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W3C - Large Population - Large Enterprises & Corporations

Topics: General: W3C - Large Population - Large Enterprises & Corporations

Andy

Wednesday, April 20, 2022 - 06:30 pm Click here to edit this post
Countries and Enterprises became more profitable in the past months and the trend will probably continue.

This is true for most entities and nearly all types of corporations.

Population is larger in most countries, including C3 countries with a population of up to 28 millions, up from 22 and then 24 millions.

At the same time, we have also increased the maximum population numbers to 600 millions.
We have eliminated enterprise tax for all enterprises with less than 750 corporations. (Nearly all enterprises).

Exceeding these max sized makes very large countries and very large enterprises hard to manage.

The balancing of the work force becomes more difficult and very large enterprises cannot keep all their corporations profitable.
The micro management of some types of corporations is undoable with these numbers.

Despite the declared limits and advise to keep countries and enterprises, under these limits, some players found workarounds that allowed them to surpass these soft maximum numbers.

The population limit of 600 million will become a hard limit and countries with more population will probably make a slow, soft landing and end up under 600 millions.

Huge enterprises also seem to be less profitable. Enterprise taxes are higher and reduce their financial power.

Large enterprises with 750 corporations are easier and you can build multiple enterprises in each world.

Enterprises can have many natural resource corporations which are becoming much more profitable.

Johanas Bilderberg

Thursday, April 21, 2022 - 03:59 am Click here to edit this post
ITT: Admins hate Lord Mndz and Johanas.

Lakan High King Rene Sarabia Jr.

Thursday, April 21, 2022 - 04:36 am Click here to edit this post
@Johanas Bilderber

Hahahaha

johnV

Thursday, April 21, 2022 - 09:26 am Click here to edit this post
Where will natural population growth stop?

On WG a lot of countries with less than 110M pop are losing pop.

Andy

Thursday, April 21, 2022 - 01:11 pm Click here to edit this post
Hahaha
we love them. In fact they are great players, helping us a lot with criticism and constructive ideas.

There is a minor twist in population that will end up in reduced death numbers. all minor.
check the numbers, they are very small and diminishing.

No stop in population growth.

We did not see many countries above 115 millions.
we think that this is where the slow reduction in birth rates catches up with death rates.

Tendo Ryu

Saturday, October 1, 2022 - 11:19 pm Click here to edit this post
I keep reading about the increase in stability for countries with populations up to 600m but I am not seeing this in the field. It looks to me that populations around 115m is where the death rate exceeds the birth rate. @Gamemaster - is this the intended experience as it's contrary to what your updates state.

Some examples

Gokuland (GR)
Total Population 599,858,285
Expected Number of Births This Year 3,276,663
Expected Number of Deaths This Year 9,032,313

GR 001 (GR)
Total Population 317,667,285
Expected Number of Births This Year 1,960,125
Expected Number of Deaths This Year 5,394,814

Pattonville (FB)
Total Population 121,714,989
Expected Number of Births This Year 1,670,532
Expected Number of Deaths This Year 1,815,138

Andy

Sunday, October 2, 2022 - 10:04 am Click here to edit this post
Country population will probably grow to 100 to 120 millions depending on the welfare and health system in the country.

These numbers are much increased from the 50 to 60 millions we had in the past.

in addition, in the past, when you tried to increase you population to much larger numbers, such increase was followed by quite steep reductions that tended to return the population numbers to lower levels.

this was indeed changed, already long ago, to eliminate the steep reductions.

currently, numbers in the young groups, mainly the birth numbers are kept stable.
Birth rates are programmed to decline if the population grows.
we have made sure that thrse numbers stop declining and remain stable even at very high population levels.

despite all this, you do see declines.
These declines are the result of natural death but mainly death from health related reasons in all age groups.

The decline is much slower than ever before.

The decline can be much reduced if your healthcare is at a very high level.
Death numbers can in fact go close to zero. I am not sure you want or can pay for an extreme level health system that will go so far.

The numbers of births and deaths in countries with high population can be somewhat distorted due to the corrections in birth numbers at such levels.


Thank you very much for the comments and the numbers.

we are very interested in detailed observations by players who keep finding situation where the numbers do not match our claims and errors do pop up, several times recently. All these errors were discovered and subsequently corrected, due to in depth reports by players.

Myers

Monday, October 3, 2022 - 01:14 am Click here to edit this post
Ok, thank you Andy. I was about to begin a forum post asking how to revert number of death per year.
I will now work harder to have health system as high as possible trying what you have said.

Regards

Andy

Tuesday, October 4, 2022 - 12:45 pm Click here to edit this post
Fine, as long as you do check on the monthly cost of the health system.

Myers

Thursday, October 6, 2022 - 05:26 pm Click here to edit this post
Hello, I am curious... what kind of health index are we talking about?

200-250%?

Andy

Tuesday, October 11, 2022 - 12:50 pm Click here to edit this post
The death numbers in all age groups will keep declining with increasing health index.

The net effect will decline but it will continue.

200-250 goes a long way.

there is no hard definition of an end point and I am not sure there is one.
I do remember looking at the formula and concluding it could become negative and that I should do something about it but I did not.

Tendo Ryu

Tuesday, October 11, 2022 - 06:44 pm Click here to edit this post
If you want to give me 200m of free population I will gladly test it for you ;)

Andy

Wednesday, October 19, 2022 - 04:46 pm Click here to edit this post
Thank you.
we have tested it many times with various levels of population and it kept changing for a very long time.

the health index is declining with the growth of the population and must be updated all the time.

Myers

Thursday, April 13, 2023 - 09:37 pm Click here to edit this post
Hello,

I'd like to share my findings from the tests I've conducted over the past two months, which indicate that it is indeed possible for countries with populations between 200 and 599 million to experience an increase in population per game month.

These positive results were achieved by significantly increasing the Health Index values in the tested countries. Some required a 150-200% Health Index, while others needed as much as a 300% Health Index.

Although I'm not entirely certain about the underlying reasons for these outcomes due to my limited knowledge in this area, I believe the explanation could be related to the Population Data by Age Groups.

Additionally, I'd like to mention a few other observations from my tests:

- I didn't identify any discernible pattern related to Average Age.
- I didn't find any correlation between Life Expectancy and the observed changes in population.
- The calculations for Expected Number of Births This Year and Expected Number of Deaths This Year seem to be inaccurate. According to these calculations, several of my countries should be experiencing a decrease in population by 60/140k per game month, but instead, their populations continue to grow.

Best regards,

Mr Corleone

Friday, April 14, 2023 - 04:38 pm Click here to edit this post
It’s a high level worker defect. I’m converting and exchanging hundreads of thousands and there still shortages

JOEL

Sunday, December 24, 2023 - 02:27 am Click here to edit this post
bump

Andy

Tuesday, December 26, 2023 - 09:29 am Click here to edit this post
Joel,

what are you asking.
there are several possible questions here.

High level workers

High level workers is a problem.
we have now made a small change in the percentage of new workers and slightly increased the percentage that will become high level workers.

Changes must be very small.
Increasing too much can result in too many high level workers and then, there is no way for players to reduce these numbers.
we will see what this change does and may repeat.

Population and the health index

The health index has a direct effect on death numbers in all age groups. The higher the health index, the lower the death numbers. At a level of 250-300 the numbers become very small.
This is the same in all countries and should create similar results, depending on the number of people in the country.

The distribution of the population across the age groups has also a major influence on the population numbers.

If you never buy or sell population, never move population from one country to another, the percentages of the population in each age group will stabilize and birth numbers too. It can take 70 game years to stabilize.

If however there are population exchanges and movements of large numbers, these can cause shortages in some age groups.

If, for example, the numbers of people in the age groups of 18 to 35 are reduced, the actual birth numbers will decline,
kids are born to women in these age groups and if there are fewer, then the number of babies will decline.
This can have a very long lasting influence on the population numbers.
a smaller number of babies, will in time extend up the age groups and result in very long term declines in the population.

It is close to impossible to predict the numbers.

This could create a major difference between countries.
Same population and the same health index could result in very different population numbers.

SuperSoldierRCP

Tuesday, December 26, 2023 - 05:11 pm Click here to edit this post
Andy,

Can we have an increase for the amount of workers that can be changed for larger nations.
I know you increased from 200,000 -> 300,000... However, that is still ineffective for larger nations.

If you check "Melchior" on LU for example.
I am changing workers every month and can not keep up despite changing workers almost monthly.

A recommendation I would suggest is maybe when a county hits:
Game level 5 the limit is increased to 500,000 per month
Game Level 8 it is increased to 750,00 per month
Game level 10 it is increased to 1,000,000 per month

It would not "break the game" for lower levels, but for those in high levels it will allow MUCH more flexibility with planning economies

Andy

Sunday, December 31, 2023 - 10:06 am Click here to edit this post
SuperSoldier,

we will increase the numbers for large population countries.
it is not going to take place tomorrow but is is a small update and we will do it ASAP.

SuperSoldierRCP

Sunday, December 31, 2023 - 10:05 pm Click here to edit this post
Thank you very much!!!

Josias

Tuesday, January 2, 2024 - 05:13 am Click here to edit this post
this seems like the place to ask.

i'm at 117m pop on TA, with about 80k growth, and 130 health index. where is this supposed to level out?

Andy

Tuesday, January 2, 2024 - 08:27 am Click here to edit this post
Josias,

You are probably more experienced than us here.
I have no idea, but there is no reason it will go in a different way than the other worlds.

In the countries we tested, we had education and health going very high because the country had its own corporations and kept building.

The C3s on TA are in bad shape and migration could be high into your country and contributing to the growth.


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