| Saturday, January 15, 2022 - 09:17 am |
The score computation is updated.
The population numbers were very dominant in the score and were tuned down a bit. Population number in millions x 25 is now added to the score. It was a factor of 30 per million before that.
On the other hand, game level contribution to the score is tuned up. It was 700 score points per game level and it is now 800 score points per game level.
Maximal and minimal scores are now extended.
Maximal values in Simcountry
Many countries and enterprises are becoming larger and reached what was previously regarded as maximal values.
We have corrected several such maximal values to accommodate the current game status.
Maximal and minimal values are important as markers for the simulation. When such values are crossed, we can check the reasons and make sure the simulation is working correctly.
Award penalties that are applied when a country receives an award have been increased.
The reason for this change is that we would like to see more countries able to win awards.
With awards being paid in $SOL, we would like to make sure that we do not have a situation where many of the awards are won by a single player.
With a larger award penalty, it will become more difficult to stay in the top winners list for several consecutive months.
Start conditions for beginners
We have improved the start conditions for beginners.
New countries will have larger population numbers and will receive larger population donations when they login. They will also receive larger amounts of cash when they login.
In addition, we have increased the numbers of schools, high schools, universities, hospitals, roads and railroads etc. in new countries. As a result, they will have a much higher education, health and transportation indexes to start with and growing from there will be easier.
We are looking into more factors that could improve new countries. Improvements will extend to military capabilities in a next upgrade.
Military units and weapon capabilities
More military units are becoming larger. Sized of units and garrisons are increasing by 10 to 20%.
The fighting power of land forces is improving. Tanks for example become more powerful and a bit harder to destroy.
These changes are part of our plan to transform the war process, make it less dependent on air power and shift a bit from air to land forces.
New military units do not include defensive jeeps. On the other hand, numbers of tanks are increased.
An update to the enterprise score will materialize within several days. Enterprise score was not updated for a long time. Enterprises, their corporations, assets and values evaluated in time and the score should reflect these changes.
| Saturday, January 15, 2022 - 12:36 pm |
thanks for the update. it is still super hard for tanks to attack as almost all defensive weapons work against them making great damage.
tanks are destroyed by missile defence batts and all defence land forces with great chances and damage.
maybe defence missile batteries should not be shooting back at all against artillery and tanks, maybe helicopters could be even less effective so instead of using mid range batteries people would consider tanks and artillery.
currently 1 armoured vehicle kills 10 tanks in a single attack.
making land units stronger vs defence helicopters would allow to kill air defences easier in combination with off anti air batteries . that would reduce value of air defences and people would invest more into land units fights
| Sunday, January 16, 2022 - 10:22 am |
Thanks for the comments.
we have made a first change. we made such changes before.
we cannot make major updates at once.
There are all kinds of side effects. but more changes are coming very soon.
| Sunday, January 16, 2022 - 02:50 pm |
Beginners gifts are upgraded
Population gifts are now 400.000 per gift for max of 12 millions.
Cash awards are now 600 Billions per gift for a total of 18 Trillions.
more details on the Beginners discussion.