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Andy
All worlds
03 Apr 2019 16:10Link
Simcountry databases are approaching high values in recent months.
Increase in the size of the population and a major increase in the number of corporations are pushing some databases to limits and may require major development effort to resolve the problem. we can prevent this from taking place.
Some of the factors include the population of countries without a president which increased recently despite the 20M limit to higher levels. We are now returning these countries to their limits.
It will reduce game wide population by 80 Billion.
Another factor is the number of corporations, per world and per country. It has increased to levels we have never seen before.
To keep the situation under control, we will slightly increase the size of corporations and reduce the need to create many more.
The number of corporations rose to about 900.000 before it started declining. processing 900.000 corporations and t
Increase in the size of the population and a major increase in the number of corporations are pushing some databases to limits and may require major development effort to resolve the problem. we can prevent this from taking place.
Some of the factors include the population of countries without a president which increased recently despite the 20M limit to higher levels. We are now returning these countries to their limits.
It will reduce game wide population by 80 Billion.
Another factor is the number of corporations, per world and per country. It has increased to levels we have never seen before.
To keep the situation under control, we will slightly increase the size of corporations and reduce the need to create many more.
The number of corporations rose to about 900.000 before it started declining. processing 900.000 corporations and t
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Khome
All worlds
03 Apr 2019 16:14Link
Kudos on that last point.
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Lord Mndz
All worlds
03 Apr 2019 17:34Link
Hi Andy,
I think most people would agree to have less game month per real day and less but bigger/more profitable corporations. that would help to reduce number of transactions and data your databases are facing.
I think most people would agree to have less game month per real day and less but bigger/more profitable corporations. that would help to reduce number of transactions and data your databases are facing.
D
Daniel Iceling
All worlds
03 Apr 2019 21:19Link
Andy,
"The larger corporations will hire more workers, use more materials, produce more products and can make more profit."
Very good. I was worried that if only the workforce requirements were increased, it could lead to product shortages. So long as the production of Corporations increases in-line with workforce numbers, I'm all for the change.
If you are looking for more corp types to increase in size. There are huge numbers of Electric Power, Factory Maintenance, Oil, Chemicals, and Household Products Corporations. If they were bigger, and produced more, then we wouldn't have to build so many of them in every nation, in order to produce what we need.
Lord Mndz,
You would be wrong. I would hate to have the game slowed down. However, I would be happy with having fewer, but larger and more productive corporations. At the moment there is a lot of duplication. ie people having several Corps produc
"The larger corporations will hire more workers, use more materials, produce more products and can make more profit."
Very good. I was worried that if only the workforce requirements were increased, it could lead to product shortages. So long as the production of Corporations increases in-line with workforce numbers, I'm all for the change.
If you are looking for more corp types to increase in size. There are huge numbers of Electric Power, Factory Maintenance, Oil, Chemicals, and Household Products Corporations. If they were bigger, and produced more, then we wouldn't have to build so many of them in every nation, in order to produce what we need.
Lord Mndz,
You would be wrong. I would hate to have the game slowed down. However, I would be happy with having fewer, but larger and more productive corporations. At the moment there is a lot of duplication. ie people having several Corps produc
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Andy
All worlds
04 Apr 2019 09:18Link
Changes will be proportional and the profit profile will increase proportionally too.
I am not talking much larger corporations but this will be a trend to try and reduce the need for so many corporations which are also harder to manage.
We had it years ago when servers were slower. Now it is more in the database than in computing power.
I am not talking much larger corporations but this will be a trend to try and reduce the need for so many corporations which are also harder to manage.
We had it years ago when servers were slower. Now it is more in the database than in computing power.
D
Daniel Iceling
All worlds
04 Apr 2019 10:09Link
Andy,
Thanks Andy, I'm glad you're taking the time to communicate with us, and tell us about upcoming changes, it means a lot to us
Signed President of DanNation on LU
Thanks Andy, I'm glad you're taking the time to communicate with us, and tell us about upcoming changes, it means a lot to us
Signed President of DanNation on LU
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Lord Mndz
All worlds
04 Apr 2019 18:14Link
I can live with 2 or even 1 game month per day. I really don't see any difference if you get the same profit per real day. Daniel, what is the difference that you see? buying/building/growing can also be adjusted easily.
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Daniel Iceling
All worlds
05 Apr 2019 04:02Link
Lord Mndz,
To me, it's the exact opposite. It's not about making X number of $ profit each day.
Instead it's about developing the nation over time. Watching it's demographics change, it's lifespans extend as you build new hospitals. It's army grow as you gradually set up the defence of your country. Upgrading and changing the focus and balance of your industry. Shifting the education balance and watching the changes to your population's career prospects. Managing the investment fund. Analysing the changing markets.
All of that is largely limited by game time speed, not just raw profit. If the game were slower, I'd have so little to do. It is already pretty slow as it is. It can take real life weeks to fully upgrade a Corporation.
Then there is education balance. At a maximum working life of 50 game years, from 15-65. At the current rate of 6 game months per day, it takes 100 real life day
To me, it's the exact opposite. It's not about making X number of $ profit each day.
Instead it's about developing the nation over time. Watching it's demographics change, it's lifespans extend as you build new hospitals. It's army grow as you gradually set up the defence of your country. Upgrading and changing the focus and balance of your industry. Shifting the education balance and watching the changes to your population's career prospects. Managing the investment fund. Analysing the changing markets.
All of that is largely limited by game time speed, not just raw profit. If the game were slower, I'd have so little to do. It is already pretty slow as it is. It can take real life weeks to fully upgrade a Corporation.
Then there is education balance. At a maximum working life of 50 game years, from 15-65. At the current rate of 6 game months per day, it takes 100 real life day
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John Galt
All worlds
05 Apr 2019 15:01Link
With these changes coming Andy, can we temporarily disable the limit of closing 3 corporations per game month? I imagine people will need to close some of these corps when their workforce doubles.
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Lord Mndz
All worlds
05 Apr 2019 17:55Link
Daniel,
I don't know if you ever tried playing Civilization game. If so the most interesting game mode is when you play "marathon". Some things are developing much slower, but you use that time to fight, to better micromanage your empire etc. Now in SC you cannot adjust game settings for every game months/turns. I have a work and kids, so I can only join once a day which means I make changes to 1/6 of game months. If I am able to make changes every game months that would be very much different path of development my country would have.
I remember playing this game when FB had 2 or 3 game monts per day and nobody was complaining about it. Then W3C increased number of game months but reduced other things to have it compensated so it can be made the same way back.
I don't know if you ever tried playing Civilization game. If so the most interesting game mode is when you play "marathon". Some things are developing much slower, but you use that time to fight, to better micromanage your empire etc. Now in SC you cannot adjust game settings for every game months/turns. I have a work and kids, so I can only join once a day which means I make changes to 1/6 of game months. If I am able to make changes every game months that would be very much different path of development my country would have.
I remember playing this game when FB had 2 or 3 game monts per day and nobody was complaining about it. Then W3C increased number of game months but reduced other things to have it compensated so it can be made the same way back.
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evader23
All worlds
05 Apr 2019 21:35Link
I am with daniel
I want to make money. But to me it is about building a good country/empire. Increasing health and education. Building corps to trade internialy with(common market score). Increasing wages when can afford to(increase welfare).
I don't think we need more game months per day(can't keep up as it is). But don't need as few as 1 or 2 either. That would take to long to build up score.
I want to make money. But to me it is about building a good country/empire. Increasing health and education. Building corps to trade internialy with(common market score). Increasing wages when can afford to(increase welfare).
I don't think we need more game months per day(can't keep up as it is). But don't need as few as 1 or 2 either. That would take to long to build up score.
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SuperSoldierRCP
All worlds
05 Apr 2019 22:27Link
I strong disagree with Lord Mndz,
Slower worlds are NOT better. In the past we had planets running 3, 4, and 6 months per day. Players hated the longer wait times as in comparison to most simulation games SC already runs at a slower place. That's why all worlds where changed to 6 months per day to make them more uniform. In honesty in some areas the game is outdated and slowing the rate of change would drive more people away as its what drove some people away in the first place and as a long time player can say it would be MUCH more harmful. This fact is compounded in war. The GM has made changes to the war game and with blackout times, supply units, deployment times even a small change in the game months per day lets say from 6 to 4 would require a HOST of changes far past anything we've seen in recent updates.
One thing the GM should consider is snycing worlds. Right now the plants all run random and scattered times.
FB a
Slower worlds are NOT better. In the past we had planets running 3, 4, and 6 months per day. Players hated the longer wait times as in comparison to most simulation games SC already runs at a slower place. That's why all worlds where changed to 6 months per day to make them more uniform. In honesty in some areas the game is outdated and slowing the rate of change would drive more people away as its what drove some people away in the first place and as a long time player can say it would be MUCH more harmful. This fact is compounded in war. The GM has made changes to the war game and with blackout times, supply units, deployment times even a small change in the game months per day lets say from 6 to 4 would require a HOST of changes far past anything we've seen in recent updates.
One thing the GM should consider is snycing worlds. Right now the plants all run random and scattered times.
FB a
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SuperSoldierRCP
All worlds
05 Apr 2019 22:44Link
Andy,
Thanks for the update on the next update! Sounds like you guys will need to be expanding your servers soon.
If possible, I'd like to make a few suggestions that might also help the next update. These are just simple suggestions similar to like when I suggested adding trucks to certain corporations. I provided the suggestions, additions, and reductions below. None of them effect the income/costs of the corporations and allow greater diversity of products allowing better markets.
----------------------------------------------------------------
---Cable TV---
Currently they do not use Shows or Sports as they are only used by countries. Having TV consume these products would result in multiple consumption processes instead of Shows and Sports only being used by countries. My suggestion is to first increase the base price from $910 to $915. Based on a 9.6 million unit standard production this is a yearly increas
Thanks for the update on the next update! Sounds like you guys will need to be expanding your servers soon.
If possible, I'd like to make a few suggestions that might also help the next update. These are just simple suggestions similar to like when I suggested adding trucks to certain corporations. I provided the suggestions, additions, and reductions below. None of them effect the income/costs of the corporations and allow greater diversity of products allowing better markets.
----------------------------------------------------------------
---Cable TV---
Currently they do not use Shows or Sports as they are only used by countries. Having TV consume these products would result in multiple consumption processes instead of Shows and Sports only being used by countries. My suggestion is to first increase the base price from $910 to $915. Based on a 9.6 million unit standard production this is a yearly increas
S
SuperSoldierRCP
All worlds
05 Apr 2019 22:51Link
Also Andy,
Can we please allow Countries to store Space shuttles??? Asset maintenance corps are struggling to get shuttles because of CRAZY demand and Shuttles always shift to your account can something be done to allow countries to store shuttles so we can sell them to state corps that need them?
Can we please allow Countries to store Space shuttles??? Asset maintenance corps are struggling to get shuttles because of CRAZY demand and Shuttles always shift to your account can something be done to allow countries to store shuttles so we can sell them to state corps that need them?
D
Daniel Iceling
All worlds
06 Apr 2019 00:05Link
Andy, Jonni, GMs, SupersoldierRCP,
I agree with SuperSoildierRCP. The suggested changes constitute improvements in the balance of Simcountry's Markets and economy.
Sport and Shows fits perfectly into the role of Cable TV.
Telephone is currently an underrepresented utility, considering how important it is in real life.
Food needs increased consumption, it's often in a country's best interests to simply not produce food in Simcountry. That is very unrealistic. Since nearly every country on earth produces at least some type of food.
If the GM doesn't have any reason why these ideas would cause a problem. I would be happy to see them implemented.
Signed President of DanNation on LU
I agree with SuperSoildierRCP. The suggested changes constitute improvements in the balance of Simcountry's Markets and economy.
Sport and Shows fits perfectly into the role of Cable TV.
Telephone is currently an underrepresented utility, considering how important it is in real life.
Food needs increased consumption, it's often in a country's best interests to simply not produce food in Simcountry. That is very unrealistic. Since nearly every country on earth produces at least some type of food.
If the GM doesn't have any reason why these ideas would cause a problem. I would be happy to see them implemented.
Signed President of DanNation on LU