Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Proposal for Andy

Topics: General: Proposal for Andy

Johanas Bilderberg

Monday, June 18, 2018 - 12:57 pm Click here to edit this post
I would like to propose that the automatic deactivation of defensive arms when transferring from spacedock to country be rethought.

I understand the reasoning behind limiting offensive transfers but ask that defensive weapons be exempt or the reactivation process be expedited.


Monday, June 18, 2018 - 04:15 pm Click here to edit this post
There is a Suggestions forum...

Weapon transfers between worlds should be totally blocked. Interplanetary war doesn't belong in a simulation anyway. At least deactivation of weapons on docking stations reduces the role of interplanetary war.

The space program has hurt the war game. War isn't competitive when some players have multi-year stockpiles they can use from multiple worlds. Newer and less active players have to worry about enemy weapons from multiple worlds. That's too much, on top of manpower issues, quality issues, logistics issues.

Johanas Bilderberg

Tuesday, June 19, 2018 - 12:50 pm Click here to edit this post
Defensive weapons aren't a threat to anyone, that is why I specifically mentioned them.


Tuesday, June 19, 2018 - 03:29 pm Click here to edit this post
A predator with extreme defenses is a big problem. The transfer of massive defense stockpiles from multiple worlds makes war uncompetitive.

Johanas Bilderberg

Wednesday, June 20, 2018 - 02:08 pm Click here to edit this post
That is pretty much the entire point of warfare from having a bigger rock to the nuclear arms race.

Also having a deterrent isn't a predatory act, it's a preventative act against aggression.


Wednesday, June 20, 2018 - 03:08 pm Click here to edit this post
Yes, extreme stockpiles of weapons, transferable from multiple worlds, is a deterrent. That deterrent works so well that 99% of players stay away from PvP.

Lord Mndz

Wednesday, June 20, 2018 - 04:40 pm Click here to edit this post
I agree, I think weapons from CEOs accounts or different worlds should stay away from countries and should be only available to trade on worlds market. The budget limit makes no sense if one player is limited to buy everything on the market while another can simply transfer when it is needed without any limitation.


Wednesday, June 20, 2018 - 07:59 pm Click here to edit this post
It is also clicking; then incentive...

Who is the 1% of players who are not away from PvP??

Last time i check before players who either cheat or don't play the game; diden't really know a damn thing. Just like how i was a player here a year ago in a sqaush match against someone who at over 10 times what i had and using strategy and their own neglgance; beat them.

2 players; about equally matched; fought and one was victories. The results? They both quit the game they could not keep playing. One to two wars not going to save this game.

All the players lost via any type of development in this game is probably whats really astronomical. Really :) the type of players are more reasonable.

Just a side note to: war game was dead by space. There was supposed to be another planet and space wars(that was a joke! but if it had people paying for it....)

Can't stand the lack of truth, can act like this game was not slowed down by 2010 and be going through the past years; its really a motivation thing and what players want to do.


Wednesday, June 20, 2018 - 08:11 pm Click here to edit this post
"The budget limit makes no sense if one player is limited to buy everything on the market while another can simply transfer when it is needed without any limitation."

Because the player who played the game, took the time, and bought all the materials needed to protect their empire; should be voided and be put to contend with a player who can just buy everything on the market as needed?? That makes sense. Because thats the goal! players who barly play should just be able to get as much as long term players, since "the long term" are the ones who ruin the game!!!

Not like a multi player can't have 3 accounts full of assets on each world :) test it. I have seen it and own some of a mutlis properity.

Why there is no "new players" around and this are what? the last same players here since more then 10 years ago, and im the only "new" player, and i joined 8 years ago?

Im sick of getting undermined. This is what a part of that update was with the space transfer to begin with. I beet the player fair and square and they tried to make the "defense" game better and stopped to space transfer from being active.

Really makes me laugh; got real problems. And people are concerned about something they have no business to be concerned about. And if they are?? Why do you not play the game?? Learn how to play, and make war, then write. You are all just trolls trying to wreck last little bit of this game.

So far there is only 2 players i really respect in this game; Aries and SuperSoldierRCP. They have been real players with real thoughts, even if i do not always agree.

Dude... People want what they want to much these days.

Lord Mndz

Thursday, June 21, 2018 - 04:59 pm Click here to edit this post
Everybody has his own opinion.


Saturday, June 23, 2018 - 12:54 am Click here to edit this post
I just believe with all the breaks in the war game, there should be more focus on how to fix the concept of even using units and weapons. Not just focus on trying to tear players down or how someone can use defense weapons better off then offensive.

Such as nuclear defense batterys in garrisons! not a good thing!

Lord Mndz

Saturday, June 23, 2018 - 10:01 pm Click here to edit this post
Many things need to be fixed indeed. I really hope that the new pvp world will make these changes inevitable.

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