U
Unsthable
All worlds
27 Sep 2023 07:02Link
WL 0 -> WL 1
This was tested when posted
A player's first war can be daunting, especially when following some of the old guides out there. This approach to a player's first war is not made with the idea of a quick mindless victory in mind. This will not be a blitz, but it won't drag out. While I will lay out the step by step progression of the war, it is made with the idea of not only limiting your own losses during the war, but introducing the player to enough of the war engine as to not be completely overwhelmed in future wars. Knowing the why of each move is arguably more important than just blindly following a 'to do' list when long term success is the goal.
**The good news: This war will be fought entirely with the units that you start with.** Unit customization can improve your results but the primary focus here is to win with minimal losses while familiar
This was tested when posted
A player's first war can be daunting, especially when following some of the old guides out there. This approach to a player's first war is not made with the idea of a quick mindless victory in mind. This will not be a blitz, but it won't drag out. While I will lay out the step by step progression of the war, it is made with the idea of not only limiting your own losses during the war, but introducing the player to enough of the war engine as to not be completely overwhelmed in future wars. Knowing the why of each move is arguably more important than just blindly following a 'to do' list when long term success is the goal.
**The good news: This war will be fought entirely with the units that you start with.** Unit customization can improve your results but the primary focus here is to win with minimal losses while familiar
B
Benjamin
All worlds
27 Sep 2023 07:35Link
Well done, Unstable... This initial assessment provides valuable insights into the war machinery... Additionally, any attempt to strike the adversaries' Interceptors using LRD will have to confront their helicopter units first...
To summarize, in war levels 1-3, the recommended strategy is to launch repeated attacks on ungarrisoned or unprotected land targets, such as corporations or counties. These sustained assaults will effectively neutralize all enemy helicopter units. The next step involves eliminating the enemy's interceptor units using Long Range Divisions. Once both air defenses have been neutralized, other approaches mentioned above, such as employing Airforce attack and bombing wings for targeting and bombing defenses and targets, painting with your Long range divisions or any other movable unit can be pursued...
This approach represents the most efficient and cost-effective method to achieve victory in war levels 1-3...
To summarize, in war levels 1-3, the recommended strategy is to launch repeated attacks on ungarrisoned or unprotected land targets, such as corporations or counties. These sustained assaults will effectively neutralize all enemy helicopter units. The next step involves eliminating the enemy's interceptor units using Long Range Divisions. Once both air defenses have been neutralized, other approaches mentioned above, such as employing Airforce attack and bombing wings for targeting and bombing defenses and targets, painting with your Long range divisions or any other movable unit can be pursued...
This approach represents the most efficient and cost-effective method to achieve victory in war levels 1-3...
H
hymy1
All worlds
07 Dec 2024 00:55Link
Bumpimg up. as it's well written.
Just one word of caution, and I don't know when it changed, but the ground based units will auto defend if you attack at a target near them. I've had no luck figuring out what that distance is. I gotta do some testing on that.
Just don't pick a new country to attack if it has the off airport and base close together and this should work fine.
Of course as auditor has pointed out there are better tactics, but this is for someone with no experience.
I would amend this as well, with advice to get a long range radar plane, and check targets for defenses. Usually, there are enough of these that you can win the war by attacking them, and not take losses. Just avoid those close to any ground units.
Also some damage doesn't calculate until the month changes over. So it can be easier if you start attacking and beat it up good, then wait for the month to change, an
Just one word of caution, and I don't know when it changed, but the ground based units will auto defend if you attack at a target near them. I've had no luck figuring out what that distance is. I gotta do some testing on that.
Just don't pick a new country to attack if it has the off airport and base close together and this should work fine.
Of course as auditor has pointed out there are better tactics, but this is for someone with no experience.
I would amend this as well, with advice to get a long range radar plane, and check targets for defenses. Usually, there are enough of these that you can win the war by attacking them, and not take losses. Just avoid those close to any ground units.
Also some damage doesn't calculate until the month changes over. So it can be easier if you start attacking and beat it up good, then wait for the month to change, an
A
Andy
All worlds
17 Dec 2024 14:14Link
We did not make changes to the defense support by ground forces.
I think that the range is 30 (km or miles, depending on where you come from).
The range of the weapons might be larger but the unit is triggered when it is closer than 30.
Only one unit will participate in the defense.
We did make recent changes to the defense forces of C3 countries in the lowest war level.
We have seen that they had too many garrisons and that the garrisons were hardly ever used.
on the other hand, the maintenance of these garrisons represented a high cost for the economy.
the number of garrisons is reduced.
It was in the game news.
I think that the range is 30 (km or miles, depending on where you come from).
The range of the weapons might be larger but the unit is triggered when it is closer than 30.
Only one unit will participate in the defense.
We did make recent changes to the defense forces of C3 countries in the lowest war level.
We have seen that they had too many garrisons and that the garrisons were hardly ever used.
on the other hand, the maintenance of these garrisons represented a high cost for the economy.
the number of garrisons is reduced.
It was in the game news.
H
hymy1
All worlds
17 Dec 2024 19:04Link
There is and old update that said 40 km. See the war and peace post I wrote. It would be nice if this was just harmonized with the targon units.
A
Andy
All worlds
24 Dec 2024 12:49Link
The reduction in the number of garrisons does make a difference in the defense.
In general, it is now easier to win the first war.
In general, it is now easier to win the first war.
H
hymy1
All worlds
24 Dec 2024 17:42Link
I did a WL3 war yesterday to test tactics against garrisons and there were barely enough for testing. WL1 must now be as simple as crossing the border and insulting their mothers.
T
Trebor
All worlds
26 Dec 2024 04:32Link
Thankyou and good article. My first war cost me way too much. Planning the next expansion now a little wiser