Simcountry
Forum General W3C - Migration

W3C - Migration

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Andy

All worlds
20 Apr 2018 14:16Link
Migration will now apply for more countries.
Migration will be triggered at migration index level of 50 and will increase if the migration index reached the level of 60 and 70.

The required index levels are now lower than before.

The numbers migrating will double after the next upgrade (1 or two weeks).
we will review results and then increase to higher levels.

Migration will be limited to a max of 100.000 (up from 50.000).
D
Daniel Iceling

All worlds
20 Apr 2018 14:37Link
Andy,

Excellent news, I look forward to the seeing the results. In preparation for this. What factors go into the Migration Index?

The tooltip states "The migration index depends on the welfare, employment and salary levels in the country."

I'm assuming this means the index is based on the Welfare Index, Employment Index, Government Salary Index, and Industry Salary Index.

Is this correct? And are there other factors? Also, is it based on an averaging (like the Industry Salary Index formula), or is it based on the level of the lowest relevant value, (like the Education Index, and Welfare Index formula).

Signed President of DanNation on LU
K
Khome

All worlds
20 Apr 2018 14:48Link
Large populations aren't always a bonus though; higher government costs can be tougher to manage. But it does mean more available workers thus more revenue if done right.
D
Daniel Iceling

All worlds
20 Apr 2018 15:29Link
Khome,

True. Although the additional workers can easily produce enough to pay their way. It's adding lots of additional Nations to your Empire, that really drives up the General Cost of Government.

Signed President of DanNation on LU
M
mrp8196

All worlds
20 Apr 2018 18:46Link
Is that migrate in or migrate out and make the SSI people migrate out.
K
Khome

All worlds
20 Apr 2018 22:11Link
Social Security will always be there.
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Andy

All worlds
20 Apr 2018 23:04Link
Population remains the most important asset.
Growth potential depends on the size of the population.
There are other parameters of course, but this is the main one.
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Khome

All worlds
21 Apr 2018 07:22Link
"People are a resource" -Negan
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mrp8196

All worlds
21 Apr 2018 09:45Link
I choose to work till I die. Can't live a month on SSI.
M
mrp8196

All worlds
21 Apr 2018 10:17Link
I would love it if they made a law that stated
60 Hrs a week max hours a week. Anything over is prison.
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Daniel Iceling

All worlds
21 Apr 2018 10:21Link
Khome,

""People are a resource" -Negan" hahaha so true. The Walking Dead meets Simcountry.

Signed President of DanNation on LU
K
Khome

All worlds
21 Apr 2018 17:21Link
Zombie apocalypse world, there's an idea. :) Wars fought with hatchets, bats and guns with limited ammo.
A
Alfonsocsr

All worlds
22 Apr 2018 22:59Link
People should world more than 40 hours
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Andy

All worlds
08 Jun 2018 11:54Link
We will make another increase in migration to have a little more impact.
we did already before but not enough.
J
John Galt

All worlds
20 Jun 2018 00:28Link
My Country Atlas Shrugged has a migration index of 64. Welfare index of 131. Only 3 people migrated last month. Any idea why it is so slow? What factors influence this.