Simcountry
Forum General W3C - Game news September 26, 2013

W3C - Game news September 26, 2013

A
Andy

All worlds
26 Sep 2023 16:27Link
Targon Units

It is now possible to set up Targon defensive units.
To do so, you need Targon defense batteries and Targon Defense missiles.

These can be produced in all countries that have Targon.
Targon can now be produced on Tiny Atlas and can be transported to all countries.

Targon defensive weapons and ammunition are very powerful weapons that are able to destroy many types of missiles.

Details about the working of the Targon weapons and their capabilities against other weapons are explained in the weapons document.

Wind Farms and Government Cost

Wind farms produce electric power and their output is added to the country stock each month.

Each wind farm produced 1250 units of electric power each game month.

The maintenance cost of wind farms is added to the government cost.
The proceeds from the electric power produced by the wind farms is now subtracted from the governmen
E
Eeeee OOOooo

All worlds
26 Sep 2023 16:34Link
Thanks for the updates and transparency, Andy. :)

I am interested to see the reaction and impact of the windfarm updates.
A
Andy

All worlds
26 Sep 2023 16:46Link
Thank you.

My country on Tiny Atlas now has negative govenment cost with less than 20 wind farms. It is of course a small country.
U
Unsthable

All worlds
26 Sep 2023 19:50Link
It’s not in your notes here, so I have to ask if it was intentional or if I just completely missed it on a past update. Wind Farm corps generated 2 per year, but on setting a new one to build it is now 1 per year. It’s perfectly fine, if it’s an intended change, stealth changes without notice to game systems just make maintaining the spreadsheets more challenging.
E
Eeeee OOOooo

All worlds
26 Sep 2023 21:10Link
Maybe I'm missing something but my government costs are unimpacted in countries with wind farms on WG and FB. I am probably not looking at it correctly.

When I view your country finance report in TA, I see -2b in government costs (roughly).

My country "Khaganate" on WG has about 400 wind farms and unchanged government costs.

https://sim03.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=4171&miColumn=vCcostOfGovernment

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Eeeee OOOooo

All worlds
26 Sep 2023 21:11Link
I continue to be horrendous at uploading images LOL. Attempt 2:

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A
Andy

All worlds
27 Sep 2023 12:59Link
can you give me the name of the country on WG?
I will have a look.

with 85 wind farms in my country on KB, government cost plunged by 35B per month.

We are repeating the upgrade procedure.
It could be that the reduction in the government cost will kick in after this update.
A
Andy

All worlds
27 Sep 2023 13:05Link
The output of a wind farm corporation used to be 1.0 to 1.4 depending on the welfare index. It was higher when we introduced them.

It was reduced a bit in the past weeks.
We think that it is unrealistic to build a 250 turbines wind farm in less than a year.
should probably take much longer.

These are very large installations with a major impact on the energy market and the finances of the countries where they reside.

Creating them is a challenge and should take some time.
E
Eeeee OOOooo

All worlds
27 Sep 2023 15:51Link
The country is "Khaganate" on WG in my example. My government costs have increased, if anything, and as I mentioned, I have more than 400 wind farms there. I definitely saw the update impact your TA country, which is why I was curious about it seeming to not really impact my countries.

These are my gov't costs in that particular country:

https://sim03.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=4171&miColumn=vCcostOfGovernment

Perhaps the cost changes will kick in after your next update.

Thanks for taking a look.
E
Eeeee OOOooo

All worlds
27 Sep 2023 19:21Link
It looks like changes went through this game month. I now notice a massive impact.
U
Unsthable

All worlds
27 Sep 2023 20:35Link
I don’t mean to nitpick. I know some of my last couple messages can sound like nagging but I do appreciate the work put in on the game after all this time. I’m just one of those evil spreadsheeters so when things aren’t adding up I seek clarification.

While the update with wind farm production being factored in is appreciated (hooray not being stuck at game level 2 because of financial index) it seems to only go part of the way. I could be mistaken here so I’ll have to test to verify over the next couple in game months, but I feel from recent experience that the issue I’m bringing up is true. The income generated by the wind farms as far as finance index appears to be based on the standard market value of the electric power without quality factored in. The issue lies with the idea that electric power consumed by the government, health care, etc is expensed at the true quality leve
J
Josias Jorvick

All worlds
27 Sep 2023 22:58Link
myself, i don't see a need for the game to say i'm making over 400B. Except for the posiblity of a postive ledger on TA, i'd rather this was an over all nutral swing, rather than from a FI malus to a postive.

but i hope this looks like a short, quick, not mad at all, type complaint.
J
Josias Jorvick

All worlds
28 Sep 2023 00:35Link
Targon weapons and ammo are not showing in the defensive link. When i click on "Defensive Index," which shows me the D weapons and ammo that i have in stock, but not in units, it does not show them, at all.

Also, the unit itself, just might be buggery. I don't have a weapon to put into it yet, but setting it up, in prep for having some. It shows 2 sets of NDB when i click on the unit itself
R
rob72966

All worlds
28 Sep 2023 00:42Link
These are good changes, however you did not change the war limit problem you previously agreed to do. (limited to 500 hundred wars level 3) you were going to remove that limitation on the next couple of upgrades. It now has been over seven real months. I know you have been busy and I believe what has been done was worth the wait, but it's time to follow through on your word. Thanks
Rob
The Brain
Fearless Blue
J
Josias Jorvick

All worlds
28 Sep 2023 22:27Link
ATM, I've got 3 Targon weapons, and enough missiles. Trying to set up the first unit in "Project 2" on LU.

I get this error
Could not allocate muDefTargonMissiles

Everything seems to be fine unti i click on, "Finish," on step 3 of the set up process. It gives me that message. It goes ahead and creates a targon unit, with just aamb and ammo.

If I try to change the weapons in the unit, to add in the TDB, then it gives this message ->"Oops"<- And looking at the list of slider bars, it shows 2 sets of Nuclear Defence Batts, and no Targon option.
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In addition to this.

All My WG countries are dropping thier FI. One is solid at 30, and the other 2 look like theirs doing the same.
E
Eeeee OOOooo

All worlds
28 Sep 2023 22:50Link
One of my countries is doing the same with finance index, Josias. It has total costs of -68b (not government costs, but the total costs in general) and the finance reporting says it makes 149b profit, but it dropped to exactly 30 finance index in one or two game months.

Country is "Delusion and Hysteria" on FB.
E
Eeeee OOOooo

All worlds
28 Sep 2023 23:54Link
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J
Jiggle Billy

All worlds
29 Sep 2023 01:03Link
I doubt the game programing was prepared for negative costs
E
Eeeee OOOooo

All worlds
29 Sep 2023 16:59Link
At some point, I'd be interested to hear the logic or the restrictions behind triggering the 30 finance index. Just wish to understand what's happening.

I had a country that went to over 400 finance index and then dropped to 30 in one game month.

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I agree regarding negative costs, Jiggle, but there are some players with several hundreds of billions in negative costs now. I'd have thought this might've been considered given how this impacts those players, who are the wind farm leaders, so to speak.
K
Kangcutz

All worlds
30 Sep 2023 06:27Link
Im still too early to build wind farms, but thanks for keep maintaining the game .. that reducing of soldiers cost and weapons will be greatly appreciated. I remember the day when we can build several units with immediate order as a free player within unupgrading spending space, maybe it was 10 years a go .. at that time, simcountry was a popular online game with so many players. Unfortunately i was a highschool students that cant afford premium. But playing as a free player was fun enough with a lot of interaction between player.

Hope that time will be back and simcountry become a popular browser based online game again.
A
Andy

All worlds
03 Oct 2023 20:46Link
I am aware of open issues that are quite urgent and ones we promised to fix/complete.

We were very busy with the unexpected effects of having many wind farms and needed to fix these problems quickly. Also issues with wind farms contracts.

I am aware of the problem with the war limit and promised to fix it.
I am aware of the problem with the Targon military units and the defensive Targon weapons not showing on the page with defensive weapons.
Only max 100 fortifications are showing on the map while the max number is 150.
Also the default price on common market contracts is too low and should increase.

we have more urgent issues that are annoying but not difficult to fix.

we will have another upgrade next week Tuesday and hope to include solutions to some of these issues.
Not all will be included but we will give full priority to the fixing of these issues before we move on.
D
Daniel Iceling

All worlds
04 Oct 2023 03:39Link
Andy,

Thank you for the bug fixes, and acknowledging that you are aware of bugs that remain. It helps put our minds at ease, when we know that you are aware of the issues, and working on fixes.
A
Andy

All worlds
04 Oct 2023 10:14Link
Thank you.
A
Andy

All worlds
10 Oct 2023 18:33Link
The issues mentioned above are all resolved.

Please read the game news.

we are far from being done.
there are many functions we want to add/change/fix.
we will continue doing so.