Simcountry
Forum General W3C - Game Update June 17, 2020

W3C - Game Update June 17, 2020

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Andy

All worlds
17 Jun 2020 09:48Link
Large Empires

It is now easier to keep larger empires.
The government cost associated with larger empires will decline in the coming days.

It will make the member countries of the empire more profitable.

Corporations

Corporations keep increasing the number of workers and their profitability is increased too.

This is another small update in a trend to stop the rapid growth in the number of corporations in Simcountry.
Countries will probably, in time, end up with a somewhat smaller number of very profitable corporations.

Natural resources corporations

These corporations will probably increase their profitability and increase their market value compared to many other types of corporations.
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freeya

All worlds
17 Jun 2020 10:09Link
These are good changes, but from studying the natural resources, I see a major issue.

The demand vs supply in most of them is like 20-50++ to 1 (at least on White Giant). I'll use Oil as an example.

There are 372 Oil corps on White Giant. The demand vs supply is 25 billion vs 7.5 billion tons. Each corp produces 1.25 million per month base, with the average probably closer to 1.5 million once productivity is factored. It's gonna take over 10,000!?! oil corporations to meet that demand. I realize that the supply/demand is more complex than this, but even if I reduce that by a factor of 4, that's still 8x the current amount of Oil corps. And then we have, there's no possible way 372 oil corps are producing 7.5 billion tons of oil (or even 1 billion). So the necessary corps without intervention is really even higher.

There are other resources much worse than this ratio wise.

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Borgqueen

All worlds
17 Jun 2020 13:38Link
Tbh, we don't think that would be a good idea freeya. There natural res corps producing a nice profit grants newer Enterprises to be profitable quite fast so it makes people more likely to start Enterprises. And if you look at Oil on WG you actually see the shortage has already declined to 17B from above 20B so there seems to be overproduction that just hasn't filled up the shortage yet, if there isn't just some random influx of resources from the game mechanics which screws market predictions.
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freeya

All worlds
17 Jun 2020 15:28Link
The current amount of oil corps on WG can't even produce 1 billion tons of oil per month. The total demand is 25 billion or so, and the supply 7.5 billion. There's obvious intervention here. The reason why the shortage has declined is because SC is slowly reducing the demand for oil from corps.
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John Galt

All worlds
17 Jun 2020 18:15Link
I am fixing the oil shortage on LU and FB. I am creating new oil corps with my CEO, then IPOing them. C3 investment funds buy them. Then I create more. Nice way to make some good profits and it puts more natural resource corps in the hands of C3 countries.
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Amalie

All worlds
17 Jun 2020 19:20Link
my enterprise has 103 corps and its telling me i cant build anymore mining corps
J
John Galt

All worlds
17 Jun 2020 20:40Link
When you move past 100 you cannot make more mining corps.
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Amalie

All worlds
17 Jun 2020 22:13Link
Oh ok
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freeya

All worlds
18 Jun 2020 14:34Link
John IPOs out all the shares, amalie, so he no longer controls the corp so he's able to then build more.

I might do that on WG with the oil (and other resources), once I get better established.
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John Galt

All worlds
18 Jun 2020 15:23Link
It's pretty profitable. You can get around 1T per corp. Takes around 2 weeks to reach that valuation from construction date.
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Andy

All worlds
18 Jun 2020 16:41Link
We are looking at enterprises with 50 natural resources corporations and they are extremely profitable.

we see more such corporations being created in all worlds.
not enough by far but it is ongoing.

the natural resources corporations are producing more and are even more profitable than before.

The price of the products was allowed to go very high.
this made the corporations very profitable but increased the cost for many other corporations.

we are trying to increase the profitability of natural resources corporations while reducing the top price of the products.

We expect profitability of corporations in general to increase.
we hope that countries will be very profitable with smaller numbers of corporations and that top performance will be achieved with natural resources and high tech corporations.
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freeya

All worlds
19 Jun 2020 13:36Link
You have some work to do with some of the high tech corporations then, as there's several which are complete junk due to maxed out supply costs and unstable demand. And a lot of them even at max price, are nowhere near the top performers (even when excluding natural resource corps).

Also some of the natural resource corporations (Iron as an example), use a lot of natural resource themselves, or chemicals (which uses A LOT of natural resources), so they aren't as profitable as they could be (like say Oil which is less dependent on those).

Decreasing the cost of natural resources while increasing output I think is a very positive change. I've noticed a small increase in profitability in my Oil corps as an example (about 4% at 295 quality), and a small decrease in natural resource supply costs elsewhere. I'd keep up with this particular change.
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Andy

All worlds
19 Jun 2020 16:33Link
I expect both natural resources corps and high tech corps to be very profitable but in the case of hightech corps, it depends on the market.
natural resources products will show shortages for a prolonged period.

in general, all types of corporations may become more profitable but as corporations become larger, their numbers may decline a bit.
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SuperSoldierRCP

All worlds
19 Jun 2020 20:04Link
Andy,

If possible, may I make a suggestion or maybe the GM can shed some light on the topic.

In the case of natural resources, wouldn't it make far more sense for natural resources to be listed once with a defined amount instead listed multiple times?

For example,
I have oil listed 19 times with wildly different values (This is just in just one country). Compound this over all the mineral types and it makes it very confusing. With each corp picking a different "source" the length of the company can be widely different and this can be confusing for CEO's as we never know are we are getting a "Good" or "Bad" pool of resources.

I'm wondering if the GM can instead create a single source in which all companies pull their resources from, a "collective pool" so to speak.

Players and CEO can easily see how much of the total resource is left and it allows better pla
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freeya

All worlds
20 Jun 2020 08:07Link
I agree with supersoldierRCP, though the individual deposits are meant to represent different areas of mining (like say Texas, North Dakota, Louisiana, Alaska for Oil, you couldn't in real life lump them all together).

Or maybe we could pick which individual deposit we wish to mine instead of it being random or first on the list of that type.
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freeya

All worlds
20 Jun 2020 08:09Link
Andy, there are several high tech corporations which are not profitable (or barely so) even at MAX market price. This is due to extremely high supply costs.

I rarely post about an issue without explaining why I think it's an issue, but if I'm not clarifying things enough I'd be happy to explain further and give multiple examples and use math.
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SuperSoldierRCP

All worlds
23 Jun 2020 20:11Link
(bumping so Andy can see my last comment)