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Lord Mndz
All worlds
30 Nov 2019 09:50Link
Hi All,
There have been many discussions about war levels recently. Some say remove them, some believe this is good.
I wanted to share my view on war levels in Simcountry.
First of all, we need to understand what would the war levels mean to players. For me the most important thing is scalability - with each higher war level player needs to become more stronger, wiser, has less costs and is more responsible toward weaker players:
WAR experience
Player get more war experience by achieving higher war levels. At some point it means starting PVP.
Military power
Player becomes stronger with every new war level he achieves. This encourages to compete for them all the time. Being stronger means having more free of support units, being able to upgrade them to higher quality, have higher military spending budgets and have decrease
There have been many discussions about war levels recently. Some say remove them, some believe this is good.
I wanted to share my view on war levels in Simcountry.
First of all, we need to understand what would the war levels mean to players. For me the most important thing is scalability - with each higher war level player needs to become more stronger, wiser, has less costs and is more responsible toward weaker players:
WAR experience
Player get more war experience by achieving higher war levels. At some point it means starting PVP.
Military power
Player becomes stronger with every new war level he achieves. This encourages to compete for them all the time. Being stronger means having more free of support units, being able to upgrade them to higher quality, have higher military spending budgets and have decrease
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ROBERT E LEE
All worlds
30 Nov 2019 11:00Link
we should still be able to take c3 country's at war lvl 3 evan if just for a short term for strategic purposes that we cannot is bull shit
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Lord Mndz
All worlds
30 Nov 2019 11:18Link
Rob - taking C3 at war lvl 3 is a bit different topic. Of course you should be allowed to do that.
My idea is to change the below situation

My idea is to change the below situation

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John Galt
All worlds
30 Nov 2019 13:46Link
Mndz I really like this idea. One suggestion, I think any conquest of a player country should drop your war level by 1 point, regardless of who is higher in war level. Annexation is a big deal in the real world and anyone who annexes should be punished somehow by the international community. Dropping a war level seems like a good way to do it especially if there are big advantages to higher war levels as you have suggested. I want to see more limited wars that end in destruction but not conquest.
This would be great on FB in combination with everyone bumping to WL3. I think on other worlds not many people will choose to come above WL3 despite this suggestion.
This would be great on FB in combination with everyone bumping to WL3. I think on other worlds not many people will choose to come above WL3 despite this suggestion.
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Lord Mndz
All worlds
30 Nov 2019 14:09Link
I want war to be some casual thing which is most fun element in the game and also most destructive as it causes players to leave(AS IS). Without war you will not get experience, best experience is gained during PVP wars, but that should not lead to the annexation of the countries.
Currently there are no benefits that players could lose and would be in this way discouraged from annexation. I have proposed a population booster some time ago which would do that and also with this war level proposal I think would create much different game. W3C now are afraid to release war limitations too much and this is logical as they are protecting players, they need to do that, they also protecting experienced players from losing eveything, which is also good. In the future if my proposal is implemented, the game would promote war as super great game experience but would strongly discourage from occupation, so war limitations could be used with completely
Currently there are no benefits that players could lose and would be in this way discouraged from annexation. I have proposed a population booster some time ago which would do that and also with this war level proposal I think would create much different game. W3C now are afraid to release war limitations too much and this is logical as they are protecting players, they need to do that, they also protecting experienced players from losing eveything, which is also good. In the future if my proposal is implemented, the game would promote war as super great game experience but would strongly discourage from occupation, so war limitations could be used with completely
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John Galt
All worlds
30 Nov 2019 14:57Link
Also annexed countries should be plagued by rebellions for around 20-30 game years and player must maintain a high defense index in the country to reduce the effect.
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Lord Mndz
All worlds
30 Nov 2019 16:29Link
Sure, many things can be added. The most important is to add bonuses as well, not limitations alone.
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dubletar
All worlds
30 Nov 2019 23:25Link
I actually agree with this idea.
In the real world, especially the modern one, there is a real price to pay for annexing a country. Look at Russia with Crimea (personal feelings aside). Annexation is disruption to national heritage, culture of the populace, and sends a dangerous message around the globe.
Russia is forced to deal with the ramifications of their actions, war/skirmishes that continue, rebellion, financial sanctions on government and individuals, and geopolitical losses for such a small territory.
Also, this solution mimics situations around the world, though not entirely. Look at the European continent and all the wars fought over lands and boundaries. At times the British reigned, at times the french, the spanish, the german, but they still have their lands, even during the many times of their respective rise to power and following demise.
I believe Mndz's suggestion can turn SC into a game t
In the real world, especially the modern one, there is a real price to pay for annexing a country. Look at Russia with Crimea (personal feelings aside). Annexation is disruption to national heritage, culture of the populace, and sends a dangerous message around the globe.
Russia is forced to deal with the ramifications of their actions, war/skirmishes that continue, rebellion, financial sanctions on government and individuals, and geopolitical losses for such a small territory.
Also, this solution mimics situations around the world, though not entirely. Look at the European continent and all the wars fought over lands and boundaries. At times the British reigned, at times the french, the spanish, the german, but they still have their lands, even during the many times of their respective rise to power and following demise.
I believe Mndz's suggestion can turn SC into a game t
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Letsie
All worlds
01 Dec 2019 06:45Link
@mndz
I really like the idea. People want positive reinforcement for their actions and your system would provide it. I think that the numbers would require some tuning because the higher lvl players will become almost unbeatable with those bonuses, but the idea is good.
@Dubbletar,
I think that you raise a lot of good and interesting points. I don't agree with all of them but they are interesting. Do you think the basics of the idea that mndz has suggested has some merit?
I really like the idea. People want positive reinforcement for their actions and your system would provide it. I think that the numbers would require some tuning because the higher lvl players will become almost unbeatable with those bonuses, but the idea is good.
@Dubbletar,
I think that you raise a lot of good and interesting points. I don't agree with all of them but they are interesting. Do you think the basics of the idea that mndz has suggested has some merit?
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Lord Mndz
All worlds
01 Dec 2019 07:23Link
Adam,
It will still be possible to take over some countries, but this process will be balanced. The worst is when countries are taken and then dropped. If some player really wants to take country from some other player he will sacrifice his war levels and will take the country, but he will not drop it - and he will not take them all. When player will max out his empire, he will no longer need more countries, so he will fight against other strong and weaker players to get additional bonuses, like population boost and higher war level. That will be a clean war, which will eventually become casual war.
Also I think process of abandoning the country should be changed. Instead canceling it the first mandatory step would be to place country on the market so other people could buy it for GCs. Only if no one is interested then country could be reset.
It will still be possible to take over some countries, but this process will be balanced. The worst is when countries are taken and then dropped. If some player really wants to take country from some other player he will sacrifice his war levels and will take the country, but he will not drop it - and he will not take them all. When player will max out his empire, he will no longer need more countries, so he will fight against other strong and weaker players to get additional bonuses, like population boost and higher war level. That will be a clean war, which will eventually become casual war.
Also I think process of abandoning the country should be changed. Instead canceling it the first mandatory step would be to place country on the market so other people could buy it for GCs. Only if no one is interested then country could be reset.
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dubletar
All worlds
01 Dec 2019 16:39Link
Hey, like I said, I think it's a good suggestion.
I just think all of this is Band-Aids covering up a bad feature in the game.
The game isn't fun and is dead, not because of people being attacked and raided. In the past, the game thrived without many of the limits on population and resources, that made it easy for a player to grow an empire.
Now, there's limits on population, limited war, limited economy. The vast majority of player interaction is declining, because what's the need when there's no fear of war, you just sit and focus on the economy.
This game is much more boring than it used to be.
I just think all of this is Band-Aids covering up a bad feature in the game.
The game isn't fun and is dead, not because of people being attacked and raided. In the past, the game thrived without many of the limits on population and resources, that made it easy for a player to grow an empire.
Now, there's limits on population, limited war, limited economy. The vast majority of player interaction is declining, because what's the need when there's no fear of war, you just sit and focus on the economy.
This game is much more boring than it used to be.
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hodgpodg5490
All worlds
01 Dec 2019 19:57Link
Wow you put effort into this post. I think these are great ideas.
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Johanas Bilderberg
All worlds
02 Dec 2019 01:46Link
I appreciate the effort and I agree with your suggestions. PVP should be fun.
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Lord Mndz
All worlds
04 Dec 2019 14:15Link
Andy, what is your opinion on this?
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Lord Mndz
All worlds
06 Dec 2019 23:14Link
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The_Wicked_Lady
All worlds
07 Dec 2019 05:59Link
I am VERY impressed with Mndz' presentation skills! Beautiful work!
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Lord Mndz
All worlds
07 Dec 2019 08:58Link
Thanks @Wicked_Lady
I believe the only way to present complex ideas is put them in to some visuals.
I believe the only way to present complex ideas is put them in to some visuals.
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Lord Mndz
All worlds
09 Dec 2019 14:41Link
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