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W3C - Game News - September 25

Topics: General: W3C - Game News - September 25


Wednesday, September 25, 2019 - 10:23 am Click here to edit this post
1. Corporations in C3 countries

C3 countries could not build some types of corporations. We prevented them from building nuclear industries and some related products.

This limitation is now abandoned. C3 countries can build all types corporations.

This is part of an effort to remove and reduce limitations of all kinds. In this case, the inability of C3 countries to build such corporations, and the too small number of such corporations, caused very large shortages. Despite the increased profitability, very few players have created such corporations and shortages increased on all worlds.

C3 countries have already begun to build these corporations and we expect the large shortages to be reduced. C3 corporations build only if the shortages are very high.

Once shortages are reduced to more acceptable levels, C3 countries will probably move away and build other types of corporations where the shortages are more severe.

2. War Levels

We are preparing for a change that will probably make it possible to start a war against a C3 country at war level 3 for strategic reasons.

Such wars will not result in a financial gain but will make it possible to gain control of a country far away to create a strategic advantage.

Fighting against a C3 country at level 3 does not produce any financial gain any more. We will test the results and may tune the process if needed.

3. Wars against countries with a lower or higher war level

As we have written before, it is now easier to start wars against countries on FB world, where the war level difference is up to 9 levels. This will change in the next update to a difference of 14 war levels.

We have also added a new C3 country war level 22. It won't be trivial to win such a war.

4. Lower cost for some weapons

The process of lowering the cost of weapons continues at a slow pace. This time, the cost many weapons and types of ammunition is slightly reduced. It includes some strategic weapons and more will follow next time.

5. Population Growth

Nothing much is changed in this area but we think that there is some confusion. We explain this again.

Countries that are owned by a beginner/free player, have a population level of between 12 or even 10 million to 15 million. The population grows fast at the start, with large population donations when new players login. After the initial period, the growth of the population continues at a very slow level and will probably level off at the level of about 15 million. Such countries, in some cases, have a larger population but will in time return to the published range.

Once a free player becomes a full member, population growth becomes much high and population will grow quickly.

We expect the population of full members to reach a level of 80 to 100 million and then level off.

Higher numbers are possible. Right now, it can be done by purchasing population for gold coins. This feature is always available but requires gold coins.

We are planning a new feature that will increase the potential growth of the population to higher levels, depending on other parameters. This will be announced and explained at a later stage.

The numbers mentions here may vary from numbers in the past. The way population growth works is quite complex and does not allow exact predictions. We are learning, as you do, from observations.

We know how the process works but it is hard to predict where it will end.


Wednesday, September 25, 2019 - 01:20 pm Click here to edit this post
Kudos! Ty. :)

John Galt

Wednesday, September 25, 2019 - 02:42 pm Click here to edit this post
Awesome changes. Thank you!

By the way, WL19 is pretty much close to impossible haha. I can't imagine anyone will ever push to 22.

Lord Mndz

Wednesday, September 25, 2019 - 05:00 pm Click here to edit this post
Very good!

John Galt

Wednesday, September 25, 2019 - 05:52 pm Click here to edit this post
I retract my previous statement about WL19 being impossible. I just did it!

Casualty Costs:
94,829 Offensive Air (330q), 22,701 MRMB (330q), 1.1 million Offensive Air Missiles (330q), 1 million MRMB missiles (330q), 40,000 Cruise Missiles (120q)

Comes to a total of around 36 trillion worth of equipment used.


Wednesday, September 25, 2019 - 06:32 pm Click here to edit this post
Thank you for the update. These changes look absolutely awesome.

Seriously?! I am really impressed. Well done sir, well done indeed.


Wednesday, September 25, 2019 - 07:35 pm Click here to edit this post

will add wl 23,24

Lord Mndz

Wednesday, September 25, 2019 - 07:39 pm Click here to edit this post
John, how many GCs it gives for doing this?

John Galt

Wednesday, September 25, 2019 - 08:21 pm Click here to edit this post
I got 370 for WL 19

Yikes Andy. Im not even at 22 yet and you are going to hit me with two more haha. Evil.


Wednesday, September 25, 2019 - 08:24 pm Click here to edit this post
Jeez... yeah I couldn't do that. 36T plus whatever strategy you use...

John Galt

Wednesday, September 25, 2019 - 10:20 pm Click here to edit this post
Casualties in terms of manpower: 220k dead, ~700k wounded.


Thursday, September 26, 2019 - 02:07 pm Click here to edit this post
I am in fact happy about it.
the automatic response seems to work

One day, a C3 will win a war. Then what?

when adding more levels, I will check if the "gradual" increase is indeed reasonable.

John Galt

Thursday, September 26, 2019 - 03:00 pm Click here to edit this post
Yes the stealth bomber response is pretty challenging. At WL19 I believe there were 80 stealth bomber wings. Having interceptors deployed in my own country plus federation country helps immensely because I would get 3 interceptor wings to respond to the stealth counter strikes. I feel pretty confident I can get to WL20 now. I almost gave up on WL19 then decided to just power through it. I was expecting double the losses, so I guess my math was way off.


Friday, September 27, 2019 - 03:26 am Click here to edit this post
I imagine it's rather complicated, but what's your "recipe" for waging war?


Friday, September 27, 2019 - 09:16 am Click here to edit this post
will we be able to take the population of the c3 ? for our main countrys


Friday, September 27, 2019 - 09:28 am Click here to edit this post
Khome: the strategy that he uses is in the beginner forum and is called: 2019 Guide for Ground Based C3 attacks.

He just scales it up A LOT and i do mean a LOOOOOOOT


Friday, September 27, 2019 - 03:13 pm Click here to edit this post
Ok, thanks!


Monday, September 30, 2019 - 12:12 am Click here to edit this post
You are welcome. Just give me a heads up when you have 80 countries again. I would love to see an empire of that size :)


Monday, September 30, 2019 - 01:45 pm Click here to edit this post
Will do!


Thursday, October 3, 2019 - 06:40 pm Click here to edit this post
I think that some near future features will make it more interesting to have larger empires.

We have mixed feelings about large empires but decided to have this feature anyway.

also wars may become more popular.

We are writing a document to explain and will publish after the initial partial feature is part of the game, possibly next week.

sorry for being wage but I want to prevent "preemptive" action by players creating an advantage.


Thursday, October 3, 2019 - 06:53 pm Click here to edit this post
Just a thought on wars -what if you lose a war (PVP war) but could still keep your main country or (if having an empire a few countries) but in so doing you would be forced to pay reparations to the winning country. So you would not lose all of your assets just a few or some. Might make more players interested in the war aspect knowing they would not lose everything.

Lord Mndz

Thursday, October 3, 2019 - 07:28 pm Click here to edit this post
Andy, this already sounds interesting:)


Tuesday, October 8, 2019 - 09:20 am Click here to edit this post

Your main country, (your choice which one it is) is war protected (not on FB)
in addition you can use temporary war protection.

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