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Forum General New Player Age Group Populations

New Player Age Group Populations

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freeya1980

All worlds
24 May 2020 12:52Link
This is something I didn't think much of when I first started, but its issue has grown more important as I've kept playing.

A new player controlled country has very few people relatively speaking under age 24, and especially in the 18-21 range. This has made it more difficult to increase my birth rate (which actually is falling now, because I have so many 0-4 which birth rate is based off of). It's going to take weeks for those 0-4 to hit 18+ to increase my birth rate, and become workers, while my highest population groups (currently 40 to 60) become 60+ and die off, but then are slower to be replaced by the smaller numbers in the 21-40 range (and MUCH smaller numbers to replace those 21-40 until the 0-4 explosion gets there).

I have limited observational data so far, but I'm assuming that each game month, as an example, 2.4% of those 0-4 who don't die, become 4-8. My 4-8 has increase
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Johanas Bilderberg

All worlds
26 May 2020 23:51Link
You need to perform a ritualistic sacrifice in order to achieve the proper ratio.
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andrew

All worlds
27 May 2020 00:30Link
I employ 11 year olds in my sweat shops. It's character forming.
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Andy

All worlds
27 May 2020 13:49Link
18 and 21 age groups are always smaller as they cover only 3 years.

The 24 age group is in general 2 x larger. it covers 6 years.

Death rates in the younger groups are very low except for countries with a very low health index.

Nearly all 0-4 years old make it to adult age.

if your country did not have any wars with many dead and wounded and you did not sell off your population, no transfers etc. the population model should be OK.

if you want me to look into it, please give me the country name and world.
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freeya1980

All worlds
28 May 2020 00:26Link
I accounted for the 18-21 only covering 3 years, a new premium member country starts with less than 2% of these, compared to over 8% of population for the 30-65 age groups (which cover 5 years each). Under 18 combined I think was maybe 10% when I started? There was as many 50-55 as there was children.

I'm just saying a bit more starting population in the children age groups (especially 12-24) would help new players a lot. My countries wouldn't be the best examples now as they've slowly added some people to these age groups, but my original post explains the problem well.

Edit: My main country, Freeya, White Giant, still has under 2% for 18-21, and at least 6.8% for any group between 24 and 65 (over 7.4% if you exclude 30-35). While this issue should be mostly fixed in the next 5-10 game years (I have
7.4% 0-4 and 5.3% 4-8), it still greatly hinders new players who aren't as attentiv