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C3's and natural resources

Topics: General: C3's and natural resources


Saturday, December 7, 2019 - 12:17 pm Click here to edit this post
Are C3's building mining corps?

I looked at the C3's in my region and there's about a hundred new corps.
Not one of them was mining even though there is 8 to 12 resources available
in each country and all mining products have a shortage.

On WG some products have had hundreds of corps added but the number of mining corps is steadily decreasing.

Are the GM's leaving it up to the players to supply the worlds with mining products?

John Galt

Saturday, December 7, 2019 - 06:49 pm Click here to edit this post
I have not noticed any C3s build them.


Saturday, December 7, 2019 - 09:01 pm Click here to edit this post
Natural resources update is trash.


Monday, December 9, 2019 - 10:50 am Click here to edit this post
I'll have to double check this but I'm fairly certain they don't. Neither can free players.


Monday, December 9, 2019 - 09:19 pm Click here to edit this post
If the C3s don't build them they need to IMHO they need to build whatever there is a short of. whatever that may be. Conversly if there is an excess they need to be the ones to close corps. I'll leave the debate on free players to others

John Galt

Monday, December 9, 2019 - 10:46 pm Click here to edit this post
C3s not building mining corporations is a HUGE oversight. If players are limited to only a few deposits, how on earth did you guys expect this to work?

PVP is impossible due to war levels. Also most players tap out their resources, so PVP wouldn't net any additional resources anyway. C3 wars get harder after each war, and eventually become impossible. So that is not a viable long term way to obtain more resources. What other mechanism is there in place to get more natural resources? I can't think of any except buying countries for 30 gold.


Tuesday, December 10, 2019 - 04:04 pm Click here to edit this post
That is not good if C3's are not building natural resource corps. I have heard free players (which I am guessing make up a sizable proportion of the player base) can't build natural resource corps either. There is not enough of the (paying) player base to keep all natural resources at a stable and sustained level. No wonder why so many of my corps have shortages on all the worlds. The only way to keep natural resources at an acceptable level, is as John Galt says to keep buying C3 countries, but then you run into having a large empire which can present it's own set of problems. (Though I do think the Natural Resources is a good idea, I think it needs a bit more fine tuning to get it to work properly).


Tuesday, December 10, 2019 - 06:15 pm Click here to edit this post
most players can easily take over several C3 countries and it happens.

some are buying them and contract the raw materials.
there are some C3 countries with a lot of natural resources.

Over time, the price of raw materials will increase.
We might allow a very small number of such corporations to be built in C3 countries.

Such corporations will become highly profitable.

If free members can build them everyone will create a second and third etc. accounts, build Natural resource corporations and abandon the account.

Natural resources corporations increase in value and make their owners richer. This is different from the previous model where such resources were everywhere and the corporations were not important.

Lord Mndz

Tuesday, December 10, 2019 - 07:22 pm Click here to edit this post
I think mining corporations should be by far most profitable corporations as they are limited and require much effort to get them. Currently many other corporations are more profitable and more easy to get. I recommend to increase production output for all mining corporations to 5-10 times of the current output, - that will help with the shortages and also with profitability. 7-10B profit per month would be something worth considering, while current 1-1,5B is nothing special to put so much effort to .


Tuesday, December 10, 2019 - 08:43 pm Click here to edit this post
The mining corporations are limited by the remaining mining capacity.
we will allow the price to increase more and profitability will improve.

also, the interventions are now around 5%.

If nothing changes, they will increase more.

Daniel Iceling

Wednesday, December 11, 2019 - 06:08 am Click here to edit this post
Well that explains a lot. Only active Premium Presidents can build Mining Corps. There are only so many Premium Countries on each world. Even if they could each build as many Mining Corps, of whichever type they wanted, there would probably still be big shortages.

If this is the intended model long term. Then each Mining Corporation is going to have to produce a lot more resources per month, and make a lot more profit per month. Right now, we simply need too many of them, for only Premium Presidents to supply the whole planet.

Speaking for myself. I have 26 Mining Corporations from before the natural resources update. And 7 deposits in the ground, from resource spawns. I'd need to get another 21 natural resource deposits, to even be able to maintain my pre-update production, after my original Corporations deplete.

Also, if you want us to build as many Mining Corps as we can. It would probably help to reduce their worker requirements. Like you did with Defense/Offense Corps. Currently, a Mining Corp uses a lot of workers, this is a deterrent to building them.

Signed President of DanNation on LU

Lord Mndz

Wednesday, December 11, 2019 - 07:16 am Click here to edit this post
Only rising market price is not enough.. This is what needs to be done right now:

  1. Increase production output by 5 times at least, when current companies working without resources will be closed down(100 days)
  2. increase market price of mining products
  3. reduce worker requirements for mining corporations
  4. Increase deposits under ground - still only a single corporation can use them, so this is more or less a choise for how long you want to allow people to have these corporations before finding new resources to mine
  5. reduce usage of mining products across corporations and countries

I think this is really great upgrade, but it needs few adjustments as with current number of players and profitability level of these corporations it is not encouraging enough.


Wednesday, December 11, 2019 - 01:01 pm Click here to edit this post
let us take c3s at war lvl 3 with out raising war lvls and im sure we will be happy to build natural resources corps. some people are at to high of a war lvl to take new country's . YOU can do that or just continue your denial and stubbornness and continue to strangle the game


Wednesday, December 11, 2019 - 01:10 pm Click here to edit this post
I think the concept of this is good but it does need some work.

The unemployed miners are being sent to the fields and factory floors causing huge surpluses in most products.
With the high cost of natural resources and the surplus of other products any corp that uses mining products is loosing lots of money.
The lack of active premium players and the limited resources in their countries means there must be a daily infusion of mining products from the game gods.

These thoughts are similar to what other players said, the difference is that for each increase there should be a decrease.

Possible improvements could be:

Reduce the number of workers in mining and increase the number in other products. Increase production in mining and reduce it in other products. Reduce the demand for mining products and increase it for others.
All of these would need to be done without affecting pricing.

Increase the available resources in premium players countries many times or have them replenished shortly after they are used.

Have C3's build mining corps during a reset using half of their resources.


Wednesday, December 11, 2019 - 03:54 pm Click here to edit this post
Here are some ways we can fix these issues :
1. Give free members authorizations to build mining corps. However you can limit the number of corps that free members can build at any one time. Once those corps closes then they can open other corps again. Due to more free members in this game than premium members it will ensure more popularity of the game as well as increase natural resources in the Global Market.
It is highly unlikely that free members can open up more accounts to create these corps. You can track every account through IPs from where they are logging. IDs with same IPs can be blocked.

2. Increase the total quantity of resources in every deposit that you have created / will create in future by a factor of 10x/50x/100x . This is because it will ensure that the deposit corp will remain active for some more time instead of going down after 100 days or so.This will give the Presidents a little more breathing space to think of other things instead of only searching for resources.

3. The total number of resource deposits per country should be a little more realistic. In reality countries don't have 10/ 12/ 15 resource deposits max in their territories. You will find hundreds or even thousands of resource deposits present in every country big or small.What you can do is make the resources a little more specific to countries. For example one country may be more rich in Oil and Platinum , while another may be rich in Gold and Iron.It will ensure trading is done across Countries as there would be demand for many different resources in every country.

4. Have a fixed timeline of a month or so after which new resources gets discovered in every country. This will reduce tension between players and you will not loose your popularity.

5. If C3s are not going to build Mining Corps as per your plans an you want players to buy C3s, you need to make them more lucrative so that real players would buy them. Their resource deposits should run in hundreds at least for real players to buy them with GCs. Also, if at least some free players are building a few mining corps within restrictions it will ensure flow of more natural resources in the Global Market. Premium players would be the most benefited from this as they have the max number of corps of all types.

This upgrade was real great, but these changes are required to make the Global Economy run else people may get frustrated in the long run.Still there would be a huge shortage and prices will remain very high as it is highly unlikely that many of the premium players or free players are going to open mining corps at random. Hoarding of resources by some players (definitely) will hyper inflate Global prices.

Daniel Iceling

Thursday, December 12, 2019 - 04:08 am Click here to edit this post

One way to balance production and consumption would be...

Increase the price of Mining Products, but reduce there usage by the same amount.
IE, increase Mining Products Base Price by 5%. At the same time, for each Corp that uses Mining Products as an input, reduce it's monthly requirement for Mining Products by roughly 5%.

This would allow Mining Corps to be more profitable, encouraging their construction. Without causing products that use require mining resources as inputs, to lose money. Also, there would be no need to adjust the price of other goods, because their total costs would be stable.

Additionally, it would help the market balance, since each price increase, would also come with a demand drop. This would help to model the way in which price increases, cause companies to increase efficiency, recycle materials, and cut down waste.

If you did this enough times, the market would stabilize. Either because Presidents built more Mines, or because demand decreased to match supply.

Signed President of DanNation on LU


Thursday, December 12, 2019 - 03:03 pm Click here to edit this post
Thanks for the many ideas.

We will need some changes to reduce the shortages long term.

Some of the conclusions here are not based on the real numbers.
there are some surpluses, temporarily, but these are not caused by miners working for other corporations.

There are consequences to each change.
as I said before, free members cannot build these corporations or we will have many fake accounts.

we will improve this, short term and longer term.
It will take some changes that depend on upgrades and some that can take place without an upgrade.

Another process taking place, and having an influence on the market, is in C3 countries.

C3 countries had a population that exceeded the targets and are shedding some.
C3s consequently had too many corporations, many producing at very low levels. a new player could get into direct trouble, having 15M population and 50 corporations all loosing money.

We force C3 countries to either go to 100% production or close some corporations that produce products that are showing oversupply.

They also do not build corporations if they do not have enough workers to run these corporations.

we will keep you updated.

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