A
Andy
All worlds
15 Jan 2022 09:17Link
The Score
The score computation is updated.
The population numbers were very dominant in the score and were tuned down a bit. Population number in millions x 25 is now added to the score. It was a factor of 30 per million before that.
On the other hand, game level contribution to the score is tuned up. It was 700 score points per game level and it is now 800 score points per game level.
Maximal and minimal scores are now extended.
Maximal values in Simcountry
Many countries and enterprises are becoming larger and reached what was previously regarded as maximal values.
We have corrected several such maximal values to accommodate the current game status.
Maximal and minimal values are important as markers for the simulation. When such values are crossed, we can check the reasons and make sure the simulation is working correctly.
Award penalties
Award penalties that are applied when a country rec
The score computation is updated.
The population numbers were very dominant in the score and were tuned down a bit. Population number in millions x 25 is now added to the score. It was a factor of 30 per million before that.
On the other hand, game level contribution to the score is tuned up. It was 700 score points per game level and it is now 800 score points per game level.
Maximal and minimal scores are now extended.
Maximal values in Simcountry
Many countries and enterprises are becoming larger and reached what was previously regarded as maximal values.
We have corrected several such maximal values to accommodate the current game status.
Maximal and minimal values are important as markers for the simulation. When such values are crossed, we can check the reasons and make sure the simulation is working correctly.
Award penalties
Award penalties that are applied when a country rec
L
Lord Mndz
All worlds
15 Jan 2022 12:36Link
hi Andy,
thanks for the update. it is still super hard for tanks to attack as almost all defensive weapons work against them making great damage.
tanks are destroyed by missile defence batts and all defence land forces with great chances and damage.
maybe defence missile batteries should not be shooting back at all against artillery and tanks, maybe helicopters could be even less effective so instead of using mid range batteries people would consider tanks and artillery.
currently 1 armoured vehicle kills 10 tanks in a single attack.
making land units stronger vs defence helicopters would allow to kill air defences easier in combination with off anti air batteries . that would reduce value of air defences and people would invest more into land units fights
thanks for the update. it is still super hard for tanks to attack as almost all defensive weapons work against them making great damage.
tanks are destroyed by missile defence batts and all defence land forces with great chances and damage.
maybe defence missile batteries should not be shooting back at all against artillery and tanks, maybe helicopters could be even less effective so instead of using mid range batteries people would consider tanks and artillery.
currently 1 armoured vehicle kills 10 tanks in a single attack.
making land units stronger vs defence helicopters would allow to kill air defences easier in combination with off anti air batteries . that would reduce value of air defences and people would invest more into land units fights
A
Andy
All worlds
16 Jan 2022 10:22Link
Thanks for the comments.
we have made a first change. we made such changes before.
we cannot make major updates at once.
There are all kinds of side effects. but more changes are coming very soon.
we have made a first change. we made such changes before.
we cannot make major updates at once.
There are all kinds of side effects. but more changes are coming very soon.
A
Andy
All worlds
16 Jan 2022 14:50Link
Beginners gifts are upgraded
Population gifts are now 400.000 per gift for max of 12 millions.
Cash awards are now 600 Billions per gift for a total of 18 Trillions.
more details on the Beginners discussion.
Population gifts are now 400.000 per gift for max of 12 millions.
Cash awards are now 600 Billions per gift for a total of 18 Trillions.
more details on the Beginners discussion.