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W3C - Game News, March 27

Topics: General: W3C - Game News, March 27


Tuesday, March 27, 2018 - 01:41 pm Click here to edit this post
War Level 14 is added
As of today, war level 14 is available. Reaching war level 14 gives you 390 gold coins on FB and 250 on the other worlds. It also leaves 22T in cash in the conquered country. More war levels will be added soon.

Country costs - reduced
The cost of maintenance, the cost of weapons and of government facilities are all reduced. The result will be a lower monthly cost for the country and a lower cost for setting up new facilities.

Trucks and Rubber
Two products, Trucks and rubber are now used in the production process of more corporations. This increases the market size and will help in stabilizing the use of these two products. The quantities are small to prevent shortages in these corporations and will grow steadily in the coming weeks.

We may do the same for more products that are used as raw materials in a very small number of corporations.

This change is recently requested on the forum.


Tuesday, March 27, 2018 - 05:11 pm Click here to edit this post
War level 14 has always been there; Iv'e been war level 14 for as long as I could remember..


Tuesday, March 27, 2018 - 10:22 pm Click here to edit this post
How about private prisons? or crime index?

Lord Mndz

Wednesday, March 28, 2018 - 07:49 pm Click here to edit this post
If it is possible please reduce amounts of ammunition the deactivated weapons use. We need to store lots of weapons to defend or plan attacks but maintaining them even in deactivated mode is so much costly.


Wednesday, March 28, 2018 - 08:50 pm Click here to edit this post
That's been on my wish list for years.

I do have a suggestion to the GM; I hope I explain it correctly.

As an incentive, or a benefit of having higher grade weapons, perhaps we could make it so that the higher the quality of the weapon, the less ammo it would use, even while deactivated.

Example: 120 Quality weapons would use the usual amount of ammo per month while in storage, active or not.

240 Quality - 80% of ammo per month
360 Quality - 60% of ammo per month
480 Quality - 40% of ammo per month
600 Quality - 20% of ammo per month

Quality ranges in between those marks could be adjusted by a sliding scale.

Or go the other route, make it so that this formula is applied for higher quality ammo, rather than weapon.

It may be a bit complicated, but I think you get the general idea. Just a suggestion....


Wednesday, March 28, 2018 - 10:11 pm Click here to edit this post

Please check the markets its an emergency!

Check my Nation "Firebase Phoenix" on Fearless blue. The markets for Government products are so backed up because of this last update I had 4 asset maintenance corporations just spent 400B on buying "960.7" months of water maintenance.

Melichor on LU just had 15 assets maintenance close in a single month because the markets overspent hundreds of billions of dollars on products.

I'm losing corps and huge amounts of money. The GM needs to investigate ASAP


Wednesday, March 28, 2018 - 10:16 pm Click here to edit this post
I just checked over 50 asset maintenance corporations globally have closed on LU in a game single month because of this overbuying issue and in fearless blue over 100 corporations where closed in a single month.


Thursday, March 29, 2018 - 03:35 am Click here to edit this post


Thursday, March 29, 2018 - 08:52 am Click here to edit this post
really it is. Asset maitence just became a debt bomb! just like the fear i exploded on here a few months back because of.

Anyway, i have a war suggestion hopefully more attainable: increase air power.

-Increase Bomber and fighter wing sizes to 600 from 400; they are WAY to weak as it is and against 3 interceptor wings they are completely obliterated. Atleast consider to 500 as they are not manageable at the moment. To start messing with the numbers at the moment like their attack power and such its best to leave until things are more firm around here. But to increase the units size i believe would be a manable solution as i dont believe they were attuned for the increase again from 125 to 200 in interceptor wings.

Increase some air offense production:

Stealth bombers from 16 a year to 24 a year

Bombers and fighters from 72 a year to 108 a year.

this way its a little more balanced, i would like to note and increase particular in laser guided bomb production; they seem to produce nothing at the moment, 480 bombs a year is a shamble, atleast closer to 700-1000 would be more manageable.

I understand it all takes time and very complex, but just a suggestion for the war game


Thursday, March 29, 2018 - 11:54 am Click here to edit this post
Please let us know in which countries it happened.
We will conpensate for the loss of these corporations.

This is a one month glich that is not related to the C3 update earlier this week.

Daniel Iceling

Thursday, March 29, 2018 - 12:07 pm Click here to edit this post
For anyone that is wondering what happened

This thread gives a brief overview of the error, it was a simple mistake and the GMs appear to be taking swift action, where they can, to put things right.


Thursday, March 29, 2018 - 03:12 pm Click here to edit this post

I had the issue in the country of Firebase Phoenix on Fearless blue. Fortunately I was able to catch the issue in time as you could tell but I still had to pay considerable amount of money. 1.5T or 2T in cash.

Also the country of Melichor on LU. I believe it was 4 or 5trillion.

You know I was looking at boosters to fix the corporation's I loay and If I may make a suggestion, as I think this might be a good time.

Right now the Super Booster to Max upgrade the corporation is 10 gold coins which is very expensive maybe the GM should drop it down to 3-5GC per booster.

Honestly I'm more upset at the loss of my corporations rather than the financial burden. I mean if the GM wanted to drop the cost of boosters from 10GC to 5GC, then wanted to compensate me 80 gold coins which allow me to build my corporations again amd max upgrade I'd rather go that route. Like I said I'm willing to eat up a couple trillion and losses, I care less about the money as much as the corporation themselves.


Friday, March 30, 2018 - 10:56 am Click here to edit this post
We will look at the number of corporations closed and compensate.

Corporations are means to make money and we have wrongly damaged your capacity to make money
so we will compensate.

lets not make it more or less than that.
we have already compensated some.

Luckily, the addition of 300B to each surviving corporation came very quickly.
we see the numbers of these corporations. The number closed is not very high and they are being restored very quickly.


Friday, March 30, 2018 - 11:09 am Click here to edit this post
we found the corporations and compensated your account in the game.

I am sorry it happened.


Friday, March 30, 2018 - 03:47 pm Click here to edit this post
I appreciate that andy and thank you!

I'm just glad we a player base and you was the GM where to notice and get this problem fixed quickly God knows what would happen if it dragged out any longer


Monday, April 2, 2018 - 03:36 pm Click here to edit this post
I am very happy about the message we received.
I do not think it would get much worse.

Here is some inside info:

You may remember we have relaxed the corporation closings conditions several weeks ago.

Because of the error these corporations bought huge amount of the water facilities.
they ran very low on cash but the value of raw materials shot up.

I think that the main closing condition takes cash, loans and value of materials into account.
so these corporations did not do so badly.

It was like flipping a coin.
will they make it or not?

we are relieved it ended as it did.
The 300B helped for sure.

The real problem is in how it happened:

It is a number in a spreadsheet. It was 2.4 (yearly use) and flipped to 240. Why?
The previous line, at the same spot had 240 (for factory maintenance use for another type of corporation).
so how was it copied and how did it escape the sanity check.

we are on top of it to prevent any possibility for another error.

For the record:

we can roll back a month or two, or ten. never happened.
We are also improving transaction logging to a much higher level.
We want to be able to roll back, take the wrong transactions out of the transaction trail and rerun the transactions.

Michael Wilson

Wednesday, April 4, 2018 - 02:40 pm Click here to edit this post
Now I can run the army. the cost of running the army has been reduced and it is working fine so far, I am enjoying this game so far and now I can build an large army\ Thank you Andy, God bless you brother.

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