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Forum General W3C - Game News - November 7, 2018

W3C - Game News - November 7, 2018

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Jonni

All worlds
07 Nov 2018 13:53Link
Population

Recent updates of the population structure corrected imbalances that accumulated over a long period. However, in many countries the number of youths in the age groups 0 to 21 continues to lag behind the older age groups. The problem is smaller than it was before. If left as is, we could expect population declines to continue or resume.

This current upgrade is a further step to correct the imbalance.

Death rates are updated slightly. The numbers of retired people will probably decline a bit in the long run. It will be more proportionate to the total population and also reduce the cost of social security.

Birth rates will increase gradually in most countries.

The result of this change (as with previous ones) will be the increase in the percentage of young people in the country. It will help to prevent the decline of the population in the long run. The aim is to restore the capacity of the popula
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johnV

All worlds
07 Nov 2018 14:40Link
Could you explain how the Expected Births/Deaths is calculated?
After this update the death rate is shown as increasing greater than that of the birth rate.
My 50M pop country is still growing, but my 80M pop country is declining slightly. I looked at a 300M pop country and deaths are 4X that of births.

Thanks for looking into the market conditions.
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Andy

All worlds
07 Nov 2018 17:39Link
The death rate is increased temporarily.
It made its entire increase in a single month.

It will now start to decline.
the increase comes as more older citizens die.
Their smaller numbers will result in a smaller number of deaths in the following months.

The increase in the birth rate is gradual and will take a couple of days to materialize.
the situation will stabilize within several days and will end up in a better position than before this tweak.

You should see average age decline and the numbers in the young age groups increase.
This is stimulated by the higher birth rates.

Basically, the birth rate depends on the number of women in the birth giving age groups multiplied by a factor that declines with the growth of the population.

The death rates depend on a fraction per age group that depends on some factors, the most important one being the health care.
Increase your health care and
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Lord Mndz

All worlds
07 Nov 2018 17:48Link
It is very good to see continuous improvements regarding population and low/medium level hiring. thanks so much
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SuperSoldierRCP

All worlds
07 Nov 2018 21:50Link
Jonni,

General Question,
How much did you tune?

I have corporations that grew by 15K workers. I have many corps that went from 35K to 50K employees. I run large nations and now I am short MILLIONS of all worker types.

I am asking that you please double check these numbers.

Please check Melichor on LU.
I had a shortage of workers before, but your update added the need for almost 1 million additional workers in each sector. If you look at the February month you can see when you update had effect. This is a very dramatic change I dont think was properly considered.
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SuperSoldierRCP

All worlds
07 Nov 2018 21:59Link
I just check my empire it looks like each category now needs hundreds of thousands of extra workers.
I think the GM might have slightly over tuned LOL
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John Galt

All worlds
08 Nov 2018 03:56Link
I am noticing the same thing SuperSoldier. Oil corporations went from 200k to 220k workers. 10% increase.
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SuperSoldierRCP

All worlds
08 Nov 2018 20:24Link
I fully understand where the GM is coming from. With massive population spikes and increasing corps they need to temper the production of new corporations.

However, I think the update might have been to optimistic.

I applaud the GM greatly for their desire to help fix the LLW-HLW worker issue, but I think they went about it the wrong way.

I think the GM need to do a rework and re-evaluation of corporations. For example Internet corporations even at max upgrades still hire 83K mid level workers and hire 20K high level and 30K low level.(you can see the huge disproportional employment). A lot of corporations are still very disproportional and I think a re-evaluation of corporations is needed more then anything at this point. The GM should comb though corps and re-evaluation anything that has over 200K workers when a corp has an upgrade level of 200.

Why have 250K people making 40B, when I can have 280K people maki
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Andy

All worlds
11 Nov 2018 18:57Link
I did the tweaking and the numbers per corporation are very low.
it was spread over a very large number of corporations.

Profits in corporations are very high except in cases where the product is in oversupply.
oversupplies are now lower, it seems that it peaked.
we follow some countries, ours and others and I see lots of profits.


Shortages of workers come from another corner.

The population is going back to normal distribution between age groups.

When we started this correction, the percentage of "youth" in all countries was far too low with the main concentration of the population in the age groups 24 and above.

The numbers in the younger groups were not high enough to sustain the working population.

Now, young groups are growing fast but the numbers in the 24-65 age groups keep declining.

problem is: These are the workers groups.

Check your population in mor
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Andy

All worlds
11 Nov 2018 18:58Link
Also the older groups are becoming smaller.
these groups were relatively too large.
now they decline and social security cost declines too.
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John Galt

All worlds
11 Nov 2018 21:05Link
Oil corporations increased hiring by 20,000 workers. That is a 10% increase. I wouldn't call that low Andy. Plus you're not talking to new players here. I think we know how to manage our populations properly.