| Thursday, April 21, 2022 - 01:27 pm |
The upgrade is already done on KB.
It will spread to the other worlds in the coming hours.
Another round of growth in corporate hiring.
This one, the third, is much smaller than the previous one. The hiring is increased by about 1%.
Next such changes will become much smaller and will have much smaller effect on total hiring.
The havoc on the employment market will remain very limited except for some countries with very high population (like Andy on KB).
Corporate Production and Profitability
The production levels of many corporations increased a bit and the profitability of most corporations is improved.
The results will become visible in the coming days.
The improvements are needed because we expect a slow reduction in the number of corporations in all worlds, due to the increase in size.
Shortages of many products continue in all worlds but the severity of the shortages is in retreat.
Increased production levels in many types of corporations is starting to have some effect but it takes time for the increased availability to work its way through the supply chain and spread across to the corporations suffering from the largest shortages.
soon however, we should see rising percentages of production showing on the utilization page.
Effects are hard to predict. More availability of raw materials results in higher production levels but also in higher consumption of raw materials.
we do not think that the severe shortages we have will flip into the surplus any time soon.
Corporate Cash and Loans
We have increased the maximum amounts of cash in corporations before they move their excessive cash to the owner and we increased the maximum loans and bankruptcy loan levels before corporations close.
The changes are needed because larger corporations do need more cash to work with and must be able to finance larger purchases of raw materials.
| Thursday, April 21, 2022 - 07:28 pm |
Seems to be working as intended.
I've had to close a number of corps in the various parts of my empire on KB due to the workforce changes, but the national profitability is rising, or at least staying flat.
Still waiting to see if the various Maint supplies have improved enough to no longer require constant immediate buys, but these things take time.
Have a nice day,
| Thursday, April 21, 2022 - 07:45 pm |
Profitability is improved but it takes a day or two to show up.
| Thursday, April 21, 2022 - 09:06 pm |
What I like about our site is that our developers are so active! Thanks Andy!
| Thursday, April 21, 2022 - 10:25 pm |
Another change added this round is population transfer requirements. As of today the population of a country must be over 35m instead of over 20m in order to transfer population. You may still make worker exchanges, just not the 1m we were used to.
| Friday, April 22, 2022 - 04:48 pm |
True. Thank you for reminding us.
C3 countries used to have max of 20 millions and we protected them against exchanges that reduced the population to a lower number.
To make it easier for beginners, we have raised the population in C3 countries to 22 millions, then 25 and now it is about 28 millions.
The transfer limit was not updated. now it is raised to 35 millions, protecting low population countries and C3 countries.
It should have been in the game news.
Worker exchanges should also not reduce the population of countries below the 35 million limit or raise them beyond the 600.000.000 limit.
| Monday, April 25, 2022 - 04:33 am |