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Forum General W3C - Industry on Tiny Atlas

W3C - Industry on Tiny Atlas

A
Andy

All worlds
21 Oct 2023 09:13Link
Some countries on Tiny Atlas now have enough workers to be able to set up more corporations and produce more types of products.

new features will introduce new corporations that produce products we already have on other planets, that will use a different set of raw materials and result in products that can be used differently.
O
Orbiter

All worlds
21 Oct 2023 10:49Link
i wonder how long it'll take you to realize the glaring problem with this.

still, hope you do it, but you've got one very big thing in your way. easy enough to fix, but you've been loathe to go in that direction at all, at least so far.
O
Orbiter

All worlds
21 Oct 2023 11:16Link
altho as a side point, may i suggest that you adjust the required population level, for game levels. On TA

60m average pop, for GL5, is a bit steep for TA. Sure, you can just get free population, but keeping those indexes up, is a completely different matter.

and before you give me some smart ass comment, my average is 62m, and by the time i get a few more WF for FI, i'll have my other indexes set.
M
Mad Buddy

All worlds
21 Oct 2023 13:46Link
I don't see what I would do with extremely high electronic components.

The common market is already so broken, producing very high level components, and then I'll be forced to offer (the minimum of my common market, 25%) of products of Very High Quality.

I already have problems where I have to lower the quality of supplies, or cancel contract manually since it's rather easy to produce max level.

I don't think you play this game enough to understand the problem. But for end product like weapon and ammo it's nice. .... oh wait Defensive weapon maintenance use defensive weapons.... I'll have to cancel those contracts manually too. Yay.
A
Andy

All worlds
21 Oct 2023 15:38Link
Orbiter,

I tried to look and did not find anything glaring.

I wonder why you need game lever 5 on TA.
Is it a corporation you want to build?

we have recently reduced the required game level for wind farm corporations.

I also do not understand this"
"my average is 62m, and by the time i get a few more WF for FI, i'll have my other indexes set".

Please explain.

Buddy

It seems that you are doing a lot manually.
I don't.
I have now 49 corporations, all producing at 100% fully staffed
all contracting to my country and once there is a market with some buyers, the country will sell or just keep them.
Currently, producing more and more on TA reduces the number of products that must be transported.
However, for many products, if you make one transport of 300 million ton, or 1 billion for others, you do not need to worry about them ever again.
A
Andy

All worlds
21 Oct 2023 15:40Link
It seems that discussing possible features here ahead of time is irritating.
I can understand the irritation and updated the text.
There is no real need to do so. we have rarely done so in the past.

O
Orbiter

All worlds
21 Oct 2023 15:56Link
<!-Quote-!>Quote:

I tried to look and did not find anything glaring.<!-/Quote-!>



your looking right at it, and not seeing it.


<!-Quote-!>Quote:

I already have problems where I have to lower the quality of supplies, or cancel contract manually since it's rather easy to produce max level.<!-/Quote-!>




Corp upgrades don't work, i tried, their is literally nothing you can do with them.

Not to mention this.

<!-Quote-!>Quote:

I wonder why you need game lever 5 on TA.
Is it a corporation you want to build?<!-/Quote-!>



and

<!-Quote-!>Quote:

Maybe cargo shuttles, produced on TA with a very high quality, will move faster.<!-/Quote-!>



That requires GL6, btw.
A
Andy

All worlds
21 Oct 2023 16:02Link
Not getting anywhere but:

I removed the irritating texts.
I will indeed make sure that producng products in TA does nor require a very high game level.
In a world where becoming profitable is hard, high game levels are too much to ask.

We did not take it into consideration before