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W3C - Game update July 7, 2023

Topics: General: W3C - Game update July 7, 2023

Andy

Friday, July 7, 2023 - 11:23 am Click here to edit this post
The markets

We have enabled the trading on the markets on Tiny Atlas.

There is not much to do on these markets at this point but in the long term, there might be more goods to sell.

Immediate orders do not function and will not be enabled.
Immediate orders, in general, are delivered even if there is no product available and are compensated with regular orders by the GM.

On Tiny Atlas we do not want to have materials delivered in this way.

Cargo shuttle missions and maintenance products

The long flights to Tiny Atlas are having their effect on the cargo shuttles and they are getting older faster than in the short flights between the other planets and space stations.

Make sure you have enough shuttle maintenance products in your space centers or otherwise, if such products are not available, shuttles will get older even faster.

Loading cargo shuttles

Several food products and agricultural products were loaded on cargo shuttles in huge quantities.
The numbers were far too large.
we have made some corrections and reduced the amount of these products that can be loaded on a single shuttle.

Targon and Targon related new products

Targon and products that use Targon will be added to Simcountry later this month.
It will probably take place on July 24.

Following that update it will be possible to set up Targon mines and transport Targon to the other worlds.
It will also be possible to setup corporations that produce defensive Targo batteries and defensive targon missiles.

Population on Tiny Atlas

Countries on TA are lacking health facilities and education.

This situation causes high death rates and population declines.

Using the population booster for TA allows you to keep the numbers of the population up and create growth but these transfers must continue.

Once the health and education system on TA reach higher levels (index>70), population reductions will stop. Death rates will decline and natural population growth will kick in.

rob72966

Friday, July 7, 2023 - 02:09 pm Click here to edit this post
Andy
On the pop transfer you are not sending enough workers to build schools, or high schools. The number of schools needed out run the staff delivered. You can produce the schools fast enough, but they will close on staffing issues.
Rob

JOEL

Friday, July 7, 2023 - 03:43 pm Click here to edit this post
Hi Andy,

I'm reaching out once again to express my growing frustration with the game as I continue to encounter multiple issues without receiving adequate assistance. Despite my efforts, my previous emails have gone unanswered, and the information I received on the forum proved to be unhelpful.

As I previously mentioned, the population boosters for Tiny Atlas are still costing me 2 gold coins each time. I provided screenshots and detailed Country Information to support my claim. Additionally, the government cost issue remains unresolved, even after canceling multiple countries. You mentioned that wind farms and turbines should have little impact on government costs, but I'm unsure about the quality-to-cost ratio.

To my dismay, the Union States of America on White Giant experience a monthly increase in government cost. I urgently request that you have someone investigate these persistent problems without delay. Your prompt attention to this matter would be greatly appreciated.

Thank you for your understanding and assistance.

Best regards,
Joel

Hern

Saturday, July 8, 2023 - 06:02 pm Click here to edit this post
Joel, the electricity from wind farms is not counted towards government income, but the wind turbines are counted as government cost. Not sure how many wind farms you have, but I have only about 150 and am seeing 20B in government expenditures entirely from purchasing turbines. It negatively impacts financial index, but otherwise you should have a growing asset value.


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