Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Game Level Restrictions for Building Corps

Topics: General: Game Level Restrictions for Building Corps

John Galt

Monday, October 21, 2019 - 10:02 pm Click here to edit this post
I think that the restrictions on building corps based on your game level should be removed from countries. It seems arbitrary. There are certain corporations that I want to build, but I cannot at the moment because my game level is too low. It's annoying having to shuffle cash around to different countries to meet the cash requirement to move up in levels. Is there a reason for this restriction?

Vladian Enache

Monday, October 21, 2019 - 10:16 pm Click here to edit this post
i think its to provide a carrot with multiple facets for player progression

gives an incetive to expand and grow

ROBERT E LEE

Monday, October 21, 2019 - 10:27 pm Click here to edit this post
yea theres a reason its call lets throw more regulation on something to try and make it popular and it does the total opposite. i can build anything in my enterprise but my countrys nope

another thing that retarded is limiting how many of my enterprise corporations can be in one country , i like to send my corps to good running country's and where i know the president is active but your limited to six eye roll

John Galt

Thursday, October 24, 2019 - 12:40 pm Click here to edit this post
Bump for Andy.

Andy

Friday, October 25, 2019 - 04:13 pm Click here to edit this post
John,
why is your game level low.
You are an experience player. get yourself to game level 6.

We think it is a privilege given to players in higher levels, to build some types of corporations that can also be very profitable.

Instead of making players go up the game levels, you want to pull them down.


Many corporations of an enterprise in your own country is a huge advantage.
many in one country is a high risk for that country.
this is where the limitations come from.

Lord Mndz

Friday, October 25, 2019 - 05:33 pm Click here to edit this post
Hi Andy,

I think what John has in mind that to keep game levels you need to keep weapons and high salary levels which is not profitable so experienced players try to optimize the profit and cannot keep game level high.

E.g. I am now at lvl4 only because I want to build some corporations at level4, if I need to increase it I just move some military and increase salaries. So this is not about being experienced to achieve game levels.

The max I had achieved is 10 but there is no point in keeping it so high, it gives nothing apart from increased costs you pay for army and high salaries.

Maybe you can rethink how all that scales up.

Lord Mndz

Friday, October 25, 2019 - 07:41 pm Click here to edit this post
Maybe it is better instead of war index and salary level measure Military Assets, Corporate Value and population? That would be more accurate.

Will Walker

Friday, October 25, 2019 - 08:47 pm Click here to edit this post
It seems impossible for CEOs to gain game levels, is this intentional?

Anthony King

Friday, October 25, 2019 - 10:15 pm Click here to edit this post
Andy, the problem is, if i purchase the C3 countries for my empire once i reach game level 4, i am scared that the players will conquer my empire with their army to take over what i spent on, is their a way we can prevent this rather than spending on security feature every month which is costly? Thank you.

Lord Mndz

Saturday, October 26, 2019 - 05:37 am Click here to edit this post
Anthony, you need to build an army to protect your empire. This is the one and only free way

John Galt

Saturday, October 26, 2019 - 01:24 pm Click here to edit this post
My game level is low because I use 100% of my cash to fund further growth. The cash requirements for higher game level given the size of my empire suck up a large amount of money that I can be using for more useful things. The highest game level I achieved was 12. I intend to get to game level 6 so I can make some space corporations to help address this huge asset maintenance shortage.

Andy

Tuesday, October 29, 2019 - 09:15 am Click here to edit this post
We consider a player to be a good player if she keeps her country at a high game level.

If you, in this case intentionally, reduce the quality of life of your citizens, we do not think that the privilege of building some types of corporations should be maintained.

We intend the game levels to be a very important measure of good playing and high game levels should be maintained at all times.

Lord Mndz

Tuesday, October 29, 2019 - 06:22 pm Click here to edit this post
I guess this depends on what you want to achieve in the game. For me like John is it very important to have empire well balanced/optimized to get maximum profit and invest in army to fight wars or at least feel powerful.

Daniel Iceling

Wednesday, October 30, 2019 - 11:00 am Click here to edit this post
Andy, John Galt, Lord Mndz,

My biggest problem with the game levels, are that the requirements they have to meet them don't actually lead to making a good nation.

1) Peaceful levels 5 and above require two nations and a CEO. If a player doesn't want to manage multiple countries, and a CEO, they are locked to level 4 maximum no matter how great their nation becomes. It's a hard lock preventing players making "better" rather than "more" countries.

2) The government index requirements, and financial index requirements are high. But there is no Consumption Quality index requirement at all. This means that the only way to reach high levels, is to purposefully over-inflate your indexes to unreasonable levels, and afford it by buying rock bottom quality government products. This causes shortages across markets, and a mis-match between the quality demanded, and the quality of goods produced.

3) Salary index requirements are ridiculously low. Even C3's run 300 wages as standard. Meanwhile, Peaceful game level 13 only requires 280 wages. While requiring completely wasteful indexes like 220 for Transport. This encourages players to waste all their money on getting indexes to levels that have no effect, while paying poverty wages, which results in poor Corp productivity, and further market shortages.

4) Peaceful game level 14 requires an average population of 110 million per country. Even though the GM's have already said that the birth rate system is designed to lower your population below 100 million. So people are being required to break the birth/death mechanics, and create unstable demographic imbalances, to meet the requirement.

5) Peaceful game level 12 requires at least 7 countries. But the game causes rolling revolts when an empire has 7 countries, to prevent blobbing. The Game Level mechanic actively encourages players to trigger the revolt mechanic.

All together meeting the requirements for game levels, will cause you to create an empire based on poverty wages, appallingly poor quality government product consumption, dangerous overpopulation, constant revolts from over-expansion, and contribute to the already large shortages in world market.

I'm all for game levels, but the requirements for those levels need to lead players to make good countries, that help balance the world. Instead of leading them to create unstable poverty nations, that drain products out of an already under-supplied market.

Signed President of DanNation on LU

Andy

Wednesday, October 30, 2019 - 12:55 pm Click here to edit this post
The high game levels earn you many gold coins and are not needed when you build corporations.

The lower game levels, up to 6 are easy to reach and require some knowledge to achieve the index levels.

These players get an advantage and are able to build some types of corporations others cannot.

you can perfectly live with lower game level and be profitable.

There are different players, different objectives and multiple kinds of advantages, depending on your choice.

the natural materials added another way, independent of game levels.

and btw, not everyone does everything to be able to build an army.

Anthony King

Wednesday, October 30, 2019 - 04:18 pm Click here to edit this post
just like me, i cant even build an army so i play peaceful mode.

Lord Mndz

Wednesday, October 30, 2019 - 05:58 pm Click here to edit this post
As I play on FB i suppose that building army and supporting it is my main objective. Maybe i am not the best president for my people but at least they are more or less safe.

Daniel Iceling

Wednesday, October 30, 2019 - 10:45 pm Click here to edit this post
Andy,

Game level 4 is easy to reach. Game level 6 is locked behind a requirement to build an empire. Something I have no interest in doing. It would just require me to log in to multiple nations every day, and repeat the exact same processes that I already do with my current one. That would make the game tedious instead of interesting.

That is why even though I even though I meet all the index requirements for game level 9. I'm permanently Game level 4. No empire building = permanent lock on building all Corps in levels 5-6. Which in turn is why the Space industry suffers such extreme long term shortages. Only players that want to build empires are allowed to open them.

Currently there are only 9 players on LU that meet the level 5-6 requirements, and only 5 non GM players that are Game level 6. Not all of them are interested in building and managing space products. So only a handful of players, have to supply the entire shuttle demand. The rest of us can't do anything to help, because of the empire building requirement. This isn't working.

Signed President of DanNation on LU


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