Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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W3C - Game Update June 10, 2020

Topics: General: W3C - Game Update June 10, 2020

Andy

Wednesday, June 10, 2020 - 11:36 pm Click here to edit this post
Forwarding messages to mail

A new feature is introduced today.

From now on, any message you receive in Simcountry, will be forwarded as a mail message into your mail account as you entered into Simcountry.

The feature allows you to send an email message to players of Simcountry while their email address remains private and not published.
Any message you send to another player in the game, will be forwarded to her/his mail account.

The feature also allows you to see game messages you receive in your mail account. Until now, you only saw your messages when you logged in.

The feature was requested here on the forum and we have promised to add it to Simcountry.

If you do not want to receive these mails, please go to the messages page and you can turn this feature off.

the feature is on by default and it is active now.

Andy

Wednesday, June 10, 2020 - 11:52 pm Click here to edit this post
Retaining Products in Corporations

Corporations can retain products within the corporation and put them on the market at a later stage.

Players can also store any products, even in very large quantities, in their countries or enterprises.

It is also possible to contract the entire output of a corporation, or a certain part of it to the country or the enterprise.

Retaining very large quantities of products in corporations can distort the real production level and turnover of corporations.
It is possible to retain products for a long period and not sell any product for a long time.

This is quite unrealistic and it is also misused to manipulate the value of corporations.

we are gradually reducing the max amount of products that can be stored in the corporations.
Storing products in countries and enterprises remains unchanged.

Currently if a corporation retains product quantities that are too large, a percentage of the products will be sold on the market each game month.
The max quantities however is very large.

with these reductions in max quantity, products might end up sold on the market automatically at an earlier stage.
this can easily be prevented by contracting the products to the owner country or enterprise.

Retaining products for 10 to 20 game months will remain possible.

Lord Mndz

Thursday, June 11, 2020 - 07:58 pm Click here to edit this post
Great update - thanks.

johnV

Tuesday, December 15, 2020 - 01:38 pm Click here to edit this post
Retaining Products in Corporations


Quote:

This is quite unrealistic



It has been used for centuries by producers to raise the price of their product. De Beers and then Russia with diamonds, OPEC with oil are two more recent examples. I'm not saying it's right but it is real.


Quote:

it is also misused to manipulate the value of corporations



It is also legitimately used by CEO's for IPO's because of the unfair P/E ratio penalty due to the country resource fee.


Quote:

The max quantities however is very large



You call one months basic production, that doesn't even include the welfare bonus 'very large'.

It's limited to one month not 10 or 20. For corps that produce fractional amounts you need at least 6 to 12 months reserve so you can direct sell in shortages because you cannot store them in your enterprise and then sell to the corp that needs them.

I hope this change was an oversight.


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