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Country ordering glitch

Topics: General: Country ordering glitch


Wednesday, May 20, 2020 - 03:05 pm Click here to edit this post
When I set my countries to order just 7 months worth of products they eventually revert back to 14 months. I'm still going broke, and this is a contributing factor.
I reduced the quality of the products. Each country is experiencing huge losses over the amount of money spent on products.

A lot of these auto features are having adverse effects on my economies.


Wednesday, May 20, 2020 - 04:08 pm Click here to edit this post
You set 7 months and the system changes it to 14 or
you set 7, it remains showing 7 and buys 14?

Buying more products, for a longer period, reduces your cash, not your profit at all.

having a higher storage of products in general, is a one time cash cost.
it is not a recurring cash problem because after buying a lot, the country, or corporation, will not purchase anything for a longer period.


Wednesday, May 20, 2020 - 04:32 pm Click here to edit this post
I set it to 7, then the system changes it back to 14.

I'd think having a higher stockpile would reduce future purchases, but now it just seems much more expensive. This is like a short term solution so I can get my countries back above water.

Even with the countries with high indexes, full employment, running profits, limited defense costs, etc... still bleeding money left and right. It's been like this for about a month maybe, hard to tell.


Wednesday, May 20, 2020 - 04:39 pm Click here to edit this post
The Peoples Republic of Malizi on KB is probably the best example, if you wanted to look. The Welfare is at 124. Granted the employment is only at 87, but it's increasing again. I noticed that the ordering setting switched back to 14 again.

I have other countries with similar issues. Some have low indexes and employment, so that I can see why they are loosing money. But for ones with higher indexes, full employment, I'm not so sure about.

John Galt

Thursday, May 21, 2020 - 12:46 pm Click here to edit this post
There are minimum values for things in the game. I know for corporations, the lowest you can set for ordering supplies is 9 months worth per purchase. It is likely to reduce the number of transactions that have to occur. I imagine for countries 14 must be the minimum. The number you choose doesn't really matter, as long as you have the cash on hand for the initial purchase. It evens out in the end.

Also, the profit/loss breakdown you see on countries and corporations isn't 100% accurate because it averages out. Take your corporations for example. Supply purchases do not happen every month, yet supply cost is reflected every month on the profit/loss breakdown. What is happening is the profit/loss breakdown is taking the amount of supply used that month multiplied by the amount you paid for it and just displaying that number, even though you didn't actually buy supplies that month. So if you look at your cash increases on months where you don't buy supplies, they will actually be higher than your displayed profit, but on months where you buy the supplies, you may see cash drop even though you are showing a profit. Hope that makes sense.

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