At the moment, for Presidents, it's very easy, perhaps too easy, to IPO corps. A good product, an ok national welfare index, decent corp strategy, 0% taxes and profit transfers, and you can fire off IPOs like fireworks, as a President.
For CEOs, this is a very different story. Since Corp Profits for IPO purposes, are only counted after Corporate Taxes, and Enterprise Taxes. This puts the CEOs at a huge disadvantage, having to pay 20% of their revenue to the nation, and more often then not, an additional 30% of their profits as well.
I'm not advocating removing those taxes. They are a necessary incentive for Presidents to host CEO corps in their nation, the President's are forgoing the profits from a State Corp that would of taken it's place. As well as giving up control of part of their nation.
However this situation does place CEOs at an unfair disadvantage when it comes to IPOs and frankly, if anything it's S
Giving it some thought, I've come up with an idea on how to improve the IPO situation for CEOs. As well as giving Presidents and CEOs more options on how to work together.
Currently, to the best of my understanding, the tax system in Simcountry works as follows. There are two tax rates for CEO Corps:
First, the Corporate Profit Tax. Most real world nations use this tax. Corporate Profit tax, is levied on Profits after costs have been taken into account. Currently the base rate for this tax in Simcountry is 30%. While there are nations with higher rates. It's extremely difficult to raise this tax and still have CEO Corps in your country. Because they can pay only 30% tax, if they relocate to a C3.
Second, The Enterprise/CEO/Country Resources Used Tax. This is a tax that largely doesn't exist in the real world. It's a tax on the Revenue of a Private Corporation, rather than the profit, which means it costs CEOs a lo
S
SuperSoldierRCP
All worlds
Everyone,
I think we are looking at this the wrong way. Right now we have a fix pie size, instead of trying to cut the pie into difference slices, Lets GROW the pie.
Andy,
Honest suggestion here. The GM has been working incredibly hard to increase the markets and to promote Quality and player trading. Honest thought here, Whats the chances of the GM increasing the "Production Process Quality" and "Production Process Effectivity" stats in states from 200 to 210, CEO from 225 to 230, and True "IPOS" from 250 to 260?
This would lead to increases in production, income, and quality in CEO corporations.
In addition, My math says that a True IPO could create 350Q materials because weapons corps have become so successful to the point that they are now being IPO a player being able to contract and sell 350Q assets would be a HUGE boost to the war game. This would also allow you to raise the buying quality for players
Andy,
I've read through SuperSoildierRCP's post. Regarding his suggestion of raising both the "Production Process Quality" and "Production Process Effectivity" limits for CEO Corps from 225 to 230, and for Truly Public Corps from 250 to 260. I would add to this that we would need an increase in the maximum quality that can be bought and sold on the markets, otherwise we'd risk Corps going over the maximum produced quality limits.
I generally support this proposal. Especially the "Production Process Effectivity" limit increase. This would help to improve the profitability of CEO Corps, making them easier to IPO. As well as making it more attractive to run an Enterprise in Simcountry. Additionally it would encourage more Players to work together, to build successful private Enterprise economies. The reduced total workforce requirements would encourage countries to open up to Enterprise investment, and rai
I have to say, there does seem to be less CEOs now. More incentive would be welcome, but I'd also would like to see more risk in trading and lending. Makes things more interesting. I know we don't want a global economic crisis though..
Interesting suggestions
The contribution paid by enterprise corporations to the country where they reside is making these corporations very attractive to these countries.
Unfortunately, not all players understand how profitable it is to have these corporations.
Enterprises remain very profitable. despite these payments to the countries.
Increasing efficiency and production can be achieved in many ways but changes can destabilize markets.
At this time, corporations are doing good and can reach the required conditions for an IPO.
we should be careful and not temper with with the markets too much.
And there are many other things we could do:
We think that too many products use the same raw material and would like to see more diversification.
There are products that are used in too few corporations.
we improved two of them today but should do more.
We could define conditions that will
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abbotnettles
All worlds
I put up a voting poll the other day for corps to produce materials from alternative means. We could even create a new by product of corporations and countries as they consume resources they produce garbage you could then have a new industry rise up to recycle the garbage back into the economy.
Andy, for an oil corporation to IPO it would need to have a monthly profit of 833 million if it had a value of 400 B. Please show me real game examples of private CEO oil corps meeting the IPO requirements. I think most of the public oil corporations out there were made from state corps IPOing, which is incredibly easy as state corps do not have to pay country resources used fees.
If anyone has some tips I'm all ears. My corps are fully upgraded, 325 salary, 210 supply quality.
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abbotnettles
All worlds
what you do is transfer cash into your corp then use your enterprise to buy resources and then sell directly to the corp to give it several years where it can run without buying more supplies. Then transfer in more cash, by completely removing the need to buy supplies you will push its overall profit higher. I also set the sale strategy to follow product quality +200 with a decrease in price by 25 per month.
Ok so essentially you have to break the game to IPO a corporation as an enterprise. That doesn't seem right. A corporation should be able to IPO without resorting to gamey tricks like that.
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abbotnettles
All worlds
you can do it other ways that is just the easiest you can have an oil company make a 1B profit per month.
There are also other ways to manipulate the profits of your corps, but those require you to be a rather large enterprise with over 1,000 corps.
Andy,
Those are some truly fantastic ideas for the economic side of the game. It really makes me optimistic for the future of Simcountry.
The first stage of implementing what you talked about would probably have to do with the current Nuclear Power system.
Currently, Nuclear Power is sold separately to Electric Power, then transformed to Electric Power as soon as it reaches the buyer. This prevents Nuclear Power from being automatically traded like regular Electric Power on the International Market, and makes organising these Corps a real pain.
If Nuclear Power Corps were to sell their power as regular Electric Power, this would make them far easier to use. While also opening up the first opportunity to have multiple competing ways of producing the same product.
Of course Nuclear Power Corps would have to be balanced to have similar overall cost levels to Electric Power Corps for this to work well.
Thank you for
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abbotnettles
All worlds
Ideas for new corps
Utilities---
Water
Sewage
Services---
Waste Management
Recreation----
Zoo
Public Park
Amusement Parks
Government------
Library
Museum
Mining-----
Tin
Methane
Helium
Limestone
Salt
Cobalt
Agriculture------
Barley
Hops
Honey
Flax
Food-----
Beer
Mead
Oh and abbot, the cost of raw materials are subtracted from profits on a monthly basis despite preordering supplies in bulk. This is reflected on the corporation financial section. I'm assuming it uses those profit numbers to calculate P/E ratio.