Simcountry
Forum General W3C - Game News - April 18

W3C - Game News - April 18

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Jonni

All worlds
18 Apr 2019 11:51Link
Game Score

The game core has been updated as we have announced before.

The base score is reduced. Dependency on the population numbers is increased. The welfare index is more important and having war protection switched off, too.

The page describing different factors in the score will be updated in the game update next week.

The score is slow to change to prevent last minute fast changes before the end of each month.

Birth rates

Birth rates are tuned down a bit to reduce run away population numbers. Birth rates are reduced more substantially in countries without a president and in free playing countries.

Cargo Shuttles

Cargo shuttles stopped aging at some point. The process is now fixed and cargo shuttles become older and disappear. The process is very slow. Do not expect many cargo shuttles to disappear any time soon.

Corporations

Corporations in C3 countries are now
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johnV

All worlds
19 Apr 2019 15:45Link
Thanks for the update.

About the Education page. The index graphs for Roads, TT and Hospitals move at .00 increments but Schools, HS and colleges move at whole numbers even though the graph is set up for .00. Could this be changed?

Now that the population has increased and c3's and players have more corps could the number of Ent corps allowed in a country be increased to 7 and 30 for within the empire.
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Anthony King 1981

All worlds
20 Apr 2019 19:53Link
Are we still going to have high Population of up to 500 million?
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Daniel Iceling

All worlds
21 Apr 2019 01:26Link
Anthony King 1981,

Short answer, no.

Long answer, premium players 'can' still have populations upto ~500 million. However, the birth rate will gradually reduce them down to lower levels, unless they keep transferring in new population. Additionally, a country with a population that high, is likely to run into all kinds of problems with limits, such as per month spending limits, worker demotion/promotion caps, etc. Not to mention upside down demographics, with more retirees than workers, as the workers they transfer in age, and aren't replaced by enough new births.

So I wouldn't recommend people try to push their population up that high.

Signed President of DanNation on LU
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Anthony King 1981

All worlds
21 Apr 2019 10:47Link
Thank you Sir.
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Khome

All worlds
21 Apr 2019 19:44Link
Which makes matters worse, there is a "soft cap" on number of state corps I can build in my own country. Add to it, my enterprises are limited to 20 corps each in my country. Getting others to move corps in is difficult due to the low number of active enterprises. Bottom line, the appropriate solution would be to remove the caps, especially since we are having populations blowing up.
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Lord Mndz

All worlds
21 Apr 2019 21:29Link
Yea,it sounds that every limit should be scalable as fixed ones doesn't work
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Michael

All worlds
22 Apr 2019 00:03Link
Do away with all caps and war levels.
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johnV

All worlds
22 Apr 2019 22:16Link
I was going to suggest the number of corps in players countries be based on pop but there would be a problem if a premium member quit and the country reverts to a C3.
I think within your empire though the number of corps could be based on pop.
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Lord Mndz

All worlds
23 Apr 2019 17:45Link
I know only one option - no limitations and see what happens.
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Anthonyzappulla

All worlds
24 Apr 2019 01:44Link
As a free player I am noticing a nice difference in pop adjusting to 20mil max. Its allowing me to have a better understanding of how I can manage my corps with the current unemployed workers.
Thanks for that!!
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Jan

All worlds
29 Apr 2019 17:40Link
Jonni,

Where is my son? Hugs and kisses to you too!

The Wicked Lady