A
Andy
All worlds
30 May 2023 11:40Link
There are always discussions about the war engine and suggestions about possible errors in the way it works.
The war engine works in the same way from the start of Simcountry.
Numbers were tunes and tuned again in the initial period and many megabytes of logs analyzed time and again.
To date, we did not find any evidence of an error in the way it works and it has run through probably millions of wars.
Each attack in a war is divided into many mini rounds of attacks.
In each mini round, there are weapons on each side and fighting takes place, blow by blow, one grenade and one missile at a time.
Each mini round can consist of hundreds or even thousands of single shots that take place one after the other and each one of them is executed according to the capabilities of the used weapon and ammo with chances of hitting the target and creating a damage level, as documented for the specific type of ammunition.
Two mini ro
The war engine works in the same way from the start of Simcountry.
Numbers were tunes and tuned again in the initial period and many megabytes of logs analyzed time and again.
To date, we did not find any evidence of an error in the way it works and it has run through probably millions of wars.
Each attack in a war is divided into many mini rounds of attacks.
In each mini round, there are weapons on each side and fighting takes place, blow by blow, one grenade and one missile at a time.
Each mini round can consist of hundreds or even thousands of single shots that take place one after the other and each one of them is executed according to the capabilities of the used weapon and ammo with chances of hitting the target and creating a damage level, as documented for the specific type of ammunition.
Two mini ro
A
Andy
All worlds
05 Jun 2023 17:04Link
We have described the way the war engine always worked, in details.
any claims of errors or statements that dispute this, should at least be based on knowledge and facts.
there are no such facts because this description is the way it works.
we assume that the entire tirade about errors in the war engine are baseless and basic facts and functions were not reffered to.
for example, when talking about numbers of casualties, there was never any mentioning of military units that were moved close to the attacked targets.
there were none.
also, some of the weapons mentioned in the attacks, were not effective against the attacked weapons.
This of course reduces the attack power and increases the number of losses for the attacker.
Player responses can make all kinds of claims but if there are no arguments to prove them within the structure of the war engine and the way it works then such respon
any claims of errors or statements that dispute this, should at least be based on knowledge and facts.
there are no such facts because this description is the way it works.
we assume that the entire tirade about errors in the war engine are baseless and basic facts and functions were not reffered to.
for example, when talking about numbers of casualties, there was never any mentioning of military units that were moved close to the attacked targets.
there were none.
also, some of the weapons mentioned in the attacks, were not effective against the attacked weapons.
This of course reduces the attack power and increases the number of losses for the attacker.
Player responses can make all kinds of claims but if there are no arguments to prove them within the structure of the war engine and the way it works then such respon