A
Andy
All worlds
12 Mar 2020 14:44Link
Military Units
More balancing of military units.
some are smaller, many more are now larger.
Also some weapons were tuned.
Nuclear weapons are now more effective.
the aim is to create more balance between defensive and offensive weapons.
Weapon and Ammunition Pricing
we keep increasing the cost of nuclear weapons while the cost of defense is declining.
some offensive weapons slightly increased in price.
The Score
The computation of the score is updated again.
Changes are not very large and the score will probably decrease a bit for all countries.
The changes include an increase in the weight of game levels and the welfare index. The score includes the (welfare index - 100) * 50.
Each point increase in the welfare will increase the score by 50 points.
The welfare index depends on all the basic indexes, salary levels etc.
Other indexes are in fact
More balancing of military units.
some are smaller, many more are now larger.
Also some weapons were tuned.
Nuclear weapons are now more effective.
the aim is to create more balance between defensive and offensive weapons.
Weapon and Ammunition Pricing
we keep increasing the cost of nuclear weapons while the cost of defense is declining.
some offensive weapons slightly increased in price.
The Score
The computation of the score is updated again.
Changes are not very large and the score will probably decrease a bit for all countries.
The changes include an increase in the weight of game levels and the welfare index. The score includes the (welfare index - 100) * 50.
Each point increase in the welfare will increase the score by 50 points.
The welfare index depends on all the basic indexes, salary levels etc.
Other indexes are in fact
J
John Galt
All worlds
12 Mar 2020 17:27Link
Good changes except for the army unit changes. Andy you have made air defense even more impossible than ever before. By increasing air defense wings to 500, and interceptors wings to 500, you are looking at air defense responses of 1500 helicopters and 1500 interceptors. By simultaneously decreasing the size of offensive wings, the balance is very skewed toward defense now.
L
Lord Mndz
All worlds
12 Mar 2020 18:24Link
I think that increasing migration is very bad idea as countries are fighting against corona virus.
D
dubletar
All worlds
12 Mar 2020 19:38Link
XDDDD
D
Daniel Iceling
All worlds
13 Mar 2020 08:45Link
John Galt,
This is far outside my area of expertise, so correct the bits I get wrong/fill in the blanks...
On the Defense...
One Defensive Wing responds from the country that is being attacked.
One Defensive Wing responds from the country's Federation.
There are 500 Interceptors or Helicopters in a Defensive Air Wing.
So, that's 1000 Interceptors/Helicopters for the defender.
Where do the extra 500 come from to make it 1,500?
Also, isn't there a 1,000 weapons of the same type limit, in a single battle?
On the Offense...
A Long Range Division, can have upto 1,300 Offensive AA Batteries.
An Air Force Attack and Bombing Wing, can have 650 Fighter Planes.
So that is 1,000-1,500 Helicopters, vs, 1,000-1,300 Offensive AA Batteries.
Or 1,000-1,500 Interceptors, vs, 650 Fighter Planes.
With the exception of the smaller number of Fighter Planes, there doesn't seem to be
This is far outside my area of expertise, so correct the bits I get wrong/fill in the blanks...
On the Defense...
One Defensive Wing responds from the country that is being attacked.
One Defensive Wing responds from the country's Federation.
There are 500 Interceptors or Helicopters in a Defensive Air Wing.
So, that's 1000 Interceptors/Helicopters for the defender.
Where do the extra 500 come from to make it 1,500?
Also, isn't there a 1,000 weapons of the same type limit, in a single battle?
On the Offense...
A Long Range Division, can have upto 1,300 Offensive AA Batteries.
An Air Force Attack and Bombing Wing, can have 650 Fighter Planes.
So that is 1,000-1,500 Helicopters, vs, 1,000-1,300 Offensive AA Batteries.
Or 1,000-1,500 Interceptors, vs, 650 Fighter Planes.
With the exception of the smaller number of Fighter Planes, there doesn't seem to be
J
John Galt
All worlds
13 Mar 2020 12:44Link
You get two wings from federation Daniel and one wing from the country being attacked.
The 1000 limit only applies to attack. There is no such limit for defense.
650 fighter planes vs 1500 interceptors is a futile battle.
1000 navy fighter planes vs 1500 interceptors or 1000 offensive AA vs 1500 helicopters will also be very difficult.
NFP have same damage as Interceptors but a slightly lower hit percentage and fire 3 fewer missiles. Offensive AA have slightly more damage but significantly lower hit rate and also fire fewer missiles. These weapons are completely outclassed.
The entire war game needs to be redone. The actual war engine is great, but all the weapons need to be reworked in my opinion. I dont care either way. I have insane amounts of every weapon so I will be fine no matter what changes they make. The war game is broken anyway.
The 1000 limit only applies to attack. There is no such limit for defense.
650 fighter planes vs 1500 interceptors is a futile battle.
1000 navy fighter planes vs 1500 interceptors or 1000 offensive AA vs 1500 helicopters will also be very difficult.
NFP have same damage as Interceptors but a slightly lower hit percentage and fire 3 fewer missiles. Offensive AA have slightly more damage but significantly lower hit rate and also fire fewer missiles. These weapons are completely outclassed.
The entire war game needs to be redone. The actual war engine is great, but all the weapons need to be reworked in my opinion. I dont care either way. I have insane amounts of every weapon so I will be fine no matter what changes they make. The war game is broken anyway.
D
Daniel Iceling
All worlds
13 Mar 2020 15:13Link
Andy,
How is the migration index calculated?
The tool tip mentions 'welfare', 'wages' and 'employment'.
Is that still accurate?
Is it an average of those factors? Or is it a 'lowest value only', like when calculating Education, Transport, and Welfare Indexes.
If wages factor into Migration Index, does it use 'Industry Salary Index', 'Government Salary Index', or average earnings that include CEO wages?
When it says 'welfare' does that mean Welfare Index? Or Social Security Quality Index?
How is the migration index calculated?
The tool tip mentions 'welfare', 'wages' and 'employment'.
Is that still accurate?
Is it an average of those factors? Or is it a 'lowest value only', like when calculating Education, Transport, and Welfare Indexes.
If wages factor into Migration Index, does it use 'Industry Salary Index', 'Government Salary Index', or average earnings that include CEO wages?
When it says 'welfare' does that mean Welfare Index? Or Social Security Quality Index?
C
Cycrillix
All worlds
13 Mar 2020 18:05Link
Daniel, wages and welfare do calculate greatly. However the recent changes seem to have made salaries more important in the calculations. My migration index has managed to hit a max, 200, likely a result because of my 4000 salary index
C
Cycrillix
All worlds
13 Mar 2020 18:05Link
And yes, that does mean my low level workers are getting close to 200k salaries hahah.
D
dubletar
All worlds
13 Mar 2020 21:04Link
Cyc, then your people can pay for trash pick-up. The complaints of people throwing trash over the border and abducting our goats are mounting. :/
J
John Galt
All worlds
13 Mar 2020 21:17Link
That is a pretty high migration index Cyc! I just had a look at your country though and you only gained 230 migrants this month. It seems like there is still not enough people leaving their countries. Maybe if you change your capital city icon to look like the Statue of Liberty, more people will come haha.
Edit: My country Atlas Shrugged on LU gained 1100 migrants with an index of 63. I wonder if yours is much lower because you are close to the population cap already.
Edit: My country Atlas Shrugged on LU gained 1100 migrants with an index of 63. I wonder if yours is much lower because you are close to the population cap already.
Z
Zentrino
All worlds
13 Mar 2020 22:01Link
Cyc, as the Ruler of the Nevrondona Empire, I am going to need you to keep quiet about that LLW salary. My executives making 25k don't need to know about that.
D
Daniel Iceling
All worlds
14 Mar 2020 01:53Link
John Galt, Andy,
It's not a shortage of people leaving their countries.
It's C3s taking most the migrants.
Most C3s I looked at, received over 500 incoming migrants per game month.
Ideally, C3s should sit at the break even level, where they don't give, or receive migrants.
It's not a shortage of people leaving their countries.
It's C3s taking most the migrants.
Most C3s I looked at, received over 500 incoming migrants per game month.
Ideally, C3s should sit at the break even level, where they don't give, or receive migrants.
C
Cycrillix
All worlds
14 Mar 2020 18:50Link
Hahah. I am sorry, we will pay for the trash pickup!
And yes, Daniel, I identified this problem in an earlier post. There are many migrants, but because of the way migration is calculated, all C3s by default at their current indexes will GAIN immigrants. Therefore, the migration is spread out across thousands of countries instead of countries where immigration would actually be attractive.
And yes, Daniel, I identified this problem in an earlier post. There are many migrants, but because of the way migration is calculated, all C3s by default at their current indexes will GAIN immigrants. Therefore, the migration is spread out across thousands of countries instead of countries where immigration would actually be attractive.
C
Cycrillix
All worlds
14 Mar 2020 19:23Link
Therefore my suggestion is similar to yours--- you are right on the fact that C3s should not get or lose citizens from migration
A
Andy
All worlds
17 Mar 2020 17:54Link
Having 1500 interceptors in the defense is unlikely.
Theoretically possible but nearly never happens.
migration should indeed be stopped as long as the corona virus is with us.
We think that the defense is now a little more serious but losses remain high.
we have always aimed to make the attack more expensive than the defense.
you are probably aware that until recently, defense wings were wiped out with very few losses to the attacking wing.
attack numbers can be >1000.
the numbers depend on the structure of the attack wing and currently, it is possible to eliminate all other weapons and have a wing which is attack airplanes only.
we are planing some more testing in the coming week or two and may tune a bit but the situation as before was way unbalanced.
Theoretically possible but nearly never happens.
migration should indeed be stopped as long as the corona virus is with us.
We think that the defense is now a little more serious but losses remain high.
we have always aimed to make the attack more expensive than the defense.
you are probably aware that until recently, defense wings were wiped out with very few losses to the attacking wing.
attack numbers can be >1000.
the numbers depend on the structure of the attack wing and currently, it is possible to eliminate all other weapons and have a wing which is attack airplanes only.
we are planing some more testing in the coming week or two and may tune a bit but the situation as before was way unbalanced.
A
Andy
All worlds
17 Mar 2020 18:18Link
The migration index:
depends on the welfare index, the business index and the social security payment level.
there are more small factors but with little influence.
I will check the tool tip and update if needed.
The max is indeed 200 and will be increased with the next game update.
We were tuning the numbers of migrants and will increase it to higher levels, depending on a migration index that has a wider range than before.
I am surprised by the numbers of immigrants you see in C3 countries and will look into it.
depends on the welfare index, the business index and the social security payment level.
there are more small factors but with little influence.
I will check the tool tip and update if needed.
The max is indeed 200 and will be increased with the next game update.
We were tuning the numbers of migrants and will increase it to higher levels, depending on a migration index that has a wider range than before.
I am surprised by the numbers of immigrants you see in C3 countries and will look into it.
L
Lord Mndz
All worlds
17 Mar 2020 18:39Link
Hi Andy,
Attack number can be max 1000 and it doesn't matter if you have 1500 weapons of the same type readdy in the unit. I am glad to hear you will test it.
This is the main reason why we have been asking to add more weapons to the units, not to increase the power of the unit but to decrease number of clicks.
Mndz
Attack number can be max 1000 and it doesn't matter if you have 1500 weapons of the same type readdy in the unit. I am glad to hear you will test it.
This is the main reason why we have been asking to add more weapons to the units, not to increase the power of the unit but to decrease number of clicks.
Mndz
A
Andy
All worlds
17 Mar 2020 19:04Link
The testing is meant to see the balance between attack and defense units.
on migration:
we think that migration numbers in C3 countries should be lower.
an example of high migration numbers in a C3 country is welcome.
on migration:
we think that migration numbers in C3 countries should be lower.
an example of high migration numbers in a C3 country is welcome.
L
Lord Mndz
All worlds
17 Mar 2020 19:49Link
I am happy to see you testing war features instead of just changing it according to the gut-feeling.
J
John Galt
All worlds
18 Mar 2020 20:13Link
Andy 1500 interceptors is extremely likely. Any attack on my countries or my fed mates will have 1500 interceptors 100% of the time. Anyone in a federation with an air defense network will have 1500 interceptors, which is pretty much every competent player. If you only have 500 responding you are doing something seriously wrong.
I am not trying to be disrespectful here but Andy it is very evident that the development team does not have a complete understanding of the war game, specifically the mechanics, current tactics, and the problems that arise as a result. You guys are making changes without fully knowing the impacts of them. I really think if you guys are serious about fixing the war game you should take some of the suggestions Mndz and I put forward into serious consideration. The war engine is truly amazing for a browser game and it does not need any major overhauls. The things that need to change are more superficial in nature but relate t
I am not trying to be disrespectful here but Andy it is very evident that the development team does not have a complete understanding of the war game, specifically the mechanics, current tactics, and the problems that arise as a result. You guys are making changes without fully knowing the impacts of them. I really think if you guys are serious about fixing the war game you should take some of the suggestions Mndz and I put forward into serious consideration. The war engine is truly amazing for a browser game and it does not need any major overhauls. The things that need to change are more superficial in nature but relate t
R
ROBERT E LEE
All worlds
19 Mar 2020 03:41Link
lowering the size of offensive wings and units was a mistake "another eye roll"
A
Andy
All worlds
19 Mar 2020 15:25Link
We are only testing several specific issues.
most of the changes were tested before.
we had many changes in the past years and have a lot of log data about such attacks.
I understand that the number of losses is now increased a bit.
but that was the reason to change.
The number of losses, when destroying a defense wing was 50-60.
why is a smaller size a mistake?
We could make the units all 10 times larger.
the number of losses will increase 10 times.
will that be better?
how much money will be lost in each attack then?
I remember a time when in some wars, up to a million weapons were lost in several attack rounds.
There is no reason why it should not be 500 losses or more against 500 interceptors.
I don't believe it is at that level yet.
If an error, it was allowing these units to be so large and even worse, letting a free choice of weapon mix which made it possib
most of the changes were tested before.
we had many changes in the past years and have a lot of log data about such attacks.
I understand that the number of losses is now increased a bit.
but that was the reason to change.
The number of losses, when destroying a defense wing was 50-60.
why is a smaller size a mistake?
We could make the units all 10 times larger.
the number of losses will increase 10 times.
will that be better?
how much money will be lost in each attack then?
I remember a time when in some wars, up to a million weapons were lost in several attack rounds.
There is no reason why it should not be 500 losses or more against 500 interceptors.
I don't believe it is at that level yet.
If an error, it was allowing these units to be so large and even worse, letting a free choice of weapon mix which made it possib
J
John Galt
All worlds
19 Mar 2020 16:11Link
Andy 500 interceptors is not the maximum you will face on defense. Any country that is in a federation will have 1 wing from their own country plus 2 wings from their federation responding. This totals to 1500 interceptors.
The 1000 attack limit allows only 1000 of the same weapon type to participate in an attack. For example, if I make a Long Range Division with 1400 offensive AA batteries, only 1000 can participate in an attack at a time.
Andy you have to be consistent in the changes you make. If weapons are going to remain cheap and abundant, which they are now, unit sizes need to be large to avoid excessive micromanagement. If you want the game to be realistic with smaller unit, you need to increase the price of weapons at least 10 fold, and reduce existing arsenals 10 fold, and reduce production of the weapons 10 fold also. What you guys are doing right now is making units smaller and making weapons cheaper. All that does is frustrate
The 1000 attack limit allows only 1000 of the same weapon type to participate in an attack. For example, if I make a Long Range Division with 1400 offensive AA batteries, only 1000 can participate in an attack at a time.
Andy you have to be consistent in the changes you make. If weapons are going to remain cheap and abundant, which they are now, unit sizes need to be large to avoid excessive micromanagement. If you want the game to be realistic with smaller unit, you need to increase the price of weapons at least 10 fold, and reduce existing arsenals 10 fold, and reduce production of the weapons 10 fold also. What you guys are doing right now is making units smaller and making weapons cheaper. All that does is frustrate
D
dubletar
All worlds
19 Mar 2020 16:26Link
<!-Quote-!>Quote:Andy: I remember a time when in some wars, up to a million weapons were lost in several attack rounds.<!-/Quote-!>
Such glorious, glorious days!