A
Andy
All worlds
25 Oct 2020 10:30Link
Cash gifts to beginners
Cash gifts to beginners are now increased to 400B.
players receive either a population gift or a cash gift when they login, up to twice a day.
there is a maximum of 60 such gifts depending on login frequency.
New players can now receive up to 12T in cash.
Natural resources
We advise players, and especially new players, to build natural resources corporations.
These corporations are very profitable and may become even more so.
even if your population cannot sustain another natural resource corporation, it makes sense to close a corporation that is turning a low profit (let alone a loss), and use the work force for another natural resources corporation.
Cost of maintaining the army
the cost declined again. it is mainly the defensive ammunition but other elements declined too, including the cost of maintenance products.
Cash gifts to beginners are now increased to 400B.
players receive either a population gift or a cash gift when they login, up to twice a day.
there is a maximum of 60 such gifts depending on login frequency.
New players can now receive up to 12T in cash.
Natural resources
We advise players, and especially new players, to build natural resources corporations.
These corporations are very profitable and may become even more so.
even if your population cannot sustain another natural resource corporation, it makes sense to close a corporation that is turning a low profit (let alone a loss), and use the work force for another natural resources corporation.
Cost of maintaining the army
the cost declined again. it is mainly the defensive ammunition but other elements declined too, including the cost of maintenance products.
L
Lord Mndz
All worlds
25 Oct 2020 17:50Link
Hi Andy,
can you be more specific regarding land forces? It is very hard to notice any changes just reading the documentation.
all else - great work!
can you be more specific regarding land forces? It is very hard to notice any changes just reading the documentation.
all else - great work!
T
The_Wicked_Lady
All worlds
26 Oct 2020 04:11Link
Thank you, my Son. Remember, your Mom LOVES you! Thank you for all your hard work and effort.
A
Andy
All worlds
26 Oct 2020 09:00Link
In general, tanks are becoming the major force in land units, that will enable them to fight other land forces.
Artillery will be used to attack missile batteries that are part of land forces.
Jeeps and armored vehicles will be armed with hand held missiles. These missiles will become more usable, allowing them to attack airplanes and helicopters.
They will not be very powerful but able to destroy some airplanes attacking land forces.
we will update some names of weapons and ammunition when the functionality is fully in place.
for details I refer to the weapons document that shows the percentage chances these weapons will hit their targets.
Artillery will be used to attack missile batteries that are part of land forces.
Jeeps and armored vehicles will be armed with hand held missiles. These missiles will become more usable, allowing them to attack airplanes and helicopters.
They will not be very powerful but able to destroy some airplanes attacking land forces.
we will update some names of weapons and ammunition when the functionality is fully in place.
for details I refer to the weapons document that shows the percentage chances these weapons will hit their targets.
E
E O
All worlds
26 Oct 2020 20:24Link
<!-Quote-!>Quote:New players can now receive up to 12T in cash.<!-/Quote-!>
That's a great change! I'm not sure what the number was before, but this number sounds good to me. I think this will help make the game extra interesting for new players, as they now will have more "money to burn." That's awesome.
Reducing costs of army is also good. I hope there are players who this helps allow to keep a standing army.
A related comment - the biggest challenge I have in managing my armies is that there's no easy way to calculate how much ammo I passively burn each month. I don't really want to sit down with a calculator and multiply each of the 10 or so ammo types that I'm spending each month in each country by quantities, price, and qualities to figure it out, and I don't believe this information is included in the finance report. If I'm mistake
J
John Galt
All worlds
26 Oct 2020 22:20Link
You can find that information in Financial statement page under the spending tab.
E
E O
All worlds
26 Oct 2020 22:48Link
Thanks, John. The more you know.
I still would like to see that information included in the monthly profit/losses tab. One country I have says I'm making a monthly profit of over 50b on multiple different screens including the main landing page for the country, but if you include the ammo usage (that I tally by hand), I'm losing over 30b a month. An aggregate would be much more helpful as well, as I have to manually add up about 15 types of ammos costs to see what's going on in each country. This doesn't include other monthly spending on things like services, shows, etc.
The fact that I'm losing money there is intentional. The part I'd like to see changed is the part where I can tell how much I'm losing or gaining per month in one place without having to use a calculator. That's the number that actually matters to your bottom line.
I still would like to see that information included in the monthly profit/losses tab. One country I have says I'm making a monthly profit of over 50b on multiple different screens including the main landing page for the country, but if you include the ammo usage (that I tally by hand), I'm losing over 30b a month. An aggregate would be much more helpful as well, as I have to manually add up about 15 types of ammos costs to see what's going on in each country. This doesn't include other monthly spending on things like services, shows, etc.
The fact that I'm losing money there is intentional. The part I'd like to see changed is the part where I can tell how much I'm losing or gaining per month in one place without having to use a calculator. That's the number that actually matters to your bottom line.
J
John Galt
All worlds
28 Oct 2020 19:06Link
Ammo use is included in defence budget. It is averaged out though so on months where you make bulk purchases of ammo and supplies and maintenance you will see a loss despite a positive profit.
L
Lord Mndz
All worlds
28 Oct 2020 20:39Link
Andy,
it took me 5 minutes to check and Defensive batteries are still 14 times stronger than artillery and 10 times stronger than tanks. In this scenario tanks would not be able to fight garrisons.
I think tanks should have advantage as they need to fight not only defensive missiles but also tanks, jeeps, light artillery etc. If you increase damage to 60% and hit rate to 20% that would be much closer.

it took me 5 minutes to check and Defensive batteries are still 14 times stronger than artillery and 10 times stronger than tanks. In this scenario tanks would not be able to fight garrisons.
I think tanks should have advantage as they need to fight not only defensive missiles but also tanks, jeeps, light artillery etc. If you increase damage to 60% and hit rate to 20% that would be much closer.

E
E O
All worlds
28 Oct 2020 20:42Link
Interesting.
The financial statement doesn't include consumption by the population though, right? Just government spending.
The financial statement doesn't include consumption by the population though, right? Just government spending.
J
John Galt
All worlds
28 Oct 2020 22:20Link
I don't believe it does. The country gets the money though from population spending. You can see it in the cash log.
E
E O
All worlds
28 Oct 2020 23:29Link
Got it. Thanks for clearing that up for me. I guess you can play a long time and know nothing about parts of the game or certain indices.
I'll have to look more carefully and see why my countries lose money if I turn order strategies off despite posting profits. It could be I just buy hospitals and schools at a rate that outstrips the profits.
I'll have to look more carefully and see why my countries lose money if I turn order strategies off despite posting profits. It could be I just buy hospitals and schools at a rate that outstrips the profits.
E
E O
All worlds
29 Oct 2020 01:15Link
My apologies, Andy. Seems my proposal was made because I didn't understand the finance page well. Either I never spent enough time looking closely enough to understand portions of it, or you've made improvements since I played last.
Either way, thanks! I'll bow out of this thread now.
Either way, thanks! I'll bow out of this thread now.

A
Andy
All worlds
30 Oct 2020 15:33Link
Thanks for suggestions made here.
we are making incremental changes.
cannot make large changes and do not want to pull the rug too hard.
we are making incremental changes.
cannot make large changes and do not want to pull the rug too hard.
E
E O
All worlds
09 Nov 2020 20:22Link
Regarding this, John, Mndz, Andy, anyone know if the costs listed in the financial index factor in quality of ammo purchased?
L
Lord Mndz
All worlds
09 Nov 2020 20:42Link
yes, all costs factor quality.
E
E O
All worlds
09 Nov 2020 20:59Link
excellent. thanks!