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W3C - Game news November 13, 2022

Topics: General: W3C - Game news November 13, 2022

Andy

Tuesday, November 15, 2022 - 04:08 pm Click here to edit this post
1. Product Fractions

Simcountry has many products that take a long time to produce and come at a high cost.

Some of these products, including Cargo Shuttles, nuclear weapons, military bases and more, are produced at a rate of less than one product per game month.

The production per game month is in fact a fraction of a product and an entire product may take two or more months to produce.

Selling products however, on the market or in bilateral contracts, is alway a sale of entire products with a minimum of 1.

Fractions of products are never sold.

Corporations sell entire products and keep available fractions within the corporation, to be sold later, when an entire product is produced.

As a result, these corporations some times offer one product and sometimes do not offer anything as long as they do not have at least one product to offer.

All this results in an unstable level of sales in such corporations. Sometimes they sell a product and the month is very profitable. Other times they do not sell at all, they do incur salary costs, they use raw materials and have no turnover. This results in large losses.

The concept is very hard to understand for some players and in general causes fluctuations in profit and loss numbers and in corporate valuations.

we have promised to resolve the problem by increasing the size of such corporations, increase their production, gradually, and end up with all corporations producing at least one product each game month.

In the past weeks and months, we have gradually made changes to such corporations and many of them are now producing at least one product each game month or are close to it.

In de coming weeks we will make one or two more rounds of small changes and all corporations will reach this level of production.

2. Defensive Interceptor and Helicopter units

Both interceptor and helicopter units are now slightly smaller. The change amounts to about 5%.
The objective is to improve the balance between defensive and offensive units.
The defence continues to be relative stronger and the cost of building a strong defence remains lower than the cost of the offensive and strategic armies.

3. Air Transport of Military Units

In some rare cases, an air transport of a military unit could not be completed and a unit remained stuck in transport. Part of it transported and part not transported yet.

we have made a change that will insure that once a transport is started, it will always complete. In some cases a unit could end up transported but with a shortage of some materials and will not be usable as a fighting unit.
You are advised to make sure units are fully equipped with all the weapons, ammunition and materials they need.

4. Naming of Weapons in Military Units.

We have made some corrections to the naming of weapons in military units. we had a complaint about the naming of some of the products causing confusing as to which weapons are in fact part of the unit.

neutralsc

Wednesday, November 23, 2022 - 12:03 pm Click here to edit this post
Andy, I reported a bug per email to gamemaster@simcountry.com on October 7th 4.07 pm GMT +1 in Dutch and a reminder in English on November 6th 9.59 pm GMT +1.

The exploit/bug can give the abuser an (severe) unfair advantage and damage other/all players. Please read it.

Andy

Thursday, November 24, 2022 - 05:19 pm Click here to edit this post
I read all mails we receive.
I do not remember any mail about any exploit.

neutralsc

Tuesday, November 29, 2022 - 05:40 pm Click here to edit this post
Resent it just 1 minute ago without screenshots. Hopefully you will receive it this time.

Andy

Tuesday, December 6, 2022 - 01:10 pm Click here to edit this post
I had one mail about an exploit.

We will look into it tomorrow.


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