| Saturday, March 21, 2020 - 12:21 pm |
I had to close my ceo and slave country because they needed cash,so I am not paying 250 gold coins foe 5T cash what a ripp off.
| Saturday, March 21, 2020 - 12:34 pm |
Yes, the price of game cash in gold coins is far off. I don't know what calculations it is based on.
It would be good that players could offer cash for other players to bid like in old times or set the price more realistic like 1 USD for 1T of cash.
Currently 360 Gold Coins cost 36 USD which is 10 Gold Coins for 1 USD. 260B of game money cost 10GCs which is 1 USD. I would encourage to increase value of game money booster to make it 1T cash for 10 GCs.
Probably setting more realistic price would cause more players to buy these boosters.
| Saturday, March 21, 2020 - 03:02 pm |
Yeah, I'd love to be able to buy 1 Gold Coin, with $25 Billion.
But spending 1GC, to receive $25 Billion. Not a chance. My country makes double that, every 4 hours. Gold Coins on the other hand, are really hard to get.
Back when there was a market, wasn't the going rate something like $100B-$200B per coin? That makes more sense, given there relative value.
Only someone that doesn't know what they are doing, is going to use a Gold Coin, to get $25 Billion.
If game cash was hard to make, then it might be worth it. But currently, the game drowns you in so much profit, you can basically print money. Countries in Simcountry can run surpluses real life countries couldn't run in a million years.
| Saturday, March 21, 2020 - 07:08 pm |
Yes Daniel, 100B-200B per gold coin is the realistic value and the current one is just a robbery. I think some people are forced to still buy that but forcing is a short way to make players quit.
Currently if player has some debt he is locked from most features in the game and when buying is not an option most people quit very fast.
| Sunday, March 22, 2020 - 05:39 am |
That's part of what I meant by "someone that doesn't know what they are doing".
Given how easy it is to make extreme profit, you generally only get into large debt, by mismanaging an entity, or not understanding how the mechanics work.
I've got over $80T in cash, in just one country, I don't use boosters, and I'm not even optimizing for profits. I pay large wages, and have very high healthcare indexes, while also having huge stockpiles of goods.
I wonder if 'fancial services fees' are still a thing? If they are, I'm going to have to buy even more products, to prevent my cash from going over the limit. Simcountry showers us in profit, haha.
| Sunday, March 22, 2020 - 06:51 am |
There are no problems for big premium countries to generate money but small countries including all f2p players are in very different position. They can do very little in the game and i believe this is the main reason why we have so many innactive players. The game now starts when country reaches 50-70M population. With the increase of workers needed for corporations small countries can do even less. I believe w3c should focus all their effort to help small players as as they are 99% of the game and only they make game feel alive or dead. If f2p players start liking the game they become premiums and game ganerate more income to support more development.
Main problem for small countries is slow growth and low income. The growth of the population only seem high when you look at the percentage but in raw number population moving very slowly. I think new players within first few weeks should see extremely high growth to make them busy every day, then after this initial period population growth should get slower.
Another problem is that small players can only have low game levels and this doesn't let them to build most profitable corporations as as mining corporations are limited to premium players and high tech requires game lvl 3-5 which is hard to achievement for new guys. This situation is not balanced well and new players are penalized too much when they should be the group which is most encouraged to be most active.
With my CEO account I would like to help them but current game dynamic pushes CEO to build in c3 countries instead of helping new presidents. CEO receives no bonuses from building corporations in countries with presidents so due to all risks like higher taxes, salaries needed to compete with other player built corporations CEO has no point in helping. Isn't that strange??
| Sunday, March 22, 2020 - 08:33 am |
I just put some Air Transport up for sale on the Direct Trading page.
If Air Transport is at max price on your world you should get about 250B SC$ per gold coin.
| Sunday, March 22, 2020 - 09:18 am |
Why did the GM remove that? I'm guessing someone was a multi and abused it. It was a way for players to interact. I remember a time when the forum trade page was booming with conversations.
I have 100's of T's SC's I could sell.
| Sunday, March 22, 2020 - 09:47 am |
Im struggling to save 10T at the moment but i am only using High tech corporations and find out which ones pays Taxes the most.
| Sunday, March 22, 2020 - 09:47 am |
The different abuses forced w3c to limit the game so much, but i think that today it is the time to prioritize users activity and interaction over abuses. I would better like to see 99 active players and 1 abuser than 4-5 active players playing very limited game for the reason which no longer exists.
| Sunday, March 22, 2020 - 10:08 am |
From what I heard, a lot of people were running their empires as profit farms, to mass buy Gold Coins.
The idea, was to move people to actually investing in improving their nations. So that they got Gold Coins from awards, instead of for farming SC$.
However, given how the math of the score calculation works, there is a cap on the number Gold Coins you can get from awards, per year. So it's not actually worth investing heavily, to increase your score. Basically, as long as your score is high enough, that you would win a 2nd place award, just before your score penalty expired, there is no point raising it more.
Game Levels were another replacement, but that is a one-off reward, and game level requirements are pretty unbalanced.
War Level Gold Coin rewards are the other big one, but again, they can only be received once.
| Sunday, March 22, 2020 - 10:12 am |
Sometimes when I see the message about a new player on WG I take a look at the country. New players are now getting really crappy countries.
There are 3 new players today on WG. Each of them has less than 50% employment in mediocre corps. Most of the rest of their indices are below 80 and at least one of them has school and hospital closings.
Since the resources change there are fewer really profitable products.
I really think that GM has to get mining corps back into C3's. New free players should also be allowed to build a limited number of mining.
| Sunday, March 22, 2020 - 10:55 am |
Mndz, totally agree.
But then wouldn't W3C get them back by other purchases. Don't you need something like 10,00 to turn them into real money and you can only do it once in a while.
With the rewards penalty once you take a couple of #1's your score really drops. It's going to take me long time to hit #1 again.
As you said the level payouts are one time and get less frequent the higher you go.
| Sunday, March 22, 2020 - 04:28 pm |
Check out this uge performance https://sim04.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=ccorp&miCorpNumber=293009
| Sunday, March 22, 2020 - 04:29 pm |
| Sunday, March 22, 2020 - 07:53 pm |
You get less gold coins for your money now then 2 years ago. You used to get over 3 trillion in gold coins now you get over 2 trillion. It's now more of a rip off.