A
Andy
All worlds
03 Aug 2023 19:22Link
Targon
Targon is added as a new natural resource to Simcountry.
Currently there is no Targon in any of the worlds.
In the coming days, a discovery round on Tiny Atlas, will discover Targon in many countries and it will become possible to build Targon mining corporations.
These corporations are large and require many workers at all levels, including very high level managers and high tech workers.
Carbon is available in very small quantities. It will be mined on Tiny Atlas only. We expect new industries, using Targon to start in countries in all worlds but it will be more difficult to build such industries on Tiny Atlas because of lack of other resources and lack of workers.
Moving workerkers between professions
The max number that can be moved between workers groups is increased from 200.000 to 300.000.
In addition, we expect the number of high level workers to increase a bit and reduce the need for freque
Targon is added as a new natural resource to Simcountry.
Currently there is no Targon in any of the worlds.
In the coming days, a discovery round on Tiny Atlas, will discover Targon in many countries and it will become possible to build Targon mining corporations.
These corporations are large and require many workers at all levels, including very high level managers and high tech workers.
Carbon is available in very small quantities. It will be mined on Tiny Atlas only. We expect new industries, using Targon to start in countries in all worlds but it will be more difficult to build such industries on Tiny Atlas because of lack of other resources and lack of workers.
Moving workerkers between professions
The max number that can be moved between workers groups is increased from 200.000 to 300.000.
In addition, we expect the number of high level workers to increase a bit and reduce the need for freque
J
Josias Jorvick
All worlds
03 Aug 2023 23:33Link
Along the lines of "Moving workerkers between professions"
Exchange not processed.
Not enough unemployed workers in one of the professions, or
one of the countries exchanged more than 200,000 persons already.
Please try again next month.
This is when I try to exchange workers between 2 12M+ countries on TA. Between "Number 26" and my slave "Monca." And I have NOT used a booster for a while.
Exchange not processed.
Not enough unemployed workers in one of the professions, or
one of the countries exchanged more than 200,000 persons already.
Please try again next month.
This is when I try to exchange workers between 2 12M+ countries on TA. Between "Number 26" and my slave "Monca." And I have NOT used a booster for a while.
D
Daniel Iceling
All worlds
04 Aug 2023 03:37Link
Andy,
Thank you for taking the time to update us.
"In addition, we expect the number of high level workers to increase a bit and reduce the need for frequent conversions."
What exactly was changed?
Since the update, I've been having problems with severe shortages of high level workers, while all other professions and worker types are abundant. This is driving unemployment to extreme levels.
The Country Andy on LU is a clear example of the problem. 13,808,740 unemployed, plenty of jobs open, not enough High Level Workers to enable people to get jobs.
I've had to do manual conversions of proffesionals to high level workers, which I never had to do before. On my nation of DanNation on LU.
"The welfare index has now a larger range. It is changing a bit faster than before and can go a bit lower than before. It is also a major factor in keeping the population in the country."
Thank you for taking the time to update us.
"In addition, we expect the number of high level workers to increase a bit and reduce the need for frequent conversions."
What exactly was changed?
Since the update, I've been having problems with severe shortages of high level workers, while all other professions and worker types are abundant. This is driving unemployment to extreme levels.
The Country Andy on LU is a clear example of the problem. 13,808,740 unemployed, plenty of jobs open, not enough High Level Workers to enable people to get jobs.
I've had to do manual conversions of proffesionals to high level workers, which I never had to do before. On my nation of DanNation on LU.
"The welfare index has now a larger range. It is changing a bit faster than before and can go a bit lower than before. It is also a major factor in keeping the population in the country."
A
Andy
All worlds
04 Aug 2023 09:12Link
When you "convert" professionals into workers, the max number now is 300.000 per game month. Up from 200.000.
It is not about exchanging workers with a different country.
That function is unchanged.
In some cases, the imbalance is extreme and some of these conversions are done automatically.
however, never more than 200.000 and there are always remaining 100.000 for manual conversions.
this too is unchanged.
The increase in the number of high level workers is structural.
A larger percentage of new workers each month is high level workers.
It is accumulating and in time, will eliviate some shortages.
conversions might be needed but fewer and with up to 300.000 per game month.
It is not about exchanging workers with a different country.
That function is unchanged.
In some cases, the imbalance is extreme and some of these conversions are done automatically.
however, never more than 200.000 and there are always remaining 100.000 for manual conversions.
this too is unchanged.
The increase in the number of high level workers is structural.
A larger percentage of new workers each month is high level workers.
It is accumulating and in time, will eliviate some shortages.
conversions might be needed but fewer and with up to 300.000 per game month.
A
Andy
All worlds
04 Aug 2023 09:18Link
we have explained in the past that the wellfare index depends on the values of many indexes, including supply, health, edication, social services.
(everything that has to do with the welfare of the population).
it is NOT an avergae.
it depends on the lowest values of these indexes.
it means that if the health index is very low, and education is extremely high, welfare will go very low and good education will not fix it.
It is protected from going too low.
someone can close all hospitals and the wellfare index will go very low but will not decline to zero.
The welfare index is in fact dependent on the lowest values of indexes in the country but it is protected from going too far down.
a very low (too low) welfare index can destroy the entire economy of a country and it is hard to fix.
we are advising players to keep essential indexes at a level of 100 or higher.
(everything that has to do with the welfare of the population).
it is NOT an avergae.
it depends on the lowest values of these indexes.
it means that if the health index is very low, and education is extremely high, welfare will go very low and good education will not fix it.
It is protected from going too low.
someone can close all hospitals and the wellfare index will go very low but will not decline to zero.
The welfare index is in fact dependent on the lowest values of indexes in the country but it is protected from going too far down.
a very low (too low) welfare index can destroy the entire economy of a country and it is hard to fix.
we are advising players to keep essential indexes at a level of 100 or higher.
D
Daniel Iceling
All worlds
04 Aug 2023 09:44Link
Andy,
Thank you for your reply.
I don't think the High Level Worker changes are working as intended.
Look at the country 'Andy' on LU. The number of high level workers is dropping every month, even though the total number of workers in the country is rising.
I'm witnessing the same thing in my own country, and having to do large manual conversions, that I didn't need to do before this change.
Clearly High Level Workers aren't being created quickly enough. Or something else is going wrong.
Thank you for your reply.
I don't think the High Level Worker changes are working as intended.
Look at the country 'Andy' on LU. The number of high level workers is dropping every month, even though the total number of workers in the country is rising.
I'm witnessing the same thing in my own country, and having to do large manual conversions, that I didn't need to do before this change.
Clearly High Level Workers aren't being created quickly enough. Or something else is going wrong.
M
Mr Corleone
All worlds
05 Aug 2023 06:10Link
Did heavy tanks and heavy airtililry get an update?
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Andy
All worlds
05 Aug 2023 13:49Link
Yes.
the third little update.
We said several weeks ago that as jeeps will be phased out, tanks and artilery will become a bit more powerful.
the third little update.
We said several weeks ago that as jeeps will be phased out, tanks and artilery will become a bit more powerful.
A
Andy
All worlds
05 Aug 2023 13:49Link
Yes.
the third little update.
We said several weeks ago that as jeeps will be phased out, tanks and artilery will become a bit more powerful.
the third little update.
We said several weeks ago that as jeeps will be phased out, tanks and artilery will become a bit more powerful.
A
Andy
All worlds
05 Aug 2023 14:30Link
Cargo shuttles flights use more shuttle missions and more shuttle maintenance units when on very long missions.
only the missions to Tiny Atlas are considered very long.
you can seel the numbers on the shuttle log.
don't run out of shuttle maintenance units or shuttles will become older quickly.
make sure you have shuttle maintenance uits in you space centers.
shuttles load them automatically if the units are available at the smace centers.
only the missions to Tiny Atlas are considered very long.
you can seel the numbers on the shuttle log.
don't run out of shuttle maintenance units or shuttles will become older quickly.
make sure you have shuttle maintenance uits in you space centers.
shuttles load them automatically if the units are available at the smace centers.
A
Andy
All worlds
05 Aug 2023 14:34Link
Daniel,
We have shortages of high level workers for a long time.
we have made several corrations.
now we did another one and it takesa some time to kick in.
we have increased the percentage of high level workers in the mix of new workers added each month as young people join the labor market.
now, each game month, the number will increase a bit.
it will take some time before the number of high level workers in all age groups will increase.
We have shortages of high level workers for a long time.
we have made several corrations.
now we did another one and it takesa some time to kick in.
we have increased the percentage of high level workers in the mix of new workers added each month as young people join the labor market.
now, each game month, the number will increase a bit.
it will take some time before the number of high level workers in all age groups will increase.
D
Daniel Iceling
All worlds
06 Aug 2023 01:10Link
Andy,
Ok, hopefully it balances out over time.
Ok, hopefully it balances out over time.
A
Andy
All worlds
07 Aug 2023 10:25Link
We hope that shortages will be reduced.
we need to be careful and not overshoot.
is there are too many, there is no way to reduce the numbers.
we need to be careful and not overshoot.
is there are too many, there is no way to reduce the numbers.
D
Daniel Iceling
All worlds
07 Aug 2023 11:45Link
Andy,
That's true, it's good to be careful not to overshoot. However, currently we are drastically undershooting, and countries are suffering a lot of unemployment because of it.
Perhaps increasing the rate at which Low Level Workers, and Medium Level Workers, can promote to Medium Level Workers and High Level Workers, would allow the surplus unemployed Low Level Workers to fix the High Level Worker shortages?
That's true, it's good to be careful not to overshoot. However, currently we are drastically undershooting, and countries are suffering a lot of unemployment because of it.
Perhaps increasing the rate at which Low Level Workers, and Medium Level Workers, can promote to Medium Level Workers and High Level Workers, would allow the surplus unemployed Low Level Workers to fix the High Level Worker shortages?
J
JOEL
All worlds
08 Aug 2023 01:30Link
Hey Andy I know you guys already increased the amount of workers that can be moved into a new profession from 200k to 300k however some us have large countries and thats not enough to move month by month.
G
Gondolia
All worlds
10 Aug 2023 15:21Link
My country has collapsed because of the shortages and 100% of my corps unable to produce anything....
S
SuperSoldierRCP
All worlds
11 Aug 2023 01:32Link
I agree with JOEL
300,000 people for countries over 100m is not feasible.
I would like the GM to consider moving it to 400,000 monthly to match worker trades.
Then also add a booster which allows 400,000 more for 1 GC (only last 1 game month).
Bigger nations can use some GC to move around larger worker numbers.
In one country I need 6,000,000 HLW... Trying to move 300,000 per month is doing NOTHING
300,000 people for countries over 100m is not feasible.
I would like the GM to consider moving it to 400,000 monthly to match worker trades.
Then also add a booster which allows 400,000 more for 1 GC (only last 1 game month).
Bigger nations can use some GC to move around larger worker numbers.
In one country I need 6,000,000 HLW... Trying to move 300,000 per month is doing NOTHING
D
Daniel Iceling
All worlds
11 Aug 2023 08:04Link
SuperSoldierRCP, and JOEL, are correct. The limit of 300,000 manual demotions per game month is far too small for large countries.
It may seem like a lot, but most people aren't able to login multiple times every day. For example, if someone only has time to login and manually demote professionals once every two real life days, then that's only 300,000 demotions per game year, which will not fix the massive shortages these countries are facing.
However, the much more important problem is that the game depends on players manually demoting professionals to High Level Workers. This is completely unsustainable. High Level Workers requirements need to be able to be satisfied by the automatic promotion of Low Level Workers, and Medium Level Workers. Manual demotions by players should be something that's only necessary in cases of extreme overeducation, not something that needs to be done regularly just to keep the country functionin
It may seem like a lot, but most people aren't able to login multiple times every day. For example, if someone only has time to login and manually demote professionals once every two real life days, then that's only 300,000 demotions per game year, which will not fix the massive shortages these countries are facing.
However, the much more important problem is that the game depends on players manually demoting professionals to High Level Workers. This is completely unsustainable. High Level Workers requirements need to be able to be satisfied by the automatic promotion of Low Level Workers, and Medium Level Workers. Manual demotions by players should be something that's only necessary in cases of extreme overeducation, not something that needs to be done regularly just to keep the country functionin
J
JOEL
All worlds
13 Aug 2023 02:18Link
Hey Andy,
There's some really insightful suggestions in this thread about automating and optimizing worker movement. It's great to see the community brainstorming ways to enhance gameplay. Personally, I believe that removing the limit on demoting workers in the game would be a positive step forward. It could offer players more flexibility and strategic options.
Speaking of the game, I've noticed you've been a bit absent lately. Given the recent disruption caused by the game update, it would be really helpful if we could get your input on how to navigate through these changes.
There's some really insightful suggestions in this thread about automating and optimizing worker movement. It's great to see the community brainstorming ways to enhance gameplay. Personally, I believe that removing the limit on demoting workers in the game would be a positive step forward. It could offer players more flexibility and strategic options.
Speaking of the game, I've noticed you've been a bit absent lately. Given the recent disruption caused by the game update, it would be really helpful if we could get your input on how to navigate through these changes.
S
spycorp.ill.666 fhj
All worlds
13 Aug 2023 05:15Link
Hey Joel,
Endoma Socialist Rep. in GR has taken multiple steps to be financially and economically resilient. If you're interested I can drop an article in General.
Endoma Socialist Rep. in GR has taken multiple steps to be financially and economically resilient. If you're interested I can drop an article in General.
A
Andy
All worlds
13 Aug 2023 11:55Link
The limit of 300.000 has reduced the number of interventions.
In addition, we have made a structural (small) change that will increase the percentage of high level workers.
that change will take longer to materialize because the change is in the incoming young groups of workersa and it takes time before they move to all age groups.
we will keep looking into it and if needed, will increase the number to 400.000
you should realize that if we have too many high level workers, there is no machanism to reduce the numbers.
In addition, we have made a structural (small) change that will increase the percentage of high level workers.
that change will take longer to materialize because the change is in the incoming young groups of workersa and it takes time before they move to all age groups.
we will keep looking into it and if needed, will increase the number to 400.000
you should realize that if we have too many high level workers, there is no machanism to reduce the numbers.
J
JOEL
All worlds
13 Aug 2023 17:44Link
Thanks Andy thats great information to know! Thanks Spycorp just the worker issue im worried about.