Enterprises are kept by players because they are money making entities that produce profits month by month.
enterprises are collections of corporations that are all or nearly all profitable and unlike countries, have no cost of education, health, transportation defense and what not.
Nobody would pay for keeping enterprises if they were not profitable.
there are many players with multiple enterprises because they make lots of money, directly or indirectly, contributing to countries in several ways and earning their cost multiple times.
If they run a loss for anyone, then dump them.
Once they reach the max size, there is very little effort to keep them running and the money comes in.
the money is used to build empires, large ones, with mo limit to the number of countries, buy weapons and ammunition and build a huge army.
much of the money originated with enterprises.
many players think t
1000 corporations in an enterprise seems like a probable limit to be set in the coming weeks.
we do not think that many players will be able to build such huge enterprises, produce at 100% capacity and optimize profits simply because there will not be enough corporations in the entire world to be built of bought.
We will have to discover where it goes as it happens.
In the mean time, such a limit will harm no one.
Larger enterprises will not be required to reduce numbers and smaller ones have enough space to grow. we think, as I said above, that it will not be easy to get to 1000 because of population limits and the current number of corporations in each world.
Andy, CEOs will compete for their place on earth and this will be great, but this won't happen if they have no money to grow or hostile bid other corporations. Just imagine CEO wars, which is mass bidding.
new CEOs actually can compete as they can build mining corporations. so there should not be an issue to enter the game.
As an illustration about the difference between the "profit" listed in the finance section for your ceo and actual realized cash, consider this test I ran:
- I stopped building/buying corporations
- I didn't move any corporations
- I cancelled all contracts
- I made zero purchases
- I turned profit transfer all the way up to 100% so cash would move as quickly as possible from corps directly to my enterprise.
In the last three days, the profits shown in my finance report for this ceo averaged a little more than 300b per month (across the 18 months shown). In theory, that means the game is saying I made 5.4T in profit.
In reality, the cash of my enterprise went up by ~400 billion. That's an average of about 20b profit per game month, or about 13.5 TIMES LESS than what the finance report illustrates. This is about the profit that I make in a country I have of 30 million ove
I believe most players keep enterprises as a tool not because they make money. How many stand alone CEO's are there in the game?
Whatever reason they have them for any loses are accepted as a cost of doing business not a reason for dumping the enterprise.
If the goal of a few players is to have 5K corps and they cause no harm to gameplay then what's the problem? Other players with different goals won't be interested in building mega enterprises.
CEO score seems to be based largely on assets. If a CEO with over 1K corps can't acquire more and through attrition will drop to a 1,000 then their score will fall. They'll have to hoard more products to keep their score, something you said you wanted to limit in another post.
You might have a good point about the CEO rating. I will look at it again.
last time we did was a long time ago.
Also we know that we need some improvement on the financial reporting of enterprises.
this is in the making but so many more urgent items get in the way.