A
Andy
All worlds
22 Sep 2020 10:24Link
Military units currently function as a way to block invasions.
They do not participate in active defense against air attack or any attacks at all, except for fighting invading forces when these forces attack them.
Mobile units do participate in the defense.
When a target is attacked, it is protected by a garrison stationed at the target (if available), and if a mobile unit is at a close distance from the target, the mobile unit will participate in the defense.
In all cases, one defense wing and possible up to 2 defense wings of federation members might participate too.
In most cases however, the defense ends up supported by an air defense wing if available and a garrison, mostly available as a defense for large cities.
We think the military units should do more.
we would like a military unit, stationed close to the target to participate.
A key issue is the required (short) distance to
They do not participate in active defense against air attack or any attacks at all, except for fighting invading forces when these forces attack them.
Mobile units do participate in the defense.
When a target is attacked, it is protected by a garrison stationed at the target (if available), and if a mobile unit is at a close distance from the target, the mobile unit will participate in the defense.
In all cases, one defense wing and possible up to 2 defense wings of federation members might participate too.
In most cases however, the defense ends up supported by an air defense wing if available and a garrison, mostly available as a defense for large cities.
We think the military units should do more.
we would like a military unit, stationed close to the target to participate.
A key issue is the required (short) distance to
D
DETA
All worlds
22 Sep 2020 12:13Link
I like the idea. That way more units might become relevant.
It will however change nothing. The only thing that might change is that I need to build up an even larger offensive army before attacking.
As long as I can store weapons for free in my ceo I will always be able to keep on building my army larger and larger and larger without any downside. The moment a war breaks out I tune down the production on my corporations, free up millions of workers/soldiers and just send whatever weapons I need to my countries. There is 0 downside to keeping hundreds of trillions worth of weapons in my ceo's. If you really want to balance the war game then this is where you need to make the changes. Anything else you do will be completely irrelevant.
If players need to pay the upkeep for weapons in a ceo they are no longer able to store infinitely large armies. Rich players will still be able to afford larger armies but their advantage will
It will however change nothing. The only thing that might change is that I need to build up an even larger offensive army before attacking.
As long as I can store weapons for free in my ceo I will always be able to keep on building my army larger and larger and larger without any downside. The moment a war breaks out I tune down the production on my corporations, free up millions of workers/soldiers and just send whatever weapons I need to my countries. There is 0 downside to keeping hundreds of trillions worth of weapons in my ceo's. If you really want to balance the war game then this is where you need to make the changes. Anything else you do will be completely irrelevant.
If players need to pay the upkeep for weapons in a ceo they are no longer able to store infinitely large armies. Rich players will still be able to afford larger armies but their advantage will
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Andy
All worlds
22 Sep 2020 14:07Link
Thanks for your reaction.
I think that having units involved in the defense will make a change.
It may not be enough as you said, but it can significantly increase the casualties on the attacker side.
I think that having units involved in the defense will make a change.
It may not be enough as you said, but it can significantly increase the casualties on the attacker side.
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Lord Mndz
All worlds
22 Sep 2020 17:51Link
Andy,
If you add another ground unit that will not change the fact that I will kill air defences first by attacking most remote target - so it would not get supported by ground at all. Once Air is cleaned there will be no difference for my batteries to kill 1, 2 or even 3 units at the same time. Loses are minimal.
Good question is if that means that you want to have more units on map? I assume you need less but with higher ranges and bigger in size - (map is already too overcrowded). That would force attacker to read map and plan attacks more carefully. But still that will not change the fact that war is fast.
I think the best way to improve chances of resistance for defending party is to force to fight land wars. Defended country is supplied faster, can take back occupied locations and attacking country needs to move or fly in units to fight.
my 2 cents..
If you add another ground unit that will not change the fact that I will kill air defences first by attacking most remote target - so it would not get supported by ground at all. Once Air is cleaned there will be no difference for my batteries to kill 1, 2 or even 3 units at the same time. Loses are minimal.
Good question is if that means that you want to have more units on map? I assume you need less but with higher ranges and bigger in size - (map is already too overcrowded). That would force attacker to read map and plan attacks more carefully. But still that will not change the fact that war is fast.
I think the best way to improve chances of resistance for defending party is to force to fight land wars. Defended country is supplied faster, can take back occupied locations and attacking country needs to move or fly in units to fight.
my 2 cents..
J
Johanas Bilderberg
All worlds
23 Sep 2020 12:56Link
It would be much simpler for coding if you combined defense and offensive weapons into a single unit.
For example modern surface to air missile systems are neither defensive or offensive, they simply deny an enemy the ability to fly in a certain area of space. Fighters are fighters, helicopters are helicopters.
Modern armies have mechanized infantry, tanks, artillery and helicopters in regiments for offense or defense. Modern navies have the same ships for either task.
It would simplify not only coding but actually preparing a defense as well.
Just a thought.
For example modern surface to air missile systems are neither defensive or offensive, they simply deny an enemy the ability to fly in a certain area of space. Fighters are fighters, helicopters are helicopters.
Modern armies have mechanized infantry, tanks, artillery and helicopters in regiments for offense or defense. Modern navies have the same ships for either task.
It would simplify not only coding but actually preparing a defense as well.
Just a thought.
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Amalie
All worlds
23 Sep 2020 19:13Link
I agree with you
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Andy
All worlds
25 Sep 2020 13:36Link
Thanks for the response.
I do think you underestimate the potential impact of military units participating more in the defense.
It all depends on their defensive power and range compared with the attack power of the attacking forces.
I do think you underestimate the potential impact of military units participating more in the defense.
It all depends on their defensive power and range compared with the attack power of the attacking forces.
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Lord Mndz
All worlds
26 Sep 2020 08:26Link
unless these defending units get boost in resilience against batteries and air attacks there will be no huge difference. People will be doing "attack defences" and additional unit participating in defence will be destroyed together with garrison of the attacked target. If attack is on a small target like county garrison will not likely to be available so attack will be only on additional unit.
If you want to allow to defend all targets then something must change in weapons maintenance cost or durability/strength in weapons.
If you want to allow to defend all targets then something must change in weapons maintenance cost or durability/strength in weapons.
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Gaz
All worlds
26 Sep 2020 18:29Link
Deta. Storing weapons in CEO's then moving them into your countries is no longer an effective strategy. Weapons go inactive soon as you move them out of the space station.
Andy, what large wars are you guys basing this on? I haven't seen or heard of anyone fighting a large war recently. Are yous testing weapons on a diff server? I ask cause, to me, I think defence is already too strong.
I can't help but be frustrated with this game. Is this what you guys are focusing on? the GM's I mean. There's so many issue with the game that need attention. To me this is a waste of your time and effort.
Mobile Units do a good enough job at defending my targets.
If anyone wants to use land units to block invaders, use Special Forces. It's the most effective strategy, even with what the GM propose.
I hate to complain but you wanted feedback and that's my honest feeling. Fix what's b
Andy, what large wars are you guys basing this on? I haven't seen or heard of anyone fighting a large war recently. Are yous testing weapons on a diff server? I ask cause, to me, I think defence is already too strong.
I can't help but be frustrated with this game. Is this what you guys are focusing on? the GM's I mean. There's so many issue with the game that need attention. To me this is a waste of your time and effort.
Mobile Units do a good enough job at defending my targets.
If anyone wants to use land units to block invaders, use Special Forces. It's the most effective strategy, even with what the GM propose.
I hate to complain but you wanted feedback and that's my honest feeling. Fix what's b
J
John Galt
All worlds
26 Sep 2020 22:07Link
Hilarious. Keep making defense stronger. I am going to share a piece of war knowledge with you all that I learned from testing and experience. Air defenses cannot be defeated. Any country that is in a federation with even a moderate air defense will never be conquered. The defense responds with 1500 helicopters or 1500 interceptors. Air attack units are way too small to face off against 1500 interceptors and missile weapons are to fragile to resist 1500 helicopters. The only way to beat the air defense is to ignore it and to brute force through it. The only weapon that is capable of achieving this is cruise missile ships, due to their resilience. The war game is absolutely broken. War levels are also killing your game. If you want this game to come back to life you need to address these serious issues.
The best solution is to completely remove war levels and to merge offensive and defensive weapons into single unified weapons as Johanas has menti
The best solution is to completely remove war levels and to merge offensive and defensive weapons into single unified weapons as Johanas has menti
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Gaz
All worlds
27 Sep 2020 03:44Link
Perhaps work on a world with no war levels as a trial? GC rewards could be gained in a different fashion. Instead of levels, let the players choose how high a c3 they want to fight to achieve their GC prize, but have no effect on the player v player side.
Just a thought. All your old time players have been saying it for years GM's. War Levels have killed this game, for several reasons that I wont go into.
A trial world like this could be a better investment of your time.
Just a thought. All your old time players have been saying it for years GM's. War Levels have killed this game, for several reasons that I wont go into.
A trial world like this could be a better investment of your time.
G
Gaz
All worlds
27 Sep 2020 03:57Link
It's never been the case that people went around stealing countries all the time, it happened a few times. The Last time the losers kicked up enough fuss and WL's have been the result. Which has been a disaster for this game over the years, I'd say.
Why not try it?
These changes are based on what need? To make c3's more difficult to attack at the higher war levels? i dont get it. Nobody's asking for this.
Why not try it?
These changes are based on what need? To make c3's more difficult to attack at the higher war levels? i dont get it. Nobody's asking for this.
T
The_Wicked_Lady
All worlds
27 Sep 2020 07:17Link
If I had to impart words of wisdom to my Son, Andrew, is always listen to your contituents...within reason.
In defense of the GMs, there were so many game abuses in the past, it was hard to "survive" in the game when going against the many "powers" that existed. So, I can understand why the GMs did what they did with war levels. While this is a great game to us and one we wish to drive, it is a business to the game owner, designed to be fair to its constituents and make them money in the bargain.
BUT, I have to say this. The game seemed so much more active and alive back in those days. I would love to see this game come back to its heyday! I love seeing this new crop of players carrying this game forward. My kudos to Matthew I, Union States King, et al. I love your spirit and your enthusiasm on WG!!
I thank Andy and his colleagues for enabling the war game to be played without the war level restrictions
In defense of the GMs, there were so many game abuses in the past, it was hard to "survive" in the game when going against the many "powers" that existed. So, I can understand why the GMs did what they did with war levels. While this is a great game to us and one we wish to drive, it is a business to the game owner, designed to be fair to its constituents and make them money in the bargain.
BUT, I have to say this. The game seemed so much more active and alive back in those days. I would love to see this game come back to its heyday! I love seeing this new crop of players carrying this game forward. My kudos to Matthew I, Union States King, et al. I love your spirit and your enthusiasm on WG!!
I thank Andy and his colleagues for enabling the war game to be played without the war level restrictions
M
Matthew I
All worlds
27 Sep 2020 08:38Link
I completely agree with our dear lady and I appreciate the shoutout.
The WGA has come a long way in the two months it has reformed and it's all because of our active players.
I don't think the GMs are sleeping on us. There are a great many factors in going to war, or even deciding to. Times also change as the player base does and fixes now may not be the fixes we need in 2020. I can't pretend like I knew how it was before, I was never very involved in the war Game previously but have heard numerous people talk about the great wars.
If stirring up activity is the end goal, I think we can also focus on small updates that would really help, because I don't think the War Levels are the only roadblock. A system to connect active players, more incentive to join the in game chat/forum, even a list of "Active players last 30 minutes" would be really helpful. Communication (more specifically the ability to s
The WGA has come a long way in the two months it has reformed and it's all because of our active players.
I don't think the GMs are sleeping on us. There are a great many factors in going to war, or even deciding to. Times also change as the player base does and fixes now may not be the fixes we need in 2020. I can't pretend like I knew how it was before, I was never very involved in the war Game previously but have heard numerous people talk about the great wars.
If stirring up activity is the end goal, I think we can also focus on small updates that would really help, because I don't think the War Levels are the only roadblock. A system to connect active players, more incentive to join the in game chat/forum, even a list of "Active players last 30 minutes" would be really helpful. Communication (more specifically the ability to s
Z
Zentrino
All worlds
27 Sep 2020 10:08Link
I wholeheartedly agree with merging defense and offense. I do like the idea that units on the ground would participate in the defense too. I often just use jeeps if a country I am invading is connected to mine. They won't get destroyed because nothing attacks them. Special forces also work if you need to air drop them but you never have to worry about losing any.
I think the war game is just too expensive and so it takes forever to have anything close to a decent military. It is basically impossible to catch up to a wealthy player. I have been back playing for about 10 months I think. I estimate I have about 300-500T in weapons. While it sounds like a lot, many wealthy long time players have multiple quads in military assets. How many new players want to play a game for almost a year just to be a decent place in the game? Beyond the cost of purchasing weapons, the maintenance costs, if they are actually in your country, are outrageous. I have said
I think the war game is just too expensive and so it takes forever to have anything close to a decent military. It is basically impossible to catch up to a wealthy player. I have been back playing for about 10 months I think. I estimate I have about 300-500T in weapons. While it sounds like a lot, many wealthy long time players have multiple quads in military assets. How many new players want to play a game for almost a year just to be a decent place in the game? Beyond the cost of purchasing weapons, the maintenance costs, if they are actually in your country, are outrageous. I have said
J
Johanas Bilderberg
All worlds
27 Sep 2020 15:15Link
Andy.
My field of expertise is military affairs, I can speak with some authority on the matter.
The Red Army had 4 complete armies in East Germany/ Poland tasked with invading through West Germany, driving through the Fulda gap, force a crossing of the Rhine, and rolling through to the Bay of Biscay in a week.
At it's peak the Red Army had 55,000 tanks of which 12,000 were considered class A, the remainder were Class B, C for reserve troops. 41,000 artillery of which 10,000 were field mobile artillery the remainder were towed tubes. 8,000 free flight rocket artillery including Scud and short range surface to surface missile launchers.
It also contained 4,300 helicopters and 12,000 air defense mobile units including mobile SAM and ZSU anti aircraft guns.
The Bilderberg Empire on LU has classified military information but I can share that we possess over 1 million helicopters and in excess of 40 million a
My field of expertise is military affairs, I can speak with some authority on the matter.
The Red Army had 4 complete armies in East Germany/ Poland tasked with invading through West Germany, driving through the Fulda gap, force a crossing of the Rhine, and rolling through to the Bay of Biscay in a week.
At it's peak the Red Army had 55,000 tanks of which 12,000 were considered class A, the remainder were Class B, C for reserve troops. 41,000 artillery of which 10,000 were field mobile artillery the remainder were towed tubes. 8,000 free flight rocket artillery including Scud and short range surface to surface missile launchers.
It also contained 4,300 helicopters and 12,000 air defense mobile units including mobile SAM and ZSU anti aircraft guns.
The Bilderberg Empire on LU has classified military information but I can share that we possess over 1 million helicopters and in excess of 40 million a
A
Andy
All worlds
27 Sep 2020 17:07Link
Thanks again for these contributions.
Please keep going and please check what we do to improve.
We have just made some changes.
We will create more balance in the war game, in the defense capabilities and we will listen to what you are saying.
We are interested in improving the war game, we think we have all the building blocks we need.
I am surprised by the comments on war levels.
please explain the problem with war levels on the Fearless Blue world.
War on FB should be possible, all countries 60 days and older, participate in the war game.
war protection remains an option but costs gold coins and we think we should raise the cost on FB.
For us, the issue of being able to defend a country is crucial.
players who are able to build a great defense will be less scared of war and will probably be willing to participate more in the war game.
all the issues mentioned here can be fixe
Please keep going and please check what we do to improve.
We have just made some changes.
We will create more balance in the war game, in the defense capabilities and we will listen to what you are saying.
We are interested in improving the war game, we think we have all the building blocks we need.
I am surprised by the comments on war levels.
please explain the problem with war levels on the Fearless Blue world.
War on FB should be possible, all countries 60 days and older, participate in the war game.
war protection remains an option but costs gold coins and we think we should raise the cost on FB.
For us, the issue of being able to defend a country is crucial.
players who are able to build a great defense will be less scared of war and will probably be willing to participate more in the war game.
all the issues mentioned here can be fixe
J
John Galt
All worlds
27 Sep 2020 17:48Link
War levels are still a problem on FB, just not as bad as the other worlds. On FB you still run into the same issue of C3s becoming impossible to conquer after winning enough wars. On the other worlds, war levels have completely shut down player to player interactions. Empires should never be secure without war protection boosters. Every player gets one secure mode country. That should be all they get. It is ridiculous to see massive empires hiding below war level 3.
The distinction between offensive and defensive weapons 100% needs to be eliminated. It is a relic of the old war engine and has no place in the new one. Everything should be able to attack and defend. It makes no sense that someone can attack my cruise missile ships with no return fire from the ships because they are considered offensive. That is bad gameplay. That should be the first step in any war overhaul. Once that is complete, then you should look at adjusting the numbers. Unit s
The distinction between offensive and defensive weapons 100% needs to be eliminated. It is a relic of the old war engine and has no place in the new one. Everything should be able to attack and defend. It makes no sense that someone can attack my cruise missile ships with no return fire from the ships because they are considered offensive. That is bad gameplay. That should be the first step in any war overhaul. Once that is complete, then you should look at adjusting the numbers. Unit s
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Gaz
All worlds
27 Sep 2020 18:21Link
Like John said, WL's on FB's problem is still the game forcing us up a level every c3 we attack. We should be able to choose a level. It must be a simple fix for the GM's to implement
Many players are saying it.
Many players are saying it.
Z
Zentrino
All worlds
27 Sep 2020 20:58Link
Yes to choosing what War Level we fight at for a c3. If the concern is "raiding" make it so the c3s don't have the loot in them after the first war at that level. Just because I have beaten a c3 at war level 5 doesn't mean that I have mastered that level. It may have taken me multiple days and 6 times the cost that it should have while I figured it out. Maybe I just want to test other tactics to see what works. Why should I have to do that at the maximum level? Maybe I just want to expand my empire to a new continent. it just doesn't make sense to force us up a level every time we fight a war.
G
Gaz
All worlds
27 Sep 2020 21:17Link
If anything else raiding c3's is fun and I'd say its great experience for empire building. Let players make their mistakes with them without some lock on their future empire prospects.
I've made mistakes building my FB empire and I'd love to correct it by taking some C3'S and starting again, but I cant be bothered with the effort to fight such high level c3's every time.
That's 1 example when these rules are a hinderance to building my empire.
I've made mistakes building my FB empire and I'd love to correct it by taking some C3'S and starting again, but I cant be bothered with the effort to fight such high level c3's every time.
That's 1 example when these rules are a hinderance to building my empire.
A
Andy
All worlds
28 Sep 2020 11:34Link
The reason for changes is that many current players do not dare starting a PvP war as they know they can be wiped out very quickly.
They should be able to create a better defense and extract a high price from the attacker.
this was the situation in the past and we had many (large) wars.
Merging defense and offensive weapons:
The units are mixed.
A missile interceptor intercepts missiles. It does not destroy ships.
An anti ship missile is not capable to destroy land forces. Not in Simcountry and not in the real world.
Some of the weapons can be merged. The reason we kept them separated is price.
We want the defensive to cost less than the offensive forces.
Having units participate in the defense will improve the defense of all land targets, including small cities and towns.
The aim is to extract a higher price from the attacker. If the cost is high, the balance will change. <
They should be able to create a better defense and extract a high price from the attacker.
this was the situation in the past and we had many (large) wars.
Merging defense and offensive weapons:
The units are mixed.
A missile interceptor intercepts missiles. It does not destroy ships.
An anti ship missile is not capable to destroy land forces. Not in Simcountry and not in the real world.
Some of the weapons can be merged. The reason we kept them separated is price.
We want the defensive to cost less than the offensive forces.
Having units participate in the defense will improve the defense of all land targets, including small cities and towns.
The aim is to extract a higher price from the attacker. If the cost is high, the balance will change. <
A
Andy
All worlds
28 Sep 2020 12:05Link
So the problem with war levels on FB is that you need to fight at higher levels.
what is in fact the reason to fight C3 wars?
why not fight PvP wars on FB? wasn't that the idea?
Raiding for resources?
We had a previous discussion here and the claim was that C3 wars are not for resources.
We can make the increase in difficulty between C3 wars smaller.
It is already much smaller up to C3 at war level 5 or 6.
If it is for fun, we can flatten the curve but why not clean up the assets when the war is over?
It seems like we are back to easy resources fighting trivial wars against C3 countries of level 3.
If it is to increase the size of your empire, we support it and made it quite easy to get an empire of 5 to 6 countries.
Larger empires require more power, larger wars.
I will look into making the difficulty increase of C3 wars more gradual.
We are concentrating on FB for now becau
what is in fact the reason to fight C3 wars?
why not fight PvP wars on FB? wasn't that the idea?
Raiding for resources?
We had a previous discussion here and the claim was that C3 wars are not for resources.
We can make the increase in difficulty between C3 wars smaller.
It is already much smaller up to C3 at war level 5 or 6.
If it is for fun, we can flatten the curve but why not clean up the assets when the war is over?
It seems like we are back to easy resources fighting trivial wars against C3 countries of level 3.
If it is to increase the size of your empire, we support it and made it quite easy to get an empire of 5 to 6 countries.
Larger empires require more power, larger wars.
I will look into making the difficulty increase of C3 wars more gradual.
We are concentrating on FB for now becau
G
Gaz
All worlds
28 Sep 2020 15:42Link
There's been several reasons the players have asked for lower war level c3's.
Number 1 reason for me, is to manoeuvre around the planets easily. I'd like to be flexible with my countries. But these rules are counter productive. You want players to be less attached to their countries if you want them to risk pvp. So making c3's easy come easy go should help.
As an example I've got 3 slave countries I took 4 weeks ago, They're absolutely terrible countries and I'd like to just throw them away, but, because they where so hard to obtain I'm hanging onto them.
This isn't about raiding GM's. I'm not looking to exploit the game in anyway when I'm asking for these changes. I get the impression you's seem to think that that's why the players are asking for this.
But on that note I think you's should encourage raiding anyway, especially on FB. There's been so
Number 1 reason for me, is to manoeuvre around the planets easily. I'd like to be flexible with my countries. But these rules are counter productive. You want players to be less attached to their countries if you want them to risk pvp. So making c3's easy come easy go should help.
As an example I've got 3 slave countries I took 4 weeks ago, They're absolutely terrible countries and I'd like to just throw them away, but, because they where so hard to obtain I'm hanging onto them.
This isn't about raiding GM's. I'm not looking to exploit the game in anyway when I'm asking for these changes. I get the impression you's seem to think that that's why the players are asking for this.
But on that note I think you's should encourage raiding anyway, especially on FB. There's been so
J
John Galt
All worlds
28 Sep 2020 15:53Link
If you want defense to be cheaper than offense just give a bonus to defenders in combat. That way you can merge offensive and defensive weapons and still have defense cheaper. Having separate weapons for them is terrible. Putting defensive weapons in units is currently a waste due to small unit sizes, so no one uses it. Every defensive weapon placed in a unit weakens its attack ability.