Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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All war vets/experience economy builders chime in

Topics: General: All war vets/experience economy builders chime in

Mr Corleone

Friday, April 7, 2023 - 02:52 pm Click here to edit this post
Overall I feel like the war game is to unbalanced and unbearable for players to play. It’s many factors , before you build a military you need a stable economy. The average cost of government is way to high,along with healthcare cost need to be lowered. When you buy weapons they use a bunch of ammo which cut deeply into cost the amount used need to be lowered or eliminated completely. With all the cost I just mentioned makes it impossible for a player to even build an arsenal to even play the war game, it basically a enconomy simulator and it is hard to even build a good economy. This game is basically eating cash.

On top of that the war game is unbelievably unbalanced. Defense is to overpowered. A lot of offense has little to no effect. Heavy tanks should be more effective. Attack drones and aircraft should also be more effective.

Something need to be done to balance the game not just the military but the economy and overall gameplay to make it easier for more people to be able to participate and have fun.

Mr Corleone

Friday, April 7, 2023 - 05:25 pm Click here to edit this post
Delete this post

Johanas Bilderberg

Saturday, April 8, 2023 - 12:52 am Click here to edit this post
That is what makes it challenging.

rob72966

Saturday, April 8, 2023 - 02:14 am Click here to edit this post
Mr Corleone has some valid points. There is nothing I would disagree with. My hope is.
1) they will work to balance out the game.
2) That the experienced players will start to weigh in on what they like or do not like.
Rob

Andy

Thursday, April 13, 2023 - 09:11 pm Click here to edit this post
I would love to hear more about what you think will balance the game.

allowing experience players to destroy new players by making the defense more "balanced" so that destroying it will become easier is not an option.


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