| Wednesday, November 7, 2018 - 01:53 pm |
Recent updates of the population structure corrected imbalances that accumulated over a long period. However, in many countries the number of youths in the age groups 0 to 21 continues to lag behind the older age groups. The problem is smaller than it was before. If left as is, we could expect population declines to continue or resume.
This current upgrade is a further step to correct the imbalance.
Death rates are updated slightly. The numbers of retired people will probably decline a bit in the long run. It will be more proportionate to the total population and also reduce the cost of social security.
Birth rates will increase gradually in most countries.
The result of this change (as with previous ones) will be the increase in the percentage of young people in the country. It will help to prevent the decline of the population in the long run. The aim is to restore the capacity of the population in general, to maintain required levels in all age groups.
Corporations in Simcountry are very profitable and produce enough profits to enable countries To make sufficient profits and grow.
In recent months however, we see more exceptions, and more products that are in oversupply.
Although we had such periods before and the markets are very hard to predict, we think that the creation of new corporations might have gone a bit too far. We have recently seen the numbers of corporations break records never seen before. The worldwide recent changes in population may have contributed.
We have tuned procedures by a fraction. This may help temper the creation of new corporations. The changes are small and will not change the profitability of the corporations. You may witness a slightly larger number of LLWs and MLWs being hired while the number of professionals needed will decline a bit.
| Wednesday, November 7, 2018 - 02:40 pm |
Could you explain how the Expected Births/Deaths is calculated?
After this update the death rate is shown as increasing greater than that of the birth rate.
My 50M pop country is still growing, but my 80M pop country is declining slightly. I looked at a 300M pop country and deaths are 4X that of births.
Thanks for looking into the market conditions.
| Wednesday, November 7, 2018 - 05:39 pm |
The death rate is increased temporarily.
It made its entire increase in a single month.
It will now start to decline.
the increase comes as more older citizens die.
Their smaller numbers will result in a smaller number of deaths in the following months.
The increase in the birth rate is gradual and will take a couple of days to materialize.
the situation will stabilize within several days and will end up in a better position than before this tweak.
You should see average age decline and the numbers in the young age groups increase.
This is stimulated by the higher birth rates.
Basically, the birth rate depends on the number of women in the birth giving age groups multiplied by a factor that declines with the growth of the population.
The death rates depend on a fraction per age group that depends on some factors, the most important one being the health care.
Increase your health care and death numbers will decline in all age groups.
| Wednesday, November 7, 2018 - 05:48 pm |
It is very good to see continuous improvements regarding population and low/medium level hiring. thanks so much
| Wednesday, November 7, 2018 - 09:50 pm |
How much did you tune?
I have corporations that grew by 15K workers. I have many corps that went from 35K to 50K employees. I run large nations and now I am short MILLIONS of all worker types.
I am asking that you please double check these numbers.
Please check Melichor on LU.
I had a shortage of workers before, but your update added the need for almost 1 million additional workers in each sector. If you look at the February month you can see when you update had effect. This is a very dramatic change I dont think was properly considered.
| Wednesday, November 7, 2018 - 09:59 pm |
I just check my empire it looks like each category now needs hundreds of thousands of extra workers.
I think the GM might have slightly over tuned LOL
| Thursday, November 8, 2018 - 03:56 am |
I am noticing the same thing SuperSoldier. Oil corporations went from 200k to 220k workers. 10% increase.
| Thursday, November 8, 2018 - 08:24 pm |
I fully understand where the GM is coming from. With massive population spikes and increasing corps they need to temper the production of new corporations.
However, I think the update might have been to optimistic.
I applaud the GM greatly for their desire to help fix the LLW-HLW worker issue, but I think they went about it the wrong way.
I think the GM need to do a rework and re-evaluation of corporations. For example Internet corporations even at max upgrades still hire 83K mid level workers and hire 20K high level and 30K low level.(you can see the huge disproportional employment). A lot of corporations are still very disproportional and I think a re-evaluation of corporations is needed more then anything at this point. The GM should comb though corps and re-evaluation anything that has over 200K workers when a corp has an upgrade level of 200.
Why have 250K people making 40B, when I can have 280K people making 100B. I think instead of a "quick fix" the GM should do a combination of re-evaluating corporation hiring numbers, profit re-assessment, and making sure every product in the game has at least 3 output factors besides countries.
If I may be so bold. Instead of creating worker numbers The GM should consider adding additional diversification to goods. I proposed awhile back adding trucks to production plants. Maybe you can take it a step farther
Car engines should be used in all defensive and offensive military jeeps, tanks, armored vehicles corps. I did the math that's around roughly 500 corporations.
If a Heavy Jeep corp produces 660 jeeps add 110 car engines to be used monthly(2 engines per jeep). Based car engine base price of 3,700 this only adds 4.8million to the TOTAL cost, which can easily be offset or ignored entirely, but now you have 500 additional consumers of car engines.
Another thought is that a lot of corps have different inputs. Some have 9 material inputs one I counted as 15. Maybe with the support of the player base allow us to analyze corps that have minimal inputs and allow us to suggest changes or additional inputs.
In the Real world I have degrees in Political Science and Economics and I for one would be happy to offer my services and time if it meant helping to build a better game!
| Sunday, November 11, 2018 - 06:57 pm |
I did the tweaking and the numbers per corporation are very low.
it was spread over a very large number of corporations.
Profits in corporations are very high except in cases where the product is in oversupply.
oversupplies are now lower, it seems that it peaked.
we follow some countries, ours and others and I see lots of profits.
Shortages of workers come from another corner.
The population is going back to normal distribution between age groups.
When we started this correction, the percentage of "youth" in all countries was far too low with the main concentration of the population in the age groups 24 and above.
The numbers in the younger groups were not high enough to sustain the working population.
Now, young groups are growing fast but the numbers in the 24-65 age groups keep declining.
problem is: These are the workers groups.
Check your population in more details.
The numbers in the 24-30 group should be the highest of all groups. (6 year period).
30-35 much lower (5 years period), then each age group should be a little lower because of death rates increasing with age.
The numbers remain a bit distorted and are correcting themselves down as people age.
| Sunday, November 11, 2018 - 06:58 pm |
Also the older groups are becoming smaller.
these groups were relatively too large.
now they decline and social security cost declines too.
| Sunday, November 11, 2018 - 09:05 pm |
Oil corporations increased hiring by 20,000 workers. That is a 10% increase. I wouldn't call that low Andy. Plus you're not talking to new players here. I think we know how to manage our populations properly.