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Andy
All worlds
10 Oct 2023 18:23Link
Kebir Blue is now upgraded.
All other worlds will be upgraded in the coming two hours.
Targon Units
The problem with Targon Units is resolved. It is now possible to create the units and place them in the country.
We think that the function is now completed.
If you encounter any additional problem with Targon units, please let us know.
Targon weapons on the defensive army page
This problem is also resolved. All defensive weapons are now showing.
Targon in Enterprises
A problem is reported by a player about the impossibility to transfer Targon from a space center.
The cause of the problem was the impossibility to store Targon in Enterprises.
The problem is now resolved.
Painting Defense Fortifications on the map
The problem with painting more than 100 fortifications on the country map is resolved.
Contract Pricing
Following some suggestions that cont
All other worlds will be upgraded in the coming two hours.
Targon Units
The problem with Targon Units is resolved. It is now possible to create the units and place them in the country.
We think that the function is now completed.
If you encounter any additional problem with Targon units, please let us know.
Targon weapons on the defensive army page
This problem is also resolved. All defensive weapons are now showing.
Targon in Enterprises
A problem is reported by a player about the impossibility to transfer Targon from a space center.
The cause of the problem was the impossibility to store Targon in Enterprises.
The problem is now resolved.
Painting Defense Fortifications on the map
The problem with painting more than 100 fortifications on the country map is resolved.
Contract Pricing
Following some suggestions that cont
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Eeeee OOOooo
All worlds
10 Oct 2023 19:20Link
1. I LOVE the transparency and updates here! I hope military cost reductions can allow players to tinker and explore more with their military toys.
Additionally, most of these changes appear to help players become a little more profitable, which I'm a fan of. More spending money = more to click on, more to build, and more to buy for players.
2. I have commentary/thoughts to share on one topic!
Some comments on contract pricing:
Contracts are not as profitable in how they play out. The price isn't the issue I've had, it's how the whole system works in common markets and internal markets.
I don't know of a need (ever) for supplies of higher quality than 220. If you contract goods between your corporations, almost all supplies will be higher than this. Close to 270 for state corps and higher for private corps. This means
Additionally, most of these changes appear to help players become a little more profitable, which I'm a fan of. More spending money = more to click on, more to build, and more to buy for players. 2. I have commentary/thoughts to share on one topic!
Some comments on contract pricing:
Contracts are not as profitable in how they play out. The price isn't the issue I've had, it's how the whole system works in common markets and internal markets.
I don't know of a need (ever) for supplies of higher quality than 220. If you contract goods between your corporations, almost all supplies will be higher than this. Close to 270 for state corps and higher for private corps. This means
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Orbiter
All worlds
11 Oct 2023 02:48Link
as a thought, if common markets were more of a private market. as a market inside a market. your corps would first try to buy and sell inside the common market, like in the open market, before they attempt to buy from the open market.
to me, this would make allot more sense for weapons and ammo. it seems odd that i might randomly be supplying my enemy, by selling weapons on the open market. getting together a group of players to pull resources, and maybe by-pass world shortages easier.
also, wasn't their talk about monopolies, partial victories, and some sort of trade guild? these would seem to mesh, in very helicopter view.
to me, this would make allot more sense for weapons and ammo. it seems odd that i might randomly be supplying my enemy, by selling weapons on the open market. getting together a group of players to pull resources, and maybe by-pass world shortages easier.
also, wasn't their talk about monopolies, partial victories, and some sort of trade guild? these would seem to mesh, in very helicopter view.
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Orbiter
All worlds
11 Oct 2023 03:09Link
with my concept, we could co-ordinate. I could produce enough carbon, to keep the private market green, and you could do the same with aluminum, and we can both build WT off of cheap supplies, at a minimum commitment from each. this would require the option to restrict sales of some or all your corps to private market only, just saying, i think this has some possibilities.
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Andy
All worlds
11 Oct 2023 10:17Link
We will have another good look into this issue.
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Banedon Runestar
All worlds
11 Oct 2023 23:27Link
Glad to see these updates, great work Andy.
I have a question about the reduced Defensive Munitions / Maintenance however, how is that being done?
Is the cost per unit of ammunition or maintenance going down, so that players pay less per unit per month? If done this way, was corp production slightly increased to maintain profitability?
Following this process would also help to reduce shortages.
OR
Is the total number of training shots and maintenance units used per month going down but the cost per unit is the same?
If done this way, was corp production reduced slightly to compensate, or were production rates left untouched to help reduce shortages?
Either way would work, I'm just curious which path you took.
I have a question about the reduced Defensive Munitions / Maintenance however, how is that being done?
Is the cost per unit of ammunition or maintenance going down, so that players pay less per unit per month? If done this way, was corp production slightly increased to maintain profitability?
Following this process would also help to reduce shortages.
OR
Is the total number of training shots and maintenance units used per month going down but the cost per unit is the same?
If done this way, was corp production reduced slightly to compensate, or were production rates left untouched to help reduce shortages?
Either way would work, I'm just curious which path you took.
R
RoronoaDroagon
All worlds
12 Oct 2023 05:55Link
Great update and changes.
As EO say and explain is exactly how it is.
And as a person who tries to be self sustained the only pros/positives on using the Common/Local markets are:
Holding most of the money internally/in a close loop and being immune to the issues of shortages and the "problems" the world market can cause.
And as orbiter suggests is also a good idea.
As EO say and explain is exactly how it is.
And as a person who tries to be self sustained the only pros/positives on using the Common/Local markets are:
Holding most of the money internally/in a close loop and being immune to the issues of shortages and the "problems" the world market can cause.
And as orbiter suggests is also a good idea.
J
Jiggle Billy
All worlds
12 Oct 2023 15:33Link
"Contract Pricing
Following some suggestions that contracts are financially less attractive than selling products on the market we have tested the functions and these suggestions are found to be untrue.
We have looked into many contracts and found the price to be market price multiplied buy quality, the same way it is on the market.
The contract sales followed the market price from month to month.
It is showing on the log of recent sales and purchases. You can see that sales on the market and contract prices are the same. "
This is correct and no one was arguing otherwise, the issue is often when buying on the market we request the optimum quality for profitability not just max quality. With how the game is designed most corporations need to be upgraded quite high to be profitable but also buy supplies at lower quality. This makes contracting unattractive in most situations as you'll be buying higher quality than
Following some suggestions that contracts are financially less attractive than selling products on the market we have tested the functions and these suggestions are found to be untrue.
We have looked into many contracts and found the price to be market price multiplied buy quality, the same way it is on the market.
The contract sales followed the market price from month to month.
It is showing on the log of recent sales and purchases. You can see that sales on the market and contract prices are the same. "
This is correct and no one was arguing otherwise, the issue is often when buying on the market we request the optimum quality for profitability not just max quality. With how the game is designed most corporations need to be upgraded quite high to be profitable but also buy supplies at lower quality. This makes contracting unattractive in most situations as you'll be buying higher quality than
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Joo Dee
All worlds
15 Oct 2023 07:14Link
is that why my light tank ammunition corps have been totally nerfed haha
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Andy
All worlds
15 Oct 2023 11:25Link
Brandon
The price of many types of ammunition is declining for a very long period. This was another round.
we kept profitability at the same level by slightly reducing the amount os raw materials used.
We are also reducing the use of some materials, especially military services that are one of the products that are in severe short supply.
Billy
we are looking at the issue of contracting fractions of products.
Not a simple issue with many consequences.
Joo
nothing happened to tank ammo corporations. Doing just fine.
The price of many types of ammunition is declining for a very long period. This was another round.
we kept profitability at the same level by slightly reducing the amount os raw materials used.
We are also reducing the use of some materials, especially military services that are one of the products that are in severe short supply.
Billy
we are looking at the issue of contracting fractions of products.
Not a simple issue with many consequences.
Joo
nothing happened to tank ammo corporations. Doing just fine.
D
Daniel Iceling
All worlds
16 Oct 2023 02:10Link
Andy,
Thank you for the updates, and communication with players.
Thank you for the updates, and communication with players.