| Sunday, March 25, 2018 - 03:40 pm |
I've been reviewing the noted changes to the war functions in thr forums again. I'm looking for the part where the option to declare war on a C3 at war lvl 3 had been removed. I know when declarating at our current war level, we will be pushed up to higher levels and gain rewards. Thats been in place since 2013. However, there was a way to declare war at lvl 3 just for the sake of taking over the C3, not for the gold coins and extra cash. Again, looking for the notification of the changes, still missing it . I think the two options are both important to have . Otherwise, we'll be just spending our evenings clicking mouse buttons again, over and over.. the higher war levels against C3s are tiresome and redundant.
Just to emphasize, I'm not seeking rewards for taking over a C3 at war lvl 3.
But the unannounced changes are frustrating, to be completely honest.
| Sunday, March 25, 2018 - 03:58 pm |
Andy did voice this update to the player base awhile back.
I was supportive of it and I still am to some extent. Allow me to explain. Removing that option on all, but Fearless blue has the effect of encouraging war levels, skill, player communication, and federation support. These are things the game needs and personally I support.
However, Andy this suggestion is for you and the GM to consider.
I do think that the option to expand at war level 3 should remain on Fearless blue. This is because the war levels are open to everyone past level 3 and this dramatically provides a strategic advantage to low level players. Should a war level 3 declare me from a far if I needed a nation close in rather then taking a quick level 3, I would be forced to war a much higher war level C3 depleting my military even before the PvP making it more costly. I support the update on all worlds EXPECT Fearless Blue for that reason alone.
| Sunday, March 25, 2018 - 04:29 pm |
What I was referring to were C3s without presidents. I don't see why the option of waring against a C3 at lvl 3 just to take over shouldn't be an option on each world. Not for rewards.
It's just waaaaay too time consuming at war lvl 14 just to take land.
| Sunday, March 25, 2018 - 05:15 pm |
This is also confusing, how do I declare war on a C3? I only see a cancel option but no confirmation....this makes no sense ...
| Sunday, March 25, 2018 - 09:09 pm |
As it is now, when you fight a C3 country (C3 is always computer controlled country and has no president), you move to the next war level.
I suggest a war against another player instead.
These two alternatives will cost you time and resources.
The PvP war is also time consuming, and both will (if you win), deliver new resources to purchase new weapons and ammo.
We will, step by step, make it more attractive and easier to start a war against another player. First on FB.
You might be attacked one of these days.
| Sunday, March 25, 2018 - 09:12 pm |
But I dont want a pvp war. I'm just referring to taking over C3s without rewards.
| Sunday, March 25, 2018 - 09:19 pm |
Why take away the ability to war at lvl 3 without rewards? This option was always there before and I didn't expect rewards for it then. So what is the purpose? This doesn't promote a pvp war game.
| Sunday, March 25, 2018 - 10:35 pm |
Yeah Khome its not to promote PvP, and there incentives on the PvP game are so lame i cant even laugh, i mean "PvP" war but really? If you dident read the posts i made(awhile back):
-Encouraging PvP unless the game is pretty much like it was before, easy build up of assets then use then essentailly risk them for more. These days you have more limited developement then ever. The C3s you once earned from war; can be taken and you would likely just have to close your account as if you lost too much at a higher war level; how will you fight at a higher war level with an army that cant even fight a war level 3?
-Every match of PvP in the last 2 years either squash matches, or they are just truces, in which it doesent matter whether the player wins or loses, they still quit the game after going to war, since they cant keep the constant pace of PvP up. No one wants to fight one PvP war then wait 3 months to possibly fight another one, let alone wait 2 days to fight someone, alot can happen in 48 hours, peoples minds change. Its just another brick in the wall.
PS: I feel sorry for anyone who attacks Khome lol again andy; think about the game and the players here who can actually really benefit off PvP really you should be considering other development options and sticking to the PvP world for now. Trying to tell the current big dog players to "watch out" is pretty much a joke, unless one of them want to spend a large amount of time throwing everything away, really no reason to fight. I just dont get why you think players want to just throw there stuff in the trash??
I also think its a little sad how you(andy) are trying to point fingers at targets in the game, as if the players who arent already were they were arent there because of hardwork and philosophy. Time and efforts a simpler one, but really so easy for you to sell PvP when it doesent even exist, and the person(ME) who last got new players to fight a PvP war they both quit the game immediate after. So andy, stick to the PvP planet and lets see what happens there, because from what i have seen as a player you writing is just incorrect.
Until then trying to focus on PvP is just going to have people running into the same brick wall that is war levels, and i can type that there has been good changes here, but the war changes are were i get up in arms, as they have not be the most sucessful, and have also benefited players based on a timeline; how so? let me explain:
players for example who benefited before restricted system are those who got to fully utilize war levels 1 and 2, and they can have 6 countries behind the war level while now a new player can only have 2 before war level 3. This is just another unfare joust and way thinks are taken up, and players also have less time then every to even battle; they will likely spend there time shortlinning supplies and stressing them selves out about the next C3 war.
Also to note Khome: Its not for PvP, its to limit further resource gain by not allowing players to continually raid C3s for population so they cannot grow to massive countrys/empires. Take the country or population, if they limit the population they can make it more valueable but again, i write about this weeks ago and really; them making population like so harder to obtain really in the end; is just a death blow to flatline PvP as if its harder to obtain something such as population; why are people going to war to risk it? even if they dont win and lose it?? So they are just backed into a corner with the PvP lame and need to just make the funny fight planet were people can do what they need to.
Unless your enouraging mutli account use and people closing and opening new account constantly(the result of a PvP war i was in really sad) after they lose all there stuff, then you got it!
| Sunday, March 25, 2018 - 11:40 pm |
Also a note:
Encouraging players to take other countrys and fight other players:
1. they dont always have the country that is wanted or needed, so concluding this becomes havoc.
2. the biggie: Well, when told to fight others and lets just note that there might not (has been on FB) times were theres not really any players to attack even to just take out, so what should he or anyone else do? Make another account and false replicate war?? Hahaha i gotta throw out some here i believe some players are already doing that, as the old timers here known the past of multis. Its funny multing has benefited me great as i have caught a few! but has it the community?? think about stabilizing and making players want to have an account and country for a long time, not just throw something up and be going good in a few hobbles. As to even the solution to a player who has spend massive resources earned by various game and war leveling loses that assets; do they not start over?? really should not be the goal.
war just needs to be natural, and happen when the times come.
I just argue in coming time that some method of C3 warring/raiding becomes available for small gain and practice and players having to just level up war levels so fast is not going to be easy for them, as fighting a level 3 C3 is already a time and asset consuming take. Sure you gain, but time is money, and so are the weapons and managing to supplie enough to sustain battles that stop at a dead end. Countless raiding while frequent can pay small so let just note 5 C3 raids only amount to value of fighting a level 3 C3. that way a player can fight a C3 get more practice ACTUALLY HAVE SOMETHING TO DO(PLAY THE GAME!!!) and get resource for time contributed, as it would be more helpful to better supple for the next C3 war level.
| Monday, March 26, 2018 - 02:43 am |
I think I see the point there. FB is supposed to be the war world, and I suspect there is hardly any action there let alone the other worlds. In the meantime, those already at lvl 14 can't even practice now or take a c3 they want. Why would I attack another country with a president just because they have a president? Seems unnatural. I don't want to start war drama, most of us on the 4 worlds other than FB don't. There is more to this game than just the hopes for war. There has been an overemphasized amount of attention to hoping to make this a war/app game .
| Monday, March 26, 2018 - 08:11 am |
yeah... if thats the case they are trying to grab app going players (seems so) thats just a bad idea.. they(app users) are looking for something that takes no more then a week to get started on really.. keep in mind it take FORTY EIGHT HOURS just for a player versus player war to begin; that is a very long time. It is diminishing and peoples minds can easily change in such time. I dont need to go into this more as i already have. they want to start a game fight and quit in 48 hours; not spend months developing at the least 21 days(3 weeks) which most players quit by then; 48 hours waiting for 4-5 hours (small scaled battle) to throw it all away!! lol its like taking a savings for years and going to vegas and blowing every dime you got in 1 night. Not logical. Again players in app games in forty eight hours want to be somewhere a player in simcountry takes months to be at, and years to be experienced(SORRY!! theres no short cuts to understanding)
War engines not just for PvP, and limiting it is just limiting the gameplay, and limiting paying longterm players.
| Monday, March 26, 2018 - 08:13 am |
just remeber sim folks or app goers who will just give this app a bad review(fact); Any feature to encourage two players to fight threw a 3rd party is perfect for exploitation. Just get some "friends" or "family" to play the game and go to war with them and reap the rewards. Nothing against that, right??
| Monday, March 26, 2018 - 08:23 am |
I just hope something comes and whipes this delusion off there mind; as there updates have been good for the SIMCOUNTRY community and overall longevity of the game. Trying to suddenly overlay war functions that were not implied during an econ game (game was War driven- even by taking C3s as there was no limit) is just more reason why the recent updates have helped developed players to stay and enjoy the game; opposed to enjoy any kind of war game as it is as most players have ran for any updates previously and current towards the engine of war.
| Monday, March 26, 2018 - 06:06 pm |
I honestly don't think there will be any added interest; we can't even practice or test weapons on C3s anymore.