7 should be able to fight between themselves.
Those in WL > 6/7 and up to the highest WL, should also be able to fight between themselves.

WL awards should be such that it will make sense to go higher.

PvP wars should be supported, and rewards should be high.
We consider monthly "Real cash" awards for the top of the PvP war score.

Maybe the score you receive from a PvP war should depend on the fighting level.
If the attacked country does nothing, or very little the score could be negative.
If both are fighting seriously, the score could be very high.

We used to have the "give away" countries that were only setup for a fight and it was not too bad to let them go.

to restore the number of countries you want in the empire, you will have to fight a serious C3 war, not a trivial one.

It does change the war logic.
we might end up very peaceful but with serious incentives, there might be some serious fighting.

RGB

Wednesday, February 28, 2018 - 11:56 pm Click here to edit this post
yeah okay andy... seriously on the side note: "bad languauge" is not where in my writings, and if you believe so its all that offends you in your mind. Really shouldent its a game we all play.


Remember that awesome automatic corporation building feature? you know? the one that saved millions; by building unprofitable corporations even when the country was in critically debt and drove its debt to the max with a corporation that wouldn't profit when fully upgraded. Andy assured us this was the best thing in the entire game!

I cant help but to be seeing deja vu here.... maybe not with the corporations but with the assurance of bad ideas


"we might end up very peaceful but with serious incentives, there might be some serious fighting."

I guess my only question since there is never a clear answer here; how does this fix the war game, if only an exclusive few can partake in it? Like lets say if a big fish can just eat all the little fish, what happens when a big shark eats the fish? Is it already not "very peaceful"? so you mean just some serious incentives? Gladiator like really.

Really "here and now". Why i get upset, and even so to appeal becomes a war engine in itself.

SuperSoldierRCP

Thursday, March 1, 2018 - 12:08 am Click here to edit this post
Andy,

Now that you explained it I now understand your logic and I see what the GM is trying to accomplish. I for one now that you explained your logic understand and partially support your decision. If I'm war level 11 I do understand and accept my ranking and I'm by no means am looking for a "give away" and at my level if I want a C3 I should earn it, There is no debate and I agree with you.

My issue is I think you have overlooked the issue of higher Level expansion. The Reason Higher level players wanted Level 3 C3 is because of some arbitrary rules set into place. (Please look at the chart below). Long ago the GM added minimum distances needed to engage into battle. I think if you want to proceed with the updates you want, this has to be changed. I have no problem warring a nation farther away, but if I want to take a nation at the same war level I'm forced to expand some distance away. I think if you going to continue with this course, I ask that you remove the minimum distance needed to take nations at the same war level.

I'm happy to explain further if need be.

Your options:
Level 11: You cannot fight at Level 11.
The minimum distance is 1000.0 miles.
Level 12: You cannot fight at Level 12.
The minimum distance is 2000.0 miles.
To increase your War Level, you can fight a C3 farther away.

Hells Angels

Thursday, March 1, 2018 - 01:09 am Click here to edit this post
There is nothing about the cost of the army because the army monthly cost is too high and this needs to be reduced please Andy.

Andy

Thursday, March 1, 2018 - 12:11 pm Click here to edit this post
RGB
I did not say you used bad langue at all.
I just said that criticism if fine if it is constructive.
I have no problem with your comments.

Supersoldier
I will remove the minimum distance in C3 wars. It will be part of the update next week.

Hells Angels
We did reduce the cost of maintaining the army in the past months.
I will look into it again.

The changes in the rules for PvP wars will be only on FB to start with.
Temporary war protection remains an option but we hope that some players will drop it.

There are many details to complete and decide on but we do intend to move forward and make PvP wars more attractive.

I am here for a long time.
We used to have huge PvP wars and they attracted many players.

We were accused many times of destroying the war game and making Simcountry less attractive to play.

Andy

Thursday, March 1, 2018 - 12:34 pm Click here to edit this post
In the next update next week we will:

1. Remove the minimum distance to the C3 country you attack, in all war levels.
2. Reduce the cost of military maintenance units and with it the cost of maintaining the army.
3. Increase the amount of money you inherit in C3 wars. The amount will be 10T in level 8 and 20T in level 13.
It is 2 to 6 times higher than it is now.

RGB

Thursday, March 1, 2018 - 06:10 pm Click here to edit this post
So things are looking up it seems :). I got more on this but all updates have been good in recent time (i would note since start of the year) but i guess i just see how things are different, also how this might not exactly correspond to PvP renovation it is a step in a direction of game play.

SuperSoldierRCP

Thursday, March 1, 2018 - 06:24 pm Click here to edit this post
Andy,

Thank you very much. With that change I have whole heartly approve of this batch of updates!

Yay to contunied devolpment :)

Andy

Thursday, March 1, 2018 - 10:42 pm Click here to edit this post
I will frame these messages and look at them on bad days.

SuperSoldierRCP

Friday, March 2, 2018 - 12:28 am Click here to edit this post
Andy,

You've earned the right to frame them. You more then anyone know if I truly disapproved of the updates I'll let you know hahaha.

In the last while the GM has made considerable positive changes to the game and I for one like the direction you guys are taking us. You guys are very receptive to current suggestions and the GM's have been very good in helping to explain the logic and reasoning behind the changes.
I think these factors in addition to more relaxed community then in previous years has lead to a stable environment.

As long as we all continue to work hard as we are now (GM and Players alike) we will easily be able to create a stronger player base and create a better SC.

:)

Hells Angels

Friday, March 2, 2018 - 01:00 pm Click here to edit this post
Cool thank you for the updates.


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