I appreciate the effort. I'm not a programmer so while on my end I only see a number change which doesn't look like much, I know more the process to get those numbers in the right spots is an involved one. So while I have presented issues a fair amount lately, and am about to again, I don't want it to be thought that the work you do isn't recognized. It is. Especially this many years into the game.
With that, the financial consequences of having Wind Farms are still not accurately represented, and from the appearance of the last couple in game months since your update they won't be after your in game year. I hope that I am wrong, but the information in front of makes me believe that won't be the case.
I would share screenshots on here to make it easier to follow, unfortunately I'm not savvy enough to know how to insert them. So just a numbers barrage.
The issue:
Wind Farms Income
D
Daniel Iceling
All worlds
Andy,
I think Wind Power should be added at 120 Quality, rather than at whatever quality the country has in stock.
The current stockpile shouldn't determine the quality of newly produced electric power. It makes no sense that a Wind Farm could produce 2.75 times as much value, just because the existing stockpile of electric power is 330 Quality, rather than 120 Quality.
Then, all electric power produced by wind farms, could be counted as 120 Quality in the finance index. Making it an accurate representation of the actual financial impact wind farms have on the country.
S
SuperSoldierRCP
All worlds
To mention Daniels point
The GM could easily change it so "Wind Farm Quality" averaged with "Wind Turbines Quality," = Quality of Wind power added.
Problem solved
Wind farm electric power should be added at Q100 or Q120.
The financial result for the country profit and loss is very simple.
It is the income from wind farm, less the maintenance cost.
the margin is more than 250 million per game month per wind farm on average.
This is in fact too high for a single item. It can overshadow anything else in the country finances. A better value will be 100 million and another 50 to compensate for a possible turn to losses.
We could introduce full quality for the EP coming from wind farms, but to keep the margin at less than 250, or 150 million, we will have to increase the maintenance cost by a huge factor, use 2 or 3 or even 4 wind turbines per winf farm per game month and probably double their price.
Such a change will also dilute the financial index which depends not on the profit but mainly on the pecentage difference between income and cost.
Add a lot to both sides and t
<!-Quote-!>Quote:This is in fact too high for a single item. It can overshadow anything else in the country finances.<!-/Quote-!>
I agree in prinicple. My disagreement is, because of wind farms, we actually have a game again. Folks can do stuff they couldn't do before, and its exciting. Don't take that away, because you think its to much, you'll choke the enthusiasm out,
again
Wind farms are here to stay and will remain very profitable and attractive.
Please please please build wind farms.
The entire discussion is not with players who are setting up wind farms.
it is about overdoing it.
There is ony a very small number of players who want 5000 of these wind farms and want the maintenance problem to go away.
I can’t tell if any of what you’ve said today even responded to anything I said, which makes me believe it didn’t.