Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Quality & Price Cap

Topics: General: Quality & Price Cap

John Galt

Sunday, March 8, 2020 - 02:51 pm Click here to edit this post
Can we please remove the cap placed on maximum output quality for corporations. Right now I believe state corps are capped around 270 output, private CEO 303, and public corps 330ish. This essentially means that there is no point ordering supplies at anything higher than 215-220 quality.

Also, the game has a hard cap on sale price for any product. Nothing can exceed the price of around 295 quality. If I buy a 330q product from the market and a 300q product, they both cost the same. Similarly, if I sell a 450q weapon and a 300q weapon, they get the same sale price. This makes no sense and should be corrected.

If you make those above changes, you will also need to fix this: if you set your corporations to order supplies higher than around 230-240q, it will just start purchasing at "any" quality despite your setting. I don't remember the exact threshold where this happens as it was something I discovered last year, but it is definitely a bug that would need to be fixed if the caps are removed.

Something like this would actually make common markets useful because players would be able to really push their output quality high, and then use it as the new inputs to fuel even better production. There would actually be a benefit to your profits if you could produce everything you need for your own corporations.

I still think the max quality that a player can order from the world market should be 330 however, so that players who want more than that will have to use contracts between themselves and other players. It will be a good form of player interaction.

Lord Mndz

Sunday, March 8, 2020 - 06:13 pm Click here to edit this post
I agree this is biggest overlook(I believe it is) in this game at economy side.

The whole economy game around quality concept is now messed, selling and buying strategies are worthless.

Probably max price is only set to 300, when in theory you could sell 400 or 500 depending on market situation and high quality of production. If max quality of an item is 450 so then the max price should be at least 450.

ROBERT E LEE

Sunday, March 8, 2020 - 07:31 pm Click here to edit this post
i agree with john

HAIL THE PINKTATOR
LDI
ROBERT E. LEE

Daniel Iceling

Monday, March 9, 2020 - 12:06 am Click here to edit this post
John Galt, Andy,

The max price limit, that means both 300Q and 330Q goods, get sold for the same price. Definitely needs to be raised. Now that people can easily order at 330Q, the cap is distorting markets. As well as preventing Truly Public Corporations from getting paid properly, for their 330Q goods.

Raising Max Quality is harder. Yes it would let people buy higher quality supplies, but who is going to buy the higher quality outputs?
For example, it's already normal to buy medical supplies at 120Q, but produce them in State Corporations, at between 220-270Q, a gap of over 100 quality points.
If the output quality could go higher, then the gap would get even wider. We need a more creative solution to the problem, I'm just not sure what it is yet, haha.

John Galt

Monday, March 9, 2020 - 01:44 pm Click here to edit this post
If there was no cap on produced quality I would buy the higher quality products to use as inputs. I would also start a common market to try to meet all my corporation supply needs with very high quality goods to produce even higher stuff.

Daniel Iceling

Tuesday, March 10, 2020 - 02:37 am Click here to edit this post
John Galt,

Yes, but who would buy the final outputs? You'd have government goods being produced at hundreds-thousands Quality level, no one would be buying them.


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