Simcountry
Forum General W3C - Natural Resources

W3C - Natural Resources

A
Andy

All worlds
22 Oct 2019 11:23Link
We have introduced a system for Natural Resources.

Until today, you could set up corporations to produce any natural resource in your country.
Mining was possible for all natural resources, unlimited and the corporations could produce for ever.

We have now introduced a new system to manage such resources.

Natural resources now appear randomly in countries. You may have
a lot or none at all. New resources are discovered from time to time.

When you have a certain resource you can start a corporation to mine the resource and produce the products.

The quantity of a natural resource in each location is a known and it is limited. The corporation producing it will close when the resource has been depleted.

The natural resources page is added. The link is on the country header page, under the Indexes button.

You can see the natural resources in your country.
You can see what other countrie
A
Andy

All worlds
22 Oct 2019 11:44Link
Please read what we published.

This message is an error that will disappear in several hours.

No corporations will be closed.

The message already disappeared on Kebir Blue.
It will disappear on all other worlds at about 11:00 am EST.
A
Andy

All worlds
22 Oct 2019 11:50Link
I removed a comment here that was based on a misunderstanding and an error in the new functions.


No corporations will be closed.
Please disregard the message showing next to raw materials corporations.

We will run an extra month shortly and hope to get rid of these messages even earlier.

We expect some raw material corporations to start depleting their existing resources in about 3 months.
A
Andy

All worlds
22 Oct 2019 11:54Link
The natural resources system will probably require players to cooperate more and make sure their industry receives the materials it needs.

Others may decide to change the mix of corporations they have and have a very long preparation time to do so.

We also think that some may increase the size of their empires by war or by purchasing a country for a ten times lower price and make sure they have more natural resources.
L
Letsie

All worlds
22 Oct 2019 11:56Link
Wow... This is pretty huge.

On the one hand I really like this change. It will ad a feeling of realism that I really like.

I think that a lot of players are going to dislike this change. I personally know several players that have hundreds if not thousands of mining corporations. They wil feel... screwed...


Are the prices of these products also going up?
V
Vladian Enache

All worlds
22 Oct 2019 12:02Link
then raise the cap for no of countries regarding rebelion problems

"The quantity of a natural resource in each location is a known and it is limited. The corporation producing it will close when the resource has been depleted. "

who would build such corps that run out of materials and close after they costed a ton to upgrade ? especially when corps run for years at negative profit till they upgrade
A
Andy

All worlds
22 Oct 2019 12:03Link
The price of mining products will increase much higher if there are large shortages. The top level for pricing is already increased.

These corporations will become major money makers.

For those who have them now, it is good news. They will make more profits.

Any depletion of resources will take months to materialize.

For players who said they have nothing to do, this is a new dimension to Simcountry that will add all kinds of dynamics, potential war, search for resources and extra rewards.

For those not interested, it will remain possible to purchase what they need.
V
Vladian Enache

All worlds
22 Oct 2019 12:06Link
all products have factored in supplies in chain from natural resources

prices for natural resources up, other products stay the same, guess what happend with all the corps (as all of them have natural resources in their supply chain) in simcountry

and basically whoever had such corps 1000's of them in their CEO now practically prints free trillions

however you facet it, this is bad
A
Andy

All worlds
22 Oct 2019 12:09Link
Vladian,
your comment on the rebellions makes sense, I will look into it.

The natural resource corporations are going to be very very profitable. They will also last 90 to days to 2.5 years to deplete. The average is 5 months.

We will make sure the parameters are set in a way that will make it worthwhile to own them.

The situation where everyone could produce anything without a limit was too simplistic.
A
Andy

All worlds
22 Oct 2019 12:12Link
A very pessimistic view Vladian.

You can just keep buying these products on the market.
The price will be higher but we will not let corporations become less profitable.

people who make the effort, find these materials and produce them will make more profits.

The resources game is open for all.

I resources become really hard to find, countries will "discover" more natural resources.
A
Andy

All worlds
22 Oct 2019 12:14Link
If you think about it for a minute, you immediately understand that we could not announce this before it is implemented.
V
Vladian Enache

All worlds
22 Oct 2019 12:17Link
there are shortages of everyting, including mining products

if the max prices for those increased then the profits for all other type of corps in simcountry decreased
L
Letsie

All worlds
22 Oct 2019 12:18Link
Andy, you are right that you should not have announced this in advance. That would have been even worse.

This could also become a reason for war. Especially for rare materials like uranium. Like I said before, I really like this.
L
Lord Mndz

All worlds
22 Oct 2019 12:22Link
Very much looking forward to try this out! It is interesting to understand this new dynamic and see how to best use it.


I think it also makes sense to improve functionality which allows to change corporations from one type production to another. I image that players will be building and closing much more corporations than today. One of the options is here:

Promote of changing corporation type
V
Vladian Enache

All worlds
22 Oct 2019 12:30Link
A
==============

instead of rising the max price for mining that makes all other corps less profitable

better would have been to increase base production of mining corps. this would lower shortages and also dont affect profitability ofall other corps

B
===============

even if a corp runs 20 months at big profit , when you close it, if you dont get back the cash in it + value of supplies, you lose money.

so i still dont see why would you build such corps now.

and also that is very disconnected from the existing CEO mining corps that run magically.

solutions would be:

a) dont change max price, increase base production for mining corps
b) make closing a corp refunding all cash in it + value of supplies in it
c) give all CEO's 1 product change per mining corp to other class of products
d) make exsiting CEO mining corps to follow same rules as
A
Andy

All worlds
22 Oct 2019 12:31Link
Vladiam,

You are right.
we know that. The math is simple.

We will however, increase (again) the profitability of all corporations to make sure they remain at least at the same level of profitability.
L
Lord Mndz

All worlds
22 Oct 2019 12:35Link
oil

Does this mean I can build 4 Oil corporations?

Would it be possible to add value in SC money of these resources?

resvalue
V
Vladian Enache

All worlds
22 Oct 2019 12:39Link
price increase also has some other effects, who had stashed mining products ....

much simpler to make them more profitable by increasing output and not changing prices , that has a domino effect and some collateral issues like the one above
V
Vladian Enache

All worlds
22 Oct 2019 12:53Link
i see CEO corps now have around 1000 months worth of mining resources on counter left

this mean when that qty reaches 0 they will close ?
A
Andy

All worlds
22 Oct 2019 14:15Link
Lord,
Every line is one corporation you can build.

Vladian,
the quantity produced each month is subtracted from the "remaining" quantity.

you get a warning when nearly depleted.

They close when quantity goes under zero.
J
John Galt

All worlds
22 Oct 2019 15:19Link
Vlad when corps close for any reason, the cash is deposited the following month. You can see it in cash log. This happens for natural disasters, war, or even your own close requests.
J
John Galt

All worlds
22 Oct 2019 15:36Link
This seems like an interesting change. It will take some adjustment but I think it is going to be good for the game. I have around 900 oil corps on LU and another 900 on FB. I will be losing many corps, but I will adapt and overcome. I would be shocked if anyone will be losing more than me haha.

Change is good for the game. This will be fun. I am looking forward to the increased profitability before my sweet sweet oil corps are taken from me.
A
Andy

All worlds
22 Oct 2019 15:40Link
I think that the error messages in corporations are now all gone.

I hope this misunderstanding is over.
no corporations were closed.
J
John Galt

All worlds
22 Oct 2019 15:42Link
Andy corporations that do not require natural resources still show the natural resources section in their corporation page. It lists the resources available as 0. This may confuse players. Could it be changed to say "unlimited" or something to that effect. Or just remove it entirely from corps that do not require it.
J
John Galt

All worlds
22 Oct 2019 15:53Link
Found a bug. If you put a build request for a corporation that uses natural resources and then you cancel it, the resources disappear from your country.