Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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What a mess

Topics: General: What a mess


Friday, March 27, 2020 - 08:30 pm Click here to edit this post
This game is completely different now. Countries that used to run surpluses are now all bleeding. There are these constant auto transfers to state corps, not something common before. Corps are less profitable despite having high indexes.

Oh, and I only have 12 countries in my empire now. Every one except my main are being destroyed by those ridiculous rebellions. It never used to be this sever. It used to be that any above 12 would have occasional rebellions, but would only increase the more you add. This is very different now. It's clear as day.

Lord Mndz

Friday, March 27, 2020 - 08:32 pm Click here to edit this post
Yeah, much to improve, but this has always been the case.

N.J. Hatherly

Friday, March 27, 2020 - 08:52 pm Click here to edit this post
Yeah - I stepped away for a couple months. Now I'm back and can't figure what features are being added (some are awesome, some are awful) before errors in the old features are even fixed. What is the end-game here? Is there a plan to make this whole thing actually function any better? I'm really confused if its worth trying to re-build or even play at this point. Any advise?

Daniel Iceling

Friday, March 27, 2020 - 09:14 pm Click here to edit this post
The Game world, just like the real world, is always changing. If you use the same strategy you used in the past, you might not succeed in the future.

The forum highlights the problems, because it's our main way of giving feedback to the GMs, on what needs fixing. However, there are plenty of things that work well, and you can definitely still play the game.

Funnily enough, I kind of see adapting to the game changes, as a form of content, in of itself. Without it, Countries could be set up, and essentially run on autopilot, with the same settings, forever.

The changes, give us something to adapt to, something to reshape our setup, preventing it from becoming completely static.


Friday, March 27, 2020 - 09:18 pm Click here to edit this post
whatever it is, after 8 years of this i'm about to throw in the towel. Just not as satisfying anymore. Kind of a chore.

Daniel Iceling

Friday, March 27, 2020 - 09:31 pm Click here to edit this post

To be fair, 8 years is an incredibly long time, to play any game. That's an incredible amount of content and longevity.

It's also part of why I don't spam lots of countries. Having too many entities, increases the micromanagement workload. Increasing the risk of burn out.

I'd probably feel like it was a chore too, if I had a dozen countries to manage.


Friday, March 27, 2020 - 11:14 pm Click here to edit this post
@Daniel. Khome once had an empire of over 80 countries on KB and always managed it (which I dare say few players on here could!) for quite a few years. His empire collapsed due to constant game changes (some good and some bad). I have now played this game for almost 7 years and fully know where Khome is coming from. This game is great but could be even better! There needs to be much more cooperation between W3C and the players. And the GM's need to listen to the players. After all we play the game. If something cannot be done then explain it to us -maybe a new feature is too technical to implement. The fact is over the years wit hall the changes the game has become more of a chore! It was never like that in the past. You never had to micromanage as much as now.


Saturday, March 28, 2020 - 02:53 pm Click here to edit this post
Thank you sir! :)

N.J. Hatherly

Saturday, March 28, 2020 - 07:05 pm Click here to edit this post


Monday, March 30, 2020 - 04:55 pm Click here to edit this post
Maybe tell us which changes you came across.

We did not change much in empires.
we did make it easier to have an empire as a free player, start more enterprises and the cost of large empires is slightly reduced.

We have always warned players against empires larger than 20-25.

this is already far too large.

80 in unsustainable. After some months it falls apart as you can't update them all and such empires a losing money so the cost becomes unreasonable.

we had once someone with hundreds of countries.
We wrote him many times and warned that it is too large.

at the end most of these countries failed completely, were sitting there with no corporations, absolutely bankrupt.

Lord Mndz

Tuesday, March 31, 2020 - 07:01 am Click here to edit this post

we have a problem with the corporations closure and building function in C3 countries. In smaller markets procedure causes to close or build too many corporations within very small amount of time. Just look at the below example, corporations are not being closed smoothly but instead in one big go which kills the market entirely, market price cannot recover when it is low, and it never drops if it is high.


Lord Mndz

Tuesday, March 31, 2020 - 07:06 am Click here to edit this post

something is wrong with the market after recent updates of corporations sizes. You promised that it will not have an impact on profitability, but just look what is the reality. My CEO has over 5k corporations so I think it well represents the market situation.

Market itself became very unstable, this is in all the worlds..



Wednesday, April 1, 2020 - 05:12 pm Click here to edit this post
Issue one:

The corporations start closing only after a major drop in the market price.
they start making losses and are closure candidates.

The closing procedure has a queue.
It will not close a very large number of corporations in a single month to prevent what you see here.

In some cases however, the number of corporations existing in the world is relatively small and the closing of even 100 can make a very big difference.

But I do not see a problem here. 70 closed in a single month and in total 120. I don't know were it went from there but assume that the market stabilized and closings eased and then ended.

When creating corporations, the priority is for the ones in worst market shortages and not many of one type in a single month.

The following month, shortages are computed again and the same, or a different type companies will be created. Many types of corporations are built each month.

Issue two:

The markets have more surpluses than before. I leave the reasons for players to discuss.
This is in general a reason for some types, or many types, of corporations to face lower product prices and profits can drop.

The increased size of corporations, has several results, depending on how it is done.

The way it was done recently:

Attempts to stabilize of the number of corporations game wide or even cause a long term decline.

Reduce oversupplies as some corporations produce smaller product volumes. (in the range of 1 to 3%).

Keeps the same profitability or increase a bit to compensate for the increase in the price of natural resources. (aiming at 1-5% higher but it is difficult to tune. In any case, profitability never declines).

This is our idea for doing this but changes must remain small.
we do not reduce your prospects for profitability
we never change shortages to oversupply or the other way around.

We are checking and rechecking the markets after each minute change and we have difficulties to see changes, not even the ones we aim for.
changes remain marginal.

All this is true in unchanging market situation.

Price fluctuations cause changes that dwarf our tuning efforts.

Lord Mndz

Wednesday, April 1, 2020 - 09:21 pm Click here to edit this post
Andy, it is good to hear that you are tuning and looking for a better balance, balance is everything in this game. If you could involve players into thinking of best solutions i am sure we can come up with decend ideas to help you achieve what you want. Mixing your objectives with player perspective is needed not to cause a big mess to the game expierence.

Current market is very limited because thousands of mining corporations were closed and they stopped buying their supplies.that forced players to produce less variaty of products and less products are profitable in general because of less demand or high price of the mining products where they used for supplies.

Mb you can increase usage of food products in countries to compensate reduction of mining corporations, as these markets are so tiny, and these corporations use more empoyees than industry or high tech.


Thursday, April 2, 2020 - 03:31 am Click here to edit this post
forget it


Thursday, April 2, 2020 - 04:03 am Click here to edit this post


Thursday, April 2, 2020 - 02:05 pm Click here to edit this post
The issue was, did we reduced the profits of enterprises by increasing the size of corporations and the answer is NO.
I explained how it works.

Another issue was the closure of corporations in C3 countries, that is also clearer now.
I hope.

As to tuning and balancing the markets:

the way around it is by checking the acts of our imergency procedure that kick in to prevent markets from collapsing.

there are interventions, and warnings.
The procedure only does the interventions and these are few.

The warnings however, show us trends that might develop into the need to intervene.
we read these and can tune the markets.

for a very long period, years, all this was negligent.

The natural resources issue, is requiring some tuning, there are more warnings now, followed by tuning.

it will go away.

Lord Mndz

Thursday, April 2, 2020 - 06:37 pm Click here to edit this post
Time will show..


Saturday, April 4, 2020 - 04:49 pm Click here to edit this post
The way I see it, companies no longer make money. The market has collapsed across the board causing prices to fall to the point that nothing makes money. Certainly not on the scale needed for larger countries to remain profitable.

One piece that has been overlooked in the discussions I have read...the population decrease. I had 7-8 countries all with 140million plus. When you go and kill off 40 million a country to rebalance the game guess what happens....demand falls through the floor, companies no longer make money, countries no longer have enough tax revenue and you cause a great depression for everyone leading to yet another drop in demand.

I cannot move enough people around each month with the 100,000 limit to stabilize the hiring rates leading to yet more losses. It's been like that since the game started killing everyone off.

To top it all one of my countries had an earthquake and something like 8 companies went poof into the ether even though I had disaster resources lined up. Some were mining companies that are the few that make money. Guess I can't rebuild the mining ones. Go figure. I suppose the earthquake just destroyed the copper in the ground or moved the oil out of reach did it??

All my countries used to make 20-50Billion a month. Most barely break even, and my leader is losing 30-50billion a month. I would close the hospitals, which of course would kill off another 10million+, but as I cannot move people around fast enough and frankly there are no profitable companies aside from mining, what's the point other than to prolong the inevitable bankruptcy of the country?

I get times are changing and worlds change but at this point it is just a chore to try and keep things stable and hope for something positive to change.

Whining over, I suppose its just possible I'm mismanaging my countries...

Lord Mndz

Saturday, April 4, 2020 - 05:05 pm Click here to edit this post
I feel the same like you but w3c continue their song that nothing happened.

Lord Mndz

Saturday, April 4, 2020 - 08:10 pm Click here to edit this post
What I don't understand how this is not obvious, when most of admin countries are all making losses across the board.

this is the main Andy's country in FB. contains 164M people, and with 240 corporations the profit is, - no profit. how then small countries should survive?


More examples telling how profitable the game is now. All countries and CEOs from Andy account. How after this to tell that game is very profitable when numbers tell the other story


Many things to fix and forum is full of ideas, only if anyone is interested in reading.

Daniel Iceling

Sunday, April 5, 2020 - 09:28 am Click here to edit this post
I don't know how to do the image posting thing on these forums. So I copied and pasted from my Financial Statement...

Profit & Loss - This Month
Income Cost

Taxes paid by Citizens 66,899.63M SC$ Income tax payments
Health Contributions and Cost 19,041.42M SC$ Spending on health 68,275.23M SC$ Cost of public health
Education Contributions and Cost 9,714.30M SC$ Spending on education 18,156.44M SC$ Cost of education
Interest on Outstanding Loans 0.00M SC$ Income from Interest 0.00M SC$ Interest payment cost
Taxes paid by Corporations 0.00M SC$ Corporate Tax
Profit paid by State Owned Corporations 52,320.93M SC$ Income from State Corporation Profits
Income from Enterprises 36,419.26M SC$ Income From Enterprise Corporations
Social Security Payments 36,971.78M SC$ Social security cost
Transportation System 11,670.48M SC$ Cost of transportation
General Cost of Government 7,791.72M SC$ Cost of government
Total Defense Cost 13,336.05M SC$ Total cost of defence
Income from Dividend 0.00M SC$ Income From Dividend
Beginners Income Booster 0.00M SC$ Income Boost for Beginners

Total Income and Cost 184,395.55M SC$ Total Income 156,201.70M SC$ Total cost
Profit / Shortage 28,193.85M SC$ Total Profit This Month

I have 500 Salary index, for Corporations.
505 Salary Index for Government workers.
219 Healthcare Index.
170 Education Index.
Social Security 80% of Low Level Worker Average Wages.
Consumption Quality Index 248.
0% Corporate Tax, with lots of CEO Corps, from other players.
65% Profit Transfer.
Corporations buy supplies at 220Q.

So I'm hardly optimized for profitability.
Where is everyone else's profit going?

Lord Mndz

Sunday, April 5, 2020 - 11:02 am Click here to edit this post
Daniel, it is easy to upload any picture, please check formating page

Your text is hard to read, please learn how to add pictures to clarify yourself better.

Also, you probably understand that i don't say that all countries are making loses? Your profitability is actually very low having in mind that you know game very well. 114M people and only 28b profit, i would not post that on forum.

Daniel Iceling

Sunday, April 5, 2020 - 11:34 am Click here to edit this post
1,Text description

Daniel Iceling

Sunday, April 5, 2020 - 11:42 am Click here to edit this post
Could barely make sense of that page, talk about unnecessarily complex.

Only for it to fail saying it had to be in .JPEG
I only know how to take screenshots in .PNG on my desktop.

I take screenshots by pasting them into paint, cropping the photo, then saving it. It saves them into .png file. I don't know how you do it, but it doesn't let me upload them, because it's not jpeg

Edit; I found a way to save it as a GIF, that seemed to let the forum accept it

Daniel Iceling

Sunday, April 5, 2020 - 11:49 am Click here to edit this post
Text description

Lord Mndz

Sunday, April 5, 2020 - 12:51 pm Click here to edit this post
Forum accepts gif and jpg. You can convert them via Paint simply by "saving as". I believe file also needs to be smaller than 250 kbs.

Regarding your country, i would expect much higher profit, from having such a big country and so many private corporations. Your tax is 0, mb this is why your profit is so low. Also you have high salaries, which causes extra expenses.

Daniel Iceling

Sunday, April 5, 2020 - 04:15 pm Click here to edit this post
Lord Mndz,

That's why I said at the bottom of my post...

"So I'm hardly optimized for profitability"

Meaning I am still making money. Even though I had a lot of settings set up, in a way that costs a lot more money than necessary. High Wages, Rock Bottom Taxes, Extreme Healthcare, a Defense Force in a secure mode country, and it's still profitable.

That's why I was asking, where is everyone spending their money? I'm spending more than I need to, on everything, and my country is still profitable. Where is all their money going?

Daniel Iceling

Sunday, April 5, 2020 - 04:44 pm Click here to edit this post

I had a look at your main country, and I think I know why you are having money problems. You're indexes are off the charts.

270 Education, 220 Healthcare, 230 Transportation, 85% of LLW salary for Social Security.

I don't think the Education Index even increases graduate numbers, above 250.

The Transportation Index, only improves Welfare Index, and only upto 140 Transport Index.

Social Security, only improves Welfare Index, and only upto 80% of Low Level Workers Salaries.

Healthcare, is Simcountry's bottomless money pit, along with defense, there is basically no limit to how much someone can spend on it.

Anyone would be going broke, trying to maintain indexes that high.

Lord Mndz

Sunday, April 5, 2020 - 05:43 pm Click here to edit this post
This is the profitability situation in FB right now.


As you can see majority of presidents are really struggling. I cannot imagine what these 400 players can do with profit of 5B per game month. Also most of them having newbie boosters, so without that situation would be even worse.

Daniel Iceling

Monday, April 6, 2020 - 04:47 am Click here to edit this post
Lord Mndz,

Where does that chart come from? I've never seen a page with that information in Simcountry?

Lord Mndz

Monday, April 6, 2020 - 06:34 am Click here to edit this post
I have access to the most secret information in SC, it is called SC Statistics and can be found on your homepage.


Johanas Bilderberg

Monday, April 6, 2020 - 01:38 pm Click here to edit this post
I lost hundreds of oil corporations in my CEO and countries. I am rebuilding stronger, better, faster. Still turning a good profit on FB, better on LU.

If i didn't buy ammo I would have a better profit.


Monday, April 6, 2020 - 04:32 pm Click here to edit this post
Markets always went up and down.
there are never any complaints when they turn out more profits.
lots of complaints when they go down.

except for one issue, there is nothing changed in the game to cause a decline and by the way, we see total assets in the entire game going up.

One issue is the natural resources.
the shortages of natural resources due to a low production capacity and the interventions to partially reduce shortages, does have an effect on the use of products.

it is not very serious but the market does not need much to go one way or another.

We are considering to allow small enterprises to build natural resource corporations.
small ones will be enterprises with less than 100 corporations.

This could be an opportunity for small CEOs to increase their profits and balance the natural resources market.
It will make the Enterprises game more attractive.

We did not decide yet but we are looking at ways that will make it possible for some full players to build more such corporations.

There are many other options but most of them will diminish the entire natural resources game.

Daniel Iceling

Monday, April 6, 2020 - 04:56 pm Click here to edit this post

I'd start with increasing natural resource discovery, massively. There just aren't enough resources in Premium Player controlled countries, to come close to meeting demand. More discovery will allow players to open more mining corporations, and give a greater incentive to expansion.


Monday, April 6, 2020 - 04:57 pm Click here to edit this post
Thanks Daniel. I was doing okay right up until millions of my population were killed off and all my mining companies closed. I haven't built infrastructure since the culling started. Hence the indexes keep climbing.

Even if I close all the excess hospitals, all that will happen is the population will resume dying off. At the moment its stableish but I'm losing money.

I can't reallocate the unemployed fast enough as it is. Laying off all the extra folks from closed schools and hospitals will just make it worse although I will save 20% on wages.

As there is no profitable market area to build new companies in, it makes it even harder to give them valid jobs. And so the circle continues.

I had been procrastinating thinking the situation would improve as the newer mines came online and got more profitable. Sadly the rest of the market collapsed lowering the remaining companies profits.

I've started a round of cost cutting so we will see.


Lord Mndz

Monday, April 6, 2020 - 04:59 pm Click here to edit this post
I agree regarding small corporations. Also they will need more support when they become bigger ones and mining corporations will close. On the other hand developing CEO is nearly impossible right now if you don't have cash from aside, so 100 might not be enough.

CEO game needs to be improved, and this is not only for small CEOs.

Daniel Iceling

Monday, April 6, 2020 - 05:04 pm Click here to edit this post

When population declines, it's important to close some schools/hospital/infrastructure to match the smaller population. Otherwise the smaller workforce, won't be able to sustain the cost of the public services.

There are corporations still producing profit, although not as consistently as in the past. It's more important than ever, to have a diverse economy, with a wide range of products.

At any given time, some of the products will lose money, but as long as they are profitable over the longer term, they are still making you money.


Tuesday, April 7, 2020 - 11:38 pm Click here to edit this post
I think the whole natural resources concept needs to be rethought and clearly rebooted. It should go back to how it was originally.


Friday, April 10, 2020 - 03:58 pm Click here to edit this post
@Daniel, Thanks for kicking me into action. Of course closing the hospitals as expected has seen a whole bunch of folks dying off. The death rate is soaring. I had thought maybe the higher population would pay for itself. I guess not.

I brought the indexes down to around 200 where they were over and cut social security to 80% again. (that was another experiment to see if I could reduce the death rate). It seems the books are starting to balance out.

How much I lose and how many companies I have to go close as a result remains to be seen. Hopefully it will balance out and leave a profit situation when the population stabilizes.

Daniel Iceling

Tuesday, April 14, 2020 - 01:33 am Click here to edit this post

I'm glad to hear you are turning things around. Let me know how things go :)

High healthcare indexes, can increase population. However, it's rarely profitable. Because, many of the additional people, you get from better healthcare, are elderly retirees. Only some of the additional people are working age, and there aren't usually enough of them, to offset, the healthcare, and social security costs. Especially when your healthcare index is very high.

Social Security has no impact on the death rate.


Monday, April 20, 2020 - 10:26 am Click here to edit this post
Better healthcare reduces death rates in all age groups.

it also contributes to a higher welfare index which is essential for higher production levels and profitability.


Saturday, May 16, 2020 - 01:10 am Click here to edit this post
LordMindz is too seriously, intelligent


Tuesday, May 19, 2020 - 11:21 pm Click here to edit this post
Very large CEOs are very profitable.
They are also very profitable for the countries where they reside.

new enterprises and current small ones, could build many natural resources corporations and when reaching 100 corporations, could continue building other corporations.

I would love to see an enterprise with 100 natural resources corporations.

Profitability can go very high.
we will try this when the feature is released.

Lord Mndz

Wednesday, May 20, 2020 - 08:23 am Click here to edit this post
Andy, my largest ceo in the game is constantly loosing money because of enterprise tax so this statement is not correct.


Wednesday, May 20, 2020 - 10:49 am Click here to edit this post
which one is it?
I would like to look into it.


Wednesday, May 20, 2020 - 12:02 pm Click here to edit this post


Very large CEOs are very profitable.

On WG there are 20 Ents wit a Nominal Value over 100$.
Of them 6 are in debt.
Looking at their cash charts 2 are breaking even, 3 are going up.
15 of the 20 had negative cash flow in the last 18 game months.

Look at your own Ents on WG, they're loosing money every month.

Johanas Bilderberg

Wednesday, May 20, 2020 - 12:36 pm Click here to edit this post
Bilderberg Group on LU has 1481 corporations, has a production of 4.7T a month, and only has a profit of 625B.

Thats only 13 percent return. Smaller CEOs would have a hard time breaking even.

John Galt

Wednesday, May 20, 2020 - 01:12 pm Click here to edit this post
I closed two of my CEOs on LU because of low profits. it just Was not worth the gold coins for me to have them. I now only have two CEOs that just produce DWM and store weapons. No other use for them to me.


Wednesday, May 20, 2020 - 02:59 pm Click here to edit this post
Both of my enterprises on KB are bleeding money every month. They used to run profits in the past.

Who knows...

Lord Mndz

Wednesday, May 20, 2020 - 03:13 pm Click here to edit this post
My ceo name is "Warmongers Inc" it is on FB. It has over 5500 corporations and during last 3 real month it lost like 30T.

I am waiting for ceo financials page to be upgraded to prove it as these triple taxes just killing ceo game.


Wednesday, May 20, 2020 - 04:05 pm Click here to edit this post
I know there are some that make losses.
example: mine.

I have them for the sake of testing from time to time.
I do not look into them to optimize for profits.

but I will look into some of the enterprises you mentioned.

I will wait several days.

We had bad markets recently and I see improvements.
if prices are low, many corporations make losses.

To navigate in these markets I was actively trying to change output products, close loss making corporations and build ones that make profits.

I will check however, and try to find out.

I looked into several enterprises and say monthly profits of 10 to 15B
but this may be different in others.


Sunday, May 24, 2020 - 11:51 am Click here to edit this post
Country Resources in my opinion are too high for Enterprises. If you for example buy a state corporation that makes 1B profit/month, as private corporation you'll usually be lucky to make 200M. I know the 225 vs 200 helps, but its not enough. I realize a large Enterprise with thousands of corporations, 200M * 1000 is a lot, but for newer players like myself (I think I have 40 something corporations?), its not much. And the vast majority of corporations don't/can't make 1B profit/month as state corporations anyway. Well, actually pretty much any in theory could, but with the current market most can't.

I'd also consider raising the selling price cap from its current approximate 10% above quality (IE if Oil is $1,350, and my quality is 200, I can sell it for about maximum $1,350 * 2 * 1.1). I haven't ran the exact numbers but I know its definitely close to 10%. Setting sell price higher than about 10% above quality is useless (unless this affects immediate buy price??).

I've posted elsewhere about the Natural Resources problem, which I'll say allowing small CEOs (like my 2) to build them would help some, but it won't fix the problem of the corporations which mainly depend on Natural Resources (such as Gasoline).


Sunday, May 24, 2020 - 03:00 pm Click here to edit this post
Natural resources corporations make 1.5B to 2B profit per game month.
this is 10B per day.
Profits can be much higher.
Imagine having a CEO with 100 such corporations. It is very profitable.

I just looked into a country on WG with 179 corporations.
It makes 98 B in taxes each game month.

I do not do much to optimize.
I use it for testing. It could go much higher.

It also depends on the tax percentage....

It went from 84B to 98B in one day and the trend is all over.
I saw some that make losses. I could fix it if it happens but for what I need it, it is OK.


Sunday, May 24, 2020 - 03:05 pm Click here to edit this post
This discussion starts with a complaint about profitability.

It can happen, recessions happen.

Most times, like now, the markets have shortages and profits are good.

We do not think we should make sure there are always shortages.
It trivializes the game.
you can come twice a week and count your profits.

No challenges.

Even in very bad times, you can switch to profitable industries and become profitable.
we tested that too.


Monday, May 25, 2020 - 12:29 am Click here to edit this post
Yes I agree there are many corporations with shortages, but from observation, its all of the natural resource ones, and certain industries elsewhere. While these shortages do indeed produce a high profit for the corporation, any corporation which is highly dependent on those corporations (Gasoline is an example, there are many others), are much harder to produce a profit. That's what I'm trying to explain. Some products seem to be perpetually short and some seem to be oversupplied a lot. I'm looking at it not from a "X Y and Z corporations are highly profitable because they selling into a perpetual demand market", but at "A B and C corporations struggle even with high demand because their raw materials always cost the maximum amount".


Monday, May 25, 2020 - 01:32 am Click here to edit this post
True but,
For now i think you should just build corporations That has a high demand other than ones with high supplies. That’s what I’m doing and my corporations are making a good profit, jus need to be selling a good quality products With a reasonable price so it would attract buyers


Monday, May 25, 2020 - 01:36 am Click here to edit this post
Honestly i love this game, it is the only thing i play, but i think it could use a few new features like:

-Legislation proposals and signing

-tourists (where visitors of other nations could visit your nation, but also add a feature where u could see how much tourists or in your country and how much money they spend in your country per month)

-Create a government to help run slave countries (now this feature the leader could assign their friends email address to access a slave country of leader choice to run, so it could be a group thing also)

-Members of parliament (So we could also choose friends who is running slave countries to be apart of some government department like ministry of education or health etc


Monday, May 25, 2020 - 04:22 am Click here to edit this post
Yes, I'm not saying most of my corporations aren't profitable (the ones I've built), but I'm having to close most of the ones I inherited from getting my countries because they won't make a profit ever.


Monday, June 8, 2020 - 01:54 am Click here to edit this post
Personally, I am over the Rebellions. Yes, I have 12 countries in my Empire, but why is this a problem? Its not like there is a shortage and others can't play? Also- it promotes me spending more "Gold Coins" which I have to buy- what the heck?

Also- how do you now SELL Play money to get Gold Coins? You used to be able to do so under Direct Trading and the same screen where you can BUY Gold Coins. Whats up??


Monday, June 8, 2020 - 02:31 am Click here to edit this post
robert what the name of your country


Monday, June 8, 2020 - 03:26 am Click here to edit this post
Several- Maricopa is the Main, but Alpine and Zander have the largest amount of Rebellions, followed by Yukon, Germania, Olympia and Yuma. The Rebellions are annoying.


Monday, June 8, 2020 - 12:23 pm Click here to edit this post
"Direct trading" replaced the selling of game cash for gold coins. It's honestly too easy for good players to amass large amounts of gold coins that way (although setting a high minimum cash price per coin would solve that problem).


Wednesday, June 17, 2020 - 06:04 am Click here to edit this post
Any word on "Rebellions" and how to make them go away? I have no desire to give up any countries- I can support them and BUY Gold coins to do so. Any ideas? Thanks.


Wednesday, June 17, 2020 - 06:32 am Click here to edit this post
Only ways I know of are very high welfare index (it caps at 140) or more private controlled corporations (these can't rebel).


Wednesday, June 17, 2020 - 07:55 am Click here to edit this post
Well about that 'too easy for good players' to amass large amounts of GCs. When we last played this game there was a large empire on KB with about 2B population (maclean). We were aspiring to replace that empire in numbers and were on a good way because of the possibility to trade GCs for SC$. Then they changed the system and then the only way to come near this large empire would have been to invest enourmous amounts of real life cash and/or loads of time grinding the war game. So we quit.
There could have been better ways to change that system which indeed profited good players, but we don't get why that in itself should be a bad thing. Due to the changes older bad players are harder to catch up by good newer players.


Sunday, June 21, 2020 - 08:58 pm Click here to edit this post
So in doing some research- it appears I need to look at the "Welfare Index" of my countries individually. The question is- where on the country screen do I find this? I remember seeing it when I played years ago- but it's no longer there. Any ideas?

Also- trading workers between countries in an Empire supposedly lowers the "Welfare Index" and increases Rebellions. I have them out of control in my countries and its really working my last nerve. Any truth to this?

Where is the "Welfare Index" located?



Sunday, June 21, 2020 - 09:40 pm Click here to edit this post
Click social security on your country page and you’ll see it

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