Honestly i believe the fort numbers should be reduced with numbers being reduced by atleast 50% on soldiers, with officers being 75%; only so many needed to manage areas and soldiers. Note that garrisons are different from forts, but again i come to a point:
Forts are specifically designed for holding weapons to utilize against opponents to prevent entry/further occupation. While cities, towns and corporations plus airports and space centers which are noted "civilian" (whatever i might be forgetting) might hold them, they were never spefically made for the wear and tear of warfare, simple to put. Razormcgoo has a point, but again more pertains to the quality issue of the fort as garrisons solve what the fort will hold, the key is how the quality of the fort will affect the weapons put into it, as high quality forts will have a number affect on the weapons and ammo inside of them, possibly like so being that upgrading could be higher then said regular units and have a basic multiplier that suggests a percentage such as:
while weapons may be basically determined by such equation:
(average ammo +average weapons quality)*.5 = fighting level
suggestion to forts:
note the variable here F = .0003(recommended)
fighting level*(average fort quality*F + 1) = garrison fighting level.
Simply a quality factor that affects forts whether they can be upgraded or not; as it would be a very good option for forts to have quality as serving a real purpose and strong point is war. Simply in action a garrsion fully upgraded on all towns and cities; the case would be just fighting level. In that of forts;
long story short, forts will have a percent increase of anywere from 3.6%(120 fort quality) to 9.9%(330 fort quality) simple to note that the number F can be reduced or increased for effectiveness; just note its range (ten thousansdth being highest). So to conclude; higher quality forts can result in a possibly of effectiveness increase. such as 9.9% increase on 120 fighting level, being 132; just about a tenth in fighting level increase.
Recommend overall this should be around .0003
Another suggestion is a more basic approach of simple adding the forts quality to the fighting level, such as
Fighting level + (average fort quality*.1) = garrison fighting level.
Though i note on this idea it less regards quality in the aspect of units and how better quality units may be affect by a better quality fort. As better units plus a better fort should be better calculated, opposed to slapping a good number of a fort on to any kind of weapon material IE: 330 quality fort means 33 points plus 120 fighting level would be 153 flat.
though while i will regard this is more for the maintenance units quality:
<!-Quote-!>Quote:The solution is to have the maintenance quality influence the quality of the fortification. Not short term.<!-/Quote-!>
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Andy While i suggest a different approach for fort quality and use, such as reducing the number of soldier/officers and also giving an equation to satisfy a quality needed since forts quality dont matter right now. Though the arguement is more about maintence in some aspect to regard that i figured it would be similar to missiles the army uses (or i atleast thought i did; need to run some test :S) that better quality product will result in less being used by army/population.
To note to Andy /Jonni, can this be confirmed or proved at all? high quality would mean (in terms of maintence usage) less monthly, which depending may balance out a cost more of buying cheap maintence? you end using and buying more cheap, buy pay more for supple you use less of and have to stock less often. There is other benefits ofcourse but this is just a basic.