J
Jonni
All worlds
11 Jan 2019 12:20Link
Birth and Death rates
Yet another update to accommodate countries with larger population. Population growth partially depends on the size of the populations. In the past, when the population increased above 60 or 70 million, growth declined and the population became stable. At higher levels, the age distribution changed gradually and the average age of the population increased.
In the past months, we have made several small but incremental changed that in time repaired the population model but at the same time increased the growth potential and population keeps growing at much higher levels.
The game update today will increase the birth rates some more and increase the potential of countries To achieve even higher population numbers.
The death rates have been reduced several times in the past months reducing the percentage of the older population and making countries more profitable in the process.
This update a
Yet another update to accommodate countries with larger population. Population growth partially depends on the size of the populations. In the past, when the population increased above 60 or 70 million, growth declined and the population became stable. At higher levels, the age distribution changed gradually and the average age of the population increased.
In the past months, we have made several small but incremental changed that in time repaired the population model but at the same time increased the growth potential and population keeps growing at much higher levels.
The game update today will increase the birth rates some more and increase the potential of countries To achieve even higher population numbers.
The death rates have been reduced several times in the past months reducing the percentage of the older population and making countries more profitable in the process.
This update a
K
Khome
All worlds
11 Jan 2019 15:45Link
Jeez I have enough people.
S
SuperSoldierRCP
All worlds
11 Jan 2019 23:47Link
Jonni,
I beg you to please check the update because something is very wrong. I posted this as a problem in the problems thread days ago and got nothing.
All my worker numbers are decreasing, I have over a 250 educational index, and I have over 16 million unemployed Low level workers, but no mid or high level workers. Something is very wrong, Please check Melichor on LU for more info. This issue can also be seen thought my LU empire.
No matter what I've attempted to do the LLW are still growing at a rapid rate of 1M per game year and its creating a highly unstable workforce so much that its causing me to have millions of open job positions causing severe economic hardship. I cannot close operations or change the professions of workers fast enough to compensate. I really don't know what to do and I could really use some GM guidance on this issue.
I beg you to please check the update because something is very wrong. I posted this as a problem in the problems thread days ago and got nothing.
All my worker numbers are decreasing, I have over a 250 educational index, and I have over 16 million unemployed Low level workers, but no mid or high level workers. Something is very wrong, Please check Melichor on LU for more info. This issue can also be seen thought my LU empire.
No matter what I've attempted to do the LLW are still growing at a rapid rate of 1M per game year and its creating a highly unstable workforce so much that its causing me to have millions of open job positions causing severe economic hardship. I cannot close operations or change the professions of workers fast enough to compensate. I really don't know what to do and I could really use some GM guidance on this issue.
A
Andy
All worlds
12 Jan 2019 14:30Link
I checked.
In the last 3 game years, the number of LLWs went up from 16.2 to 16.4 millions.
The real problem is the shortage of HLWs.
Also MLWs are low.
You need to convert many professionals into HLWs and hiring will increase rapidly. Many conversions needed to balance the work force.
also, your education priorities should be shifted a bit to the groups where the numbers needed are larger than the numbers you have.
this is checked when hiring is done each month.
Although numbers are large, they are very small compared to the total of 278M in the country.
We have written here about the shortage of HLWs in many countries and we have made some changes to reduce it.
Obviously we need some more but the problem is already reduced and most countries do not have shortages.
In the last 3 game years, the number of LLWs went up from 16.2 to 16.4 millions.
The real problem is the shortage of HLWs.
Also MLWs are low.
You need to convert many professionals into HLWs and hiring will increase rapidly. Many conversions needed to balance the work force.
also, your education priorities should be shifted a bit to the groups where the numbers needed are larger than the numbers you have.
this is checked when hiring is done each month.
Although numbers are large, they are very small compared to the total of 278M in the country.
We have written here about the shortage of HLWs in many countries and we have made some changes to reduce it.
Obviously we need some more but the problem is already reduced and most countries do not have shortages.
J
johnV
All worlds
12 Jan 2019 15:56Link
Thanks for the update.
About converting workers. Could you increase the number per month that you're allowed to convert?
About converting workers. Could you increase the number per month that you're allowed to convert?
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Andy
All worlds
13 Jan 2019 14:45Link
You are right.
Shortages of HLWs remain a problem.
Rather than increasing the numbers converted, we will introduce another update that will reduce the number of HLWs needed and free up some to reduce shortages.
We do not think that these conversions should be needed a lot.
these conversions are intended in sporadic cases.
The shortages we have should disappear.
we have already improved the situation and will make more such updates until the shortages are diminished.
Shortages of HLWs remain a problem.
Rather than increasing the numbers converted, we will introduce another update that will reduce the number of HLWs needed and free up some to reduce shortages.
We do not think that these conversions should be needed a lot.
these conversions are intended in sporadic cases.
The shortages we have should disappear.
we have already improved the situation and will make more such updates until the shortages are diminished.
S
SuperSoldierRCP
All worlds
14 Jan 2019 02:34Link
Andy,
Okay I will continue to make changes necessary and I will report back so the GM has some input. However I would politely request the GM truly consider the suggestion above and allow us to change the professional numbers from 100000 per month to possibly 200. Because of the changes you made the population and the massive growth that we've been saying I don't believe that a hundred thousand is truly viable anymore. Once you hit a hundred million population or even around 80 million the hundred thousand mark it does not have any effect on the country and it makes it very difficult to balance the employment numbers. If I may be so bold to suggest the gym again increase the rate to 200,000 in order to keep on par with the recent changes or even offer a booster which allows us to change like 500,000 people per game month for one month for like five gold coins
Okay I will continue to make changes necessary and I will report back so the GM has some input. However I would politely request the GM truly consider the suggestion above and allow us to change the professional numbers from 100000 per month to possibly 200. Because of the changes you made the population and the massive growth that we've been saying I don't believe that a hundred thousand is truly viable anymore. Once you hit a hundred million population or even around 80 million the hundred thousand mark it does not have any effect on the country and it makes it very difficult to balance the employment numbers. If I may be so bold to suggest the gym again increase the rate to 200,000 in order to keep on par with the recent changes or even offer a booster which allows us to change like 500,000 people per game month for one month for like five gold coins
D
Daniel Iceling
All worlds
15 Jan 2019 12:17Link
Andy, Jonni, SuperSoldierRCP,
I think Super has a very important point. Telling him to demote professionals, when he is hard capped to 100,000 per game month, isn't really a reasonable fix.
Given he needs an additional 3.8 Million High level workers. It would take nearly a week to demote that many, even if he logged in every 4 hours, (in which case, when would he sleep?). Including the Medium level workers it would take roughly 2 weeks.
The real problem here isn't that SuperSoldierRCP isn't demoting workers. It is that despite having 16 million unemployed Low Level Workers, the automatic promotion system isn't promoting enough to prevent shortages. Which is something the player has no control over.
With 16 million unemployed Low Level Workers, and at most 13 million unskilled worker jobs unfilled across LLW/MLW/HLW. Melichor has more than enough workers, the system is simply failing to promote the
I think Super has a very important point. Telling him to demote professionals, when he is hard capped to 100,000 per game month, isn't really a reasonable fix.
Given he needs an additional 3.8 Million High level workers. It would take nearly a week to demote that many, even if he logged in every 4 hours, (in which case, when would he sleep?). Including the Medium level workers it would take roughly 2 weeks.
The real problem here isn't that SuperSoldierRCP isn't demoting workers. It is that despite having 16 million unemployed Low Level Workers, the automatic promotion system isn't promoting enough to prevent shortages. Which is something the player has no control over.
With 16 million unemployed Low Level Workers, and at most 13 million unskilled worker jobs unfilled across LLW/MLW/HLW. Melichor has more than enough workers, the system is simply failing to promote the
S
SuperSoldierRCP
All worlds
15 Jan 2019 23:58Link
Andy,
I agree and thank Dan for his insight. I have been demoting and exchanging workers monthly. However, the LLW numbers either grow or flat line compared to the still decreasing various other worker numbers. I would be so bold to ask maybe is it because of my population size that is causing an issue?
I agree and thank Dan for his insight. I have been demoting and exchanging workers monthly. However, the LLW numbers either grow or flat line compared to the still decreasing various other worker numbers. I would be so bold to ask maybe is it because of my population size that is causing an issue?
A
Andy
All worlds
16 Jan 2019 16:33Link
I have a country with about 220M
After last update, the number of HLWs jumped by 800.000
in your country is was 200.000 or 300.000
the number of LLWs was reduced by 500.000
It depends on the type of corporations you have.
the reduction is in some corporations but it will end up with reductions everywhere.
next update next week.
We should have a reasonably balanced situation.
you cannot balance long term by manual conversions. it needs to be balanced at the base and then corrections will be smaller and further apart.
After last update, the number of HLWs jumped by 800.000
in your country is was 200.000 or 300.000
the number of LLWs was reduced by 500.000
It depends on the type of corporations you have.
the reduction is in some corporations but it will end up with reductions everywhere.
next update next week.
We should have a reasonably balanced situation.
you cannot balance long term by manual conversions. it needs to be balanced at the base and then corrections will be smaller and further apart.
D
Daniel Iceling
All worlds
17 Jan 2019 15:02Link
SuperSoilderRCP, Andy,
Looking at the figures, the last update did improve the situation. However, promotions are still lagging behind the amount a country with a large population is going to need long term.
Once the population gets into the mid to high 200M-300M range, there is a serious risk of promotions failing to keep up with worker requirements.
Another update, to reduce the requirement for High level workers, is probably necessary to resolve the issue for large population countries.
Signed President of DanNation on LU
Looking at the figures, the last update did improve the situation. However, promotions are still lagging behind the amount a country with a large population is going to need long term.
Once the population gets into the mid to high 200M-300M range, there is a serious risk of promotions failing to keep up with worker requirements.
Another update, to reduce the requirement for High level workers, is probably necessary to resolve the issue for large population countries.
Signed President of DanNation on LU
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Andy
All worlds
19 Jan 2019 10:25Link
We will probably need several more small updates if we want to reduce the need for many manual conversions.