Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Surplus for Corps -GM look at

Topics: General: Surplus for Corps -GM look at


Monday, September 17, 2018 - 11:51 pm Click here to edit this post
I have noticed today (as have other players) that the market situation for many products and corps has drastically changed with many products in surplus (in the green). What's going on with this? I have now noticed this on two worlds KB and GR and I presume all worlds are being affected. Can the GM's and Andy look into this. Thanks.

Daniel Iceling

Tuesday, September 18, 2018 - 07:57 am Click here to edit this post

I have noticed a similar situation on LU. I believe it probably has to do with the most recent population changes. Since the last increase in the birth rate. I have been experiencing growth of 100,000 people per game month. I've had to que up corporations to build while I'm offline, just to keep up with the increasing number of workers.

With big shifts in production and consumption, there is probably going to be a period of market instability. Before a new equilibrium is found.

Signed President of DanNation on LU

Gintoki Sakata

Tuesday, September 18, 2018 - 09:47 pm Click here to edit this post
I think the market volatility happening all over Simcountry is due to the drastic rise of the populations of many countries around the game.

As we speak my Empire is having a population boom with +180,000 people from my two countries per month. Either way, I think it is a good thing though because my population seems to be getting older.

Well, I think this is a good thing. To bad for our corps but it is going to be good on the long run. Right now, I am buying supplies for my corps and for my country as well, while I can buy high quality product at cheap prices.

Sincerely Yours,
The President of the Asian Empire in LU
The CEO of Xia State Enterprise in LU

Daniel Iceling

Wednesday, September 19, 2018 - 10:24 am Click here to edit this post
Gintoki Sakato,

Well it sure has made the game more exciting. I went from only doing small tweaks, to commissioning construction projects to rival China's building boom, haha.

If you're looking a place for Xia State Enterprise to base any Corps. The recent population growth boost has left DanNation with plenty of workers to go around. And still 0% taxes and +130 Welfare Index.

Signed President of DanNation on LU

Gintoki Sakata

Wednesday, September 19, 2018 - 06:55 pm Click here to edit this post
Same here.

Im constructing like 2000 miles of road a day, 300 schools, 10 universities and 10 hospitals a day. The demands for roads surely have risen.

Sure... I will open a few corps in your country.

Sincerely Yours,
The President of the Asian Empire in LU
The CEO of Xia State Enterprise in LU


Thursday, September 20, 2018 - 03:36 pm Click here to edit this post
I looked at the markets. They seem to have many products in (small) surplus and many in very severe shortage.

Population growth is not huge and not in all countries.
Countries without a president do not have these increases.

Population growth can cause an increase in purchasing and a chain reaction of shortages in consumption products and the raw materials used to produce them (etc.)

I noticed more surpluses already weeks ago.
I did not see any reason except for maybe a previous decline in the population. It remains very complex.

My advice:

There are some products in very severe shortages.
build corporations to produce these products.
If needed, convert or close corporations if their product is in a surplus.

In this way, we can stabilize the markets.
Producing HT services will require other products and these too must be produced etc.
In time, it will increase the use of all products.

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